2017-03-31 18:36:24 +00:00
|
|
|
//
|
|
|
|
// Created by koncord on 31.03.17.
|
|
|
|
//
|
|
|
|
|
2017-04-01 00:14:26 +00:00
|
|
|
#include "ProcessorInitializer.hpp"
|
2017-03-31 18:36:24 +00:00
|
|
|
|
|
|
|
#include "PlayerProcessor.hpp"
|
2017-04-02 21:45:41 +00:00
|
|
|
#include "processors/player/ProcessorPlayerPos.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerCellChange.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerCellState.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerAttribute.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerSkill.hpp"
|
|
|
|
#include "processors/player/ProcessorLevel.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerEquipment.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerInventory.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerSpellbook.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerJournal.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerAttack.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerDynamicStats.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerDeath.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerResurrect.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerDrawState.hpp"
|
|
|
|
#include "processors/player/ProcessorChatMsg.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerCharGen.hpp"
|
|
|
|
#include "processors/player/ProcessorGUIMessageBox.hpp"
|
|
|
|
#include "processors/player/ProcessorPlayerCharClass.hpp"
|
2017-03-31 18:36:24 +00:00
|
|
|
|
|
|
|
|
|
|
|
using namespace mwmp;
|
|
|
|
|
2017-04-01 00:14:26 +00:00
|
|
|
void ProcessorInitializer()
|
2017-03-31 18:36:24 +00:00
|
|
|
{
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorLevel());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerDrawState());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorChatMsg());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
|
|
|
|
PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
|
|
|
|
}
|