2012-02-21 21:56:34 +00:00
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#include "weather.hpp"
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2012-02-23 20:12:06 +00:00
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#include "world.hpp"
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2012-02-21 21:56:34 +00:00
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#include "../mwrender/renderingmanager.hpp"
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2012-02-25 12:46:17 +00:00
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#include "../mwsound/soundmanager.hpp"
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#include <time.h>
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#include <stdlib.h>
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2012-02-21 21:56:34 +00:00
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2012-02-22 18:17:37 +00:00
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using namespace Ogre;
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2012-02-21 21:56:34 +00:00
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using namespace MWWorld;
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2012-02-25 12:46:17 +00:00
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using namespace MWSound;
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2012-02-21 21:56:34 +00:00
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2012-02-22 18:17:37 +00:00
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#define TRANSITION_TIME 10
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2012-02-24 16:42:31 +00:00
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#define lerp(x, y) (x * (1-factor) + y * factor)
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2012-02-25 12:46:17 +00:00
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const std::string WeatherGlobals::mThunderSoundID0 = "Thunder0";
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const std::string WeatherGlobals::mThunderSoundID1 = "Thunder1";
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const std::string WeatherGlobals::mThunderSoundID2 = "Thunder2";
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const std::string WeatherGlobals::mThunderSoundID3 = "Thunder3";
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WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environment* env) :
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mHour(14), mCurrentWeather("clear"), mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50),
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mThunderSoundDelay(0)
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2012-02-21 21:56:34 +00:00
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{
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mRendering = rendering;
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2012-02-25 12:46:17 +00:00
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mEnvironment = env;
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2012-02-22 18:17:37 +00:00
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2012-02-22 19:39:14 +00:00
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#define clr(r,g,b) ColourValue(r/255.f, g/255.f, b/255.f)
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2012-02-22 18:17:37 +00:00
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/// \todo read these from Morrowind.ini
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Weather clear;
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clear.mCloudTexture = "tx_sky_clear.dds";
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clear.mCloudsMaximumPercent = 1.0;
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clear.mTransitionDelta = 0.015;
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clear.mSkySunriseColor = clr(118, 141, 164);
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clear.mSkyDayColor = clr(95, 135, 203);
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clear.mSkySunsetColor = clr(56, 89, 129);
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clear.mSkyNightColor = clr(9, 10, 11);
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clear.mFogSunriseColor = clr(255, 189, 157);
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clear.mFogDayColor = clr(206, 227, 255);
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clear.mFogSunsetColor = clr(255, 189, 157);
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clear.mFogNightColor = clr(9, 10, 11);
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clear.mAmbientSunriseColor = clr(47, 66, 96);
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clear.mAmbientDayColor = clr(137, 140, 160);
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clear.mAmbientSunsetColor = clr(68, 75, 96);
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clear.mAmbientNightColor = clr(32, 35, 42);
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clear.mSunSunriseColor = clr(242, 159, 99);
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clear.mSunDayColor = clr(255, 252, 238);
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clear.mSunSunsetColor = clr(255, 115, 79);
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clear.mSunNightColor = clr(59, 97, 176);
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clear.mSunDiscSunsetColor = clr(255, 189, 157);
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clear.mLandFogDayDepth = 0.69;
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clear.mLandFogNightDepth = 0.69;
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clear.mWindSpeed = 0.1;
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clear.mCloudSpeed = 1.25;
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clear.mGlareView = 1.0;
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mWeatherSettings["clear"] = clear;
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Weather cloudy;
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cloudy.mCloudTexture = "tx_sky_cloudy.dds";
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cloudy.mCloudsMaximumPercent = 1.0;
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cloudy.mTransitionDelta = 0.015;
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cloudy.mSkySunriseColor = clr(126, 158, 173);
