Improve thread creating algorithm in spawn_blocking

poc-serde-support
Stjepan Glavina 5 years ago
parent 980c30e90f
commit 6677d52c2d

@ -68,16 +68,13 @@ static POOL: Lazy<Pool> = Lazy::new(|| {
fn start_thread() {
SLEEPING.fetch_add(1, Ordering::SeqCst);
// Generate a random duration of time between 1 second and 10 seconds. If the thread doesn't
// receive the next task in this duration of time, it will stop running.
let timeout = Duration::from_millis(1000 + u64::from(random(9_000)));
let timeout = Duration::from_secs(10);
thread::Builder::new()
.name("async-std/blocking".to_string())
.spawn(move || {
loop {
let task = match POOL.receiver.recv_timeout(timeout) {
let mut task = match POOL.receiver.recv_timeout(timeout) {
Ok(task) => task,
Err(_) => {
// Check whether this is the last sleeping thread.
@ -100,8 +97,22 @@ fn start_thread() {
start_thread();
}
// Run the task.
abort_on_panic(|| task.run());
loop {
// Run the task.
abort_on_panic(|| task.run());
// Try taking another task if there are any available.
task = match POOL.receiver.try_recv() {
Ok(task) => task,
Err(_) => break,
};
}
// If there is at least one sleeping thread, stop this thread instead of putting it
// to sleep.
if SLEEPING.load(Ordering::SeqCst) > 0 {
return;
}
SLEEPING.fetch_add(1, Ordering::SeqCst);
}

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