openmw-tes3coop/apps/openmw/mwmp/PlayerList.cpp

119 lines
3 KiB
C++
Raw Normal View History

#include <components/openmw-mp/Log.hpp>
#include <apps/openmw/mwclass/creature.hpp>
#include "../mwbase/environment.hpp"
#include "../mwclass/npc.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/worldimp.hpp"
#include "PlayerList.hpp"
#include "Main.hpp"
#include "DedicatedPlayer.hpp"
#include "CellController.hpp"
#include "GUIController.hpp"
using namespace mwmp;
using namespace std;
std::map <RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
void PlayerList::update(float dt)
{
2017-06-27 14:24:34 +00:00
for (auto &p : players)
{
2017-06-27 14:24:34 +00:00
DedicatedPlayer *player = p.second;
if (player == 0) continue;
player->update(dt);
}
}
DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %s", guid.ToString());
players[guid] = new DedicatedPlayer(guid);
players[guid]->state = 0;
return players[guid];
}
void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
{
if (players[guid]->state > 1)
{
players[guid]->state = 1;
// Remove player's marker
players[guid]->setMarkerState(false);
MWBase::World *world = MWBase::Environment::get().getWorld();
world->disable(players[guid]->getPtr());
// Move player to exterior 0,0
ESM::Position newPos;
newPos.pos[0] = newPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
newPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
}
}
void PlayerList::cleanUp()
{
2017-06-27 14:24:34 +00:00
for (auto &p : players)
delete p.second;
}
DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
{
return players[guid];
}
DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
{
2017-06-27 14:24:34 +00:00
for (auto &p : players)
{
2017-06-27 14:24:34 +00:00
if (p.second == 0 || p.second->getPtr().mRef == 0)
continue;
string refid = ptr.getCellRef().getRefId();
2017-06-27 14:24:34 +00:00
if (p.second->getPtr().getCellRef().getRefId() == refid)
return p.second;
}
return 0;
}
bool PlayerList::isDedicatedPlayer(const MWWorld::Ptr &ptr)
{
2017-06-27 14:49:28 +00:00
if (ptr.mRef == nullptr)
return false;
return (getPlayer(ptr) != 0);
}
/*
Go through all DedicatedPlayers checking if their mHitAttemptActorId matches this one
and set it to -1 if it does
This resets the combat target for a DedicatedPlayer's followers in Actors::update()
*/
void PlayerList::clearHitAttemptActorId(int actorId)
{
2017-06-27 14:24:34 +00:00
for (auto &p : players)
{
2017-06-27 14:24:34 +00:00
if (p.second == 0 || p.second->getPtr().mRef == 0)
continue;
2017-06-27 14:24:34 +00:00
MWMechanics::CreatureStats &playerCreatureStats = p.second->getPtr().getClass().getCreatureStats(p.second->getPtr());
2017-06-27 14:24:34 +00:00
if (playerCreatureStats.getHitAttemptActorId() == actorId)
playerCreatureStats.setHitAttemptActorId(-1);
}
}