SceneGraph but DOM
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| gradle/wrapper | ||
| script | ||
| threedom | ||
| threedom-example | ||
| threedom-gl | ||
| threedom-kapt | ||
| tools | ||
| .drone.yml | ||
| .gitignore | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| README.md | ||
| settings.gradle | ||
3DOM
A SceneGraph written as if it's a DOM
fun main() {
val doc = Document()
val node = doc.createNode<PlainNode>()
node.model { setTranslation(10, 30, 3) }
doc.on<DOMTreeUpdate.Insert> { (ev) ->
println("Node has been added at ${ev.absolute.translation}")
}
doc.addNode(node)
doc.inRange(Vector3d(0, 0, 0), 50).forEach {
println("Node found at ${it.absolute.translation}")
}
}