//
// This file is part of Caelum.
// See http://www.ogre3d.org/wiki/index.php/Caelum 
// 
// Copyright (c) 2008 Caelum team. See Contributors.txt for details.
// 
// Caelum is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// Caelum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public License
// along with Caelum. If not, see <http://www.gnu.org/licenses/>.
//

compositor Caelum/DepthComposer_DebugDepthRender
{
    technique
    {
        texture rt0 target_width target_height PF_A8R8G8B8

        target rt0
        {
            input previous
        }

        target_output
        {
            input none

            pass render_quad
            {
                material Caelum/DepthComposer_DebugDepthRender
                input 0 rt0
            }
        }
    }
}

compositor Caelum/DepthComposer_Dummy
{
    technique
    {
        texture rt0 target_width target_height PF_A8R8G8B8

        target rt0
        {
            input previous
        }

        target_output
        {
            input none

            pass render_quad
            {
                material Caelum/DepthComposer_Dummy
                input 0 rt0
            }
        }
    }
}

compositor Caelum/DepthComposer_ExpGroundFog
{
    technique
    {
        texture rt0 target_width target_height PF_A8R8G8B8

        target rt0
        {
            input previous
        }

        target_output
        {
            input none

            pass render_quad
            {
                material Caelum/DepthComposer_ExpGroundFog
                input 0 rt0
            }
        }
    }
}

compositor Caelum/DepthComposer_SkyDomeHaze
{
    technique
    {
        texture rt0 target_width target_height PF_A8R8G8B8

        target rt0
        {
            input previous
        }

        target_output
        {
            input none

            pass render_quad
            {
                material Caelum/DepthComposer_SkyDomeHaze
                input 0 rt0
            }
        }
    }
}

compositor Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
{
    technique
    {
        texture rt0 target_width target_height PF_A8R8G8B8

        target rt0
        {
            input previous
        }

        target_output
        {
            input none

            pass render_quad
            {
                material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
                input 0 rt0
            }
        }
    }
}
