package me.eater.threedom.gl

import me.eater.threedom.dom.render.IRenderTarget
import me.eater.threedom.gl.dom.ICamera
import org.lwjgl.system.MemoryStack
import org.lwjgl.system.MemoryStack.stackPush

object GL : IRenderTarget<ICamera<*>> {
    override val type = "GL"
    val stack: MemoryStack = stackPush()
}
