forked from teamnwah/openmw-tes3coop
16 lines
409 B
Text
16 lines
409 B
Text
|
sampler RT : register(s0);
|
||
|
sampler NormalMap : register(s1);
|
||
|
sampler CausticMap : register(s2);
|
||
|
|
||
|
float4 main_ps(float2 iTexCoord : TEXCOORD0,
|
||
|
float3 noiseCoord : TEXCOORD1,
|
||
|
uniform float4 tintColour) : COLOR
|
||
|
{
|
||
|
float4 normal = tex2D(NormalMap, noiseCoord);
|
||
|
|
||
|
|
||
|
return tex2D(RT, iTexCoord + normal.xy * 0.05) +
|
||
|
(tex2D(CausticMap, noiseCoord) / 5) +
|
||
|
tintColour ;
|
||
|
}
|