openmw-tes3coop/components/openmw-mp/Packets/Worldstate/PacketWorldCollisionOverride.cpp

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#include "PacketWorldCollisionOverride.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketWorldCollisionOverride::PacketWorldCollisionOverride(RakNet::RakPeerInterface *peer) : WorldstatePacket(peer)
{
packetID = ID_WORLD_COLLISION_OVERRIDE;
orderChannel = CHANNEL_WORLDSTATE;
}
void PacketWorldCollisionOverride::Packet(RakNet::BitStream *bs, bool send)
{
WorldstatePacket::Packet(bs, send);
RW(worldstate->hasPlayerCollision, send);
RW(worldstate->hasActorCollision, send);
RW(worldstate->hasPlacedObjectCollision, send);
RW(worldstate->useActorCollisionForPlacedObjects, send);
}