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cloudy.mSkyDayColor = clr(117, 160, 215);
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cloudy.mSkySunsetColor = clr(111, 114, 159);
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cloudy.mSkyNightColor = clr(9, 10, 11);
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cloudy.mFogSunriseColor = clr(255, 207, 149);
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cloudy.mFogDayColor = clr(245, 235, 224);
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cloudy.mFogSunsetColor = clr(255, 155, 106);
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cloudy.mFogNightColor = clr(9, 10, 11);
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cloudy.mAmbientSunriseColor = clr(66, 74, 87);
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cloudy.mAmbientDayColor = clr(137, 145, 160);
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cloudy.mAmbientSunsetColor = clr(71, 80, 92);
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cloudy.mAmbientNightColor = clr(32, 39, 54);
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cloudy.mSunSunriseColor = clr(241, 177, 99);
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cloudy.mSunDayColor = clr(255, 236, 221);
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cloudy.mSunSunsetColor = clr(255, 89, 00);
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cloudy.mSunNightColor = clr(77, 91, 124);
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cloudy.mSunDiscSunsetColor = clr(255, 202, 179);
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2012-02-22 19:39:14 +00:00
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cloudy.mLandFogDayDepth = 0.72;
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cloudy.mLandFogNightDepth = 0.72;
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cloudy.mWindSpeed = 0.2;
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cloudy.mCloudSpeed = 2;
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cloudy.mGlareView = 1.0;
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2012-02-22 18:17:37 +00:00
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mWeatherSettings["cloudy"] = cloudy;
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2012-02-25 12:46:17 +00:00
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Weather thunderstorm;
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thunderstorm.mCloudTexture = "tx_sky_thunder.dds";
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thunderstorm.mCloudsMaximumPercent = 0.66;
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thunderstorm.mTransitionDelta = 0.03;
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thunderstorm.mSkySunriseColor = clr(35, 36, 39);
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thunderstorm.mSkyDayColor = clr(97, 104, 115);
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thunderstorm.mSkySunsetColor = clr(35, 36, 39);
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thunderstorm.mSkyNightColor = clr(19, 20, 22);
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thunderstorm.mFogSunriseColor = clr(70, 74, 85);
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thunderstorm.mFogDayColor = clr(97, 104, 115);
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thunderstorm.mFogSunsetColor = clr(70, 74, 85);
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thunderstorm.mFogNightColor = clr(19, 20, 22);
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thunderstorm.mAmbientSunriseColor = clr(54, 54, 54);
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thunderstorm.mAmbientDayColor = clr(90, 90, 90);
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thunderstorm.mAmbientSunsetColor = clr(54, 54, 54);
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thunderstorm.mAmbientNightColor = clr(49, 51, 54);
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thunderstorm.mSunSunriseColor = clr(91, 99, 122);
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thunderstorm.mSunDayColor = clr(138, 144, 155);
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thunderstorm.mSunSunsetColor = clr(96, 101, 117);
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thunderstorm.mSunNightColor = clr(55, 76, 110);
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thunderstorm.mSunDiscSunsetColor = clr(128, 128, 128);
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thunderstorm.mLandFogDayDepth = 1;
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thunderstorm.mLandFogNightDepth = 1.15;
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thunderstorm.mWindSpeed = 0.5;
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thunderstorm.mCloudSpeed = 3;
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thunderstorm.mGlareView = 0;
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mWeatherSettings["thunderstorm"] = thunderstorm;
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2012-02-22 19:39:14 +00:00
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/*
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2012-02-22 18:17:37 +00:00
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Weather overcast;
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overcast.mCloudTexture = "tx_sky_overcast.dds";
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overcast.mCloudsMaximumPercent = 1.0;
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mWeatherSettings["overcast"] = overcast;
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2012-02-22 19:39:14 +00:00
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*/
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2012-02-22 18:17:37 +00:00
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2012-02-25 12:46:17 +00:00
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setWeather("thunderstorm", true);
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2012-02-22 18:17:37 +00:00
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}
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void WeatherManager::setWeather(const String& weather, bool instant)
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{
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if (instant)
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{
