package me.eater.threedom.gl import me.eater.threedom.dom.render.IRenderTarget import me.eater.threedom.gl.dom.ICamera import org.lwjgl.system.MemoryStack import org.lwjgl.system.MemoryStack.stackPush object GL : IRenderTarget> { override val type = "GL" val stack: MemoryStack = stackPush() }