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mNextWeather = "";
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mCurrentWeather = weather;
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}
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else if (weather != mCurrentWeather)
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{
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mNextWeather = weather;
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mRemainingTransitionTime = TRANSITION_TIME;
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}
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}
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2012-02-22 19:12:08 +00:00
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WeatherResult WeatherManager::getResult(const String& weather)
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{
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const Weather& current = mWeatherSettings[weather];
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2012-02-22 18:17:37 +00:00
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WeatherResult result;
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result.mCloudTexture = current.mCloudTexture;
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result.mCloudBlendFactor = 0;
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result.mCloudOpacity = current.mCloudsMaximumPercent;
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result.mWindSpeed = current.mWindSpeed;
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result.mCloudSpeed = current.mCloudSpeed;
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result.mGlareView = current.mGlareView;
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result.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
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2012-02-24 22:26:38 +00:00
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2012-02-24 17:30:16 +00:00
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const float fade_duration = 0.15 /*current.mTransitionDelta*/;
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2012-02-23 18:49:56 +00:00
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2012-02-24 22:26:38 +00:00
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result.mNight = (mHour < 6.f+fade_duration || mHour > 20.f-fade_duration);
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2012-02-23 18:49:56 +00:00
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// night
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if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
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|| mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
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2012-02-23 18:49:56 +00:00
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{
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result.mFogColor = current.mFogNightColor;
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result.mAmbientColor = current.mAmbientNightColor;
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result.mSunColor = current.mSunNightColor;
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result.mSkyColor = current.mSkyNightColor;
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2012-02-24 22:26:38 +00:00
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result.mNightFade = 1.f;
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2012-02-23 18:49:56 +00:00
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}
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// sunrise
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2012-02-24 22:26:38 +00:00
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else if (mHour >= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration) && mHour <= WeatherGlobals::mSunriseTime)
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{
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if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration))
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2012-02-24 16:42:31 +00:00
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{
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// fade in
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2012-02-24 22:26:38 +00:00
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float advance = (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration)-mHour;
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2012-02-24 16:42:31 +00:00
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float factor = (advance / fade_duration);
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result.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor);
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result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor);
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result.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor);
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result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor);
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2012-02-24 22:26:38 +00:00
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result.mNightFade = factor;
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2012-02-24 16:42:31 +00:00
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}
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2012-02-24 22:26:38 +00:00
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else if (mHour >= (WeatherGlobals::mSunriseTime-fade_duration))
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2012-02-24 16:42:31 +00:00
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{
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// fade out
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2012-02-24 22:26:38 +00:00
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float advance = mHour-(WeatherGlobals::mSunriseTime-fade_duration);
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2012-02-24 16:42:31 +00:00
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float factor = advance / fade_duration;
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result.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor);
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result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor);
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result.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor);
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result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor);
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}
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else
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{
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result.mFogColor = current.mFogSunriseColor;
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result.mAmbientColor = current.mAmbientSunriseColor;
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result.mSunColor = current.mSunSunriseColor;
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result.mSkyColor = current.mSkySunriseColor;
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}
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2012-02-23 18:49:56 +00:00
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}
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// day
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2012-02-24 22:26:38 +00:00
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else if (mHour >= (WeatherGlobals::mSunriseTime) && mHour <= (WeatherGlobals::mSunsetTime))
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2012-02-23 18:49:56 +00:00
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{
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result.mFogColor = current.mFogDayColor;
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result.mAmbientColor = current.mAmbientDayColor;
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result.mSunColor = current.mSunDayColor;
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result.mSkyColor = current.mSkyDayColor;
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}
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// sunset
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2012-02-24 22:26:38 +00:00
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else if (mHour >= (WeatherGlobals::mSunsetTime) && mHour <= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
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2012-02-23 18:49:56 +00:00
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{
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2012-02-24 22:26:38 +00:00
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if (mHour <= (WeatherGlobals::mSunsetTime+fade_duration))
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2012-02-24 16:42:31 +00:00
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{
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// fade in
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2012-02-24 22:26:38 +00:00
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float advance = (WeatherGlobals::mSunsetTime+fade_duration)-mHour;
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2012-02-24 16:42:31 +00:00
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float factor = (advance / fade_duration);
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result.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor);
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result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor);
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result.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor);
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result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor);
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}
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2012-02-24 22:26:38 +00:00
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else if (mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration))
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2012-02-24 16:42:31 +00:00
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{
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// fade out
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2012-02-24 22:26:38 +00:00
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float advance = mHour-(WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration);
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2012-02-24 16:42:31 +00:00
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float factor = advance / fade_duration;
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result.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor);
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result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor);
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result.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor);
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result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor);
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2012-02-24 22:26:38 +00:00
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result.mNightFade = factor;
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2012-02-24 16:42:31 +00:00
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}
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else
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{
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result.mFogColor = current.mFogSunsetColor;
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result.mAmbientColor = current.mAmbientSunsetColor;
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result.mSunColor = current.mSunSunsetColor;
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result.mSkyColor = current.mSkySunsetColor;
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}
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2012-02-23 18:49:56 +00:00
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}
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2012-02-22 18:17:37 +00:00
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return result;
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}
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2012-02-22 19:12:08 +00:00
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WeatherResult WeatherManager::transition(float factor)
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2012-02-22 18:17:37 +00:00
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{
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2012-02-22 19:12:08 +00:00
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const WeatherResult& current = getResult(mCurrentWeather);
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const WeatherResult& other = getResult(mNextWeather);
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2012-02-22 18:17:37 +00:00
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WeatherResult result;
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result.mCloudTexture = current.mCloudTexture;
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result.mNextCloudTexture = other.mCloudTexture;
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result.mCloudBlendFactor = factor;
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2012-02-22 19:12:08 +00:00
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result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
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2012-02-23 18:49:56 +00:00
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result.mFogColor = lerp(current.mFogColor, other.mFogColor);
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result.mSunColor = lerp(current.mSunColor, other.mSunColor);
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result.mSkyColor = lerp(current.mSkyColor, other.mSkyColor);
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result.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor);
|
|
|
|
result.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor);
|
|
|
|
result.mFogDepth = lerp(current.mFogDepth, other.mFogDepth);
|
|
|
|
result.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed);
|
|
|
|
result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
|
|
|
|
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
|
|
|
|
result.mGlareView = lerp(current.mGlareView, other.mGlareView);
|
|
|
|
|
2012-02-24 22:26:38 +00:00
|
|
|
result.mNight = current.mNight;
|
|
|
|
|
2012-02-23 18:49:56 +00:00
|
|
|
// sound change behaviour:
|
|
|
|
// if 'other' has a new sound, switch to it after 1/2 of the transition length
|
|
|
|
if (other.mAmbientLoopSoundID != "")
|
|
|
|
result.mAmbientLoopSoundID = factor>0.5 ? other.mAmbientLoopSoundID : current.mAmbientLoopSoundID;
|
|
|
|
// if 'current' has a sound and 'other' does not have a sound, turn off the sound immediately
|
|
|
|
else if (current.mAmbientLoopSoundID != "")
|
|
|
|
result.mAmbientLoopSoundID = "";
|
|
|
|
|
2012-02-22 18:17:37 +00:00
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WeatherManager::update(float duration)
|
|
|
|
{
|
2012-02-25 12:46:17 +00:00
|
|
|
if (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior())
|
2012-02-22 18:17:37 +00:00
|
|
|
{
|
2012-02-25 12:46:17 +00:00
|
|
|
WeatherResult result;
|
|
|
|
|
|
|
|
if (mNextWeather != "")
|
2012-02-22 18:17:37 +00:00
|
|
|
{
|
2012-02-25 12:46:17 +00:00
|
|
|
mRemainingTransitionTime -= duration;
|
|
|
|
if (mRemainingTransitionTime < 0)
|
|
|
|
{
|
|
|
|
mCurrentWeather = mNextWeather;
|
|
|
|
mNextWeather = "";
|
|
|
|
}
|
2012-02-22 18:17:37 +00:00
|
|
|
}
|
2012-02-25 12:46:17 +00:00
|
|
|
|
|
|
|
if (mNextWeather != "")
|
|
|
|
result = transition(1-(mRemainingTransitionTime/TRANSITION_TIME));
|
|
|
|
else
|
|
|
|
result = getResult(mCurrentWeather);
|
|
|
|
|
|
|
|
// disable sun during night
|
|
|
|
if (mHour >= WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration
|
|
|
|
|| mHour <= WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
|
|
|
|
mRendering->getSkyManager()->sunDisable();
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// during day, calculate sun angle
|
|
|
|
float height = 1-std::abs(((mHour-13)/7.f));
|
|
|
|
int facing = mHour > 13.f ? 1 : -1;
|
|
|
|
Vector3 final(
|
|
|
|
(1-height)*facing,
|
|
|
|
(1-height)*facing,
|
|
|
|
height);
|
|
|
|
mRendering->setSunDirection(final);
|
|
|
|
|
|
|
|
mRendering->getSkyManager()->sunEnable();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mCurrentWeather == "thunderstorm" && mNextWeather == "")
|
|
|
|
{
|
|
|
|
if (mThunderFlash > 0)
|
|
|
|
{
|
|
|
|
// play the sound after a delay
|
|
|
|
mThunderSoundDelay -= duration;
|
|
|
|
if (mThunderSoundDelay <= 0)
|
|
|
|
{
|
|
|
|
// pick a random sound
|
|
|
|
int sound = rand() % 4;
|
|
|
|
std::string soundname;
|
|
|
|
if (sound == 0) soundname = WeatherGlobals::mThunderSoundID0;
|
|
|
|
else if (sound == 1) soundname = WeatherGlobals::mThunderSoundID1;
|
|
|
|
else if (sound == 2) soundname = WeatherGlobals::mThunderSoundID2;
|
|
|
|
else if (sound == 3) soundname = WeatherGlobals::mThunderSoundID3;
|
|
|
|
#include <iostream>
|
|
|
|
std::cout << "play sound" << std::endl;
|
|
|
|
mEnvironment->mSoundManager->playSound(soundname, 1.0, 1.0);
|
|
|
|
mThunderSoundDelay = 1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
mThunderFlash -= duration;
|
|
|
|
if (mThunderFlash > 0)
|
|
|
|
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
srand(time(NULL));
|
|
|
|
mThunderChanceNeeded = rand() % 100;
|
|
|
|
mThunderChance = 0;
|
|
|
|
mRendering->getSkyManager()->setThunder( 0.f );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// no thunder active
|
|
|
|
mThunderChance += duration*4; // chance increases by 4 percent every second
|
|
|
|
if (mThunderChance >= mThunderChanceNeeded)
|
|
|
|
{
|
|
|
|
mThunderFlash = WeatherGlobals::mThunderThreshold;
|
|
|
|
|
|
|
|
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
|
|
|
|
|
|
|
|
mThunderSoundDelay = WeatherGlobals::mThunderSoundDelay;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-23 20:12:06 +00:00
|
|
|
mRendering->setAmbientColour(result.mAmbientColor);
|
|
|
|
mRendering->sunEnable();
|
|
|
|
mRendering->setSunColour(result.mSunColor);
|
2012-02-23 20:44:56 +00:00
|
|
|
|
|
|
|
mRendering->skyEnable();
|
|
|
|
mRendering->getSkyManager()->setWeather(result);
|
2012-02-23 20:12:06 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mRendering->sunDisable();
|
2012-02-23 20:44:56 +00:00
|
|
|
mRendering->skyDisable();
|
2012-02-25 12:46:17 +00:00
|
|
|
mRendering->getSkyManager()->setThunder(0.f);
|
2012-02-24 17:30:16 +00:00
|
|
|
}
|
2012-02-21 21:56:34 +00:00
|
|
|
}
|
2012-02-22 19:12:08 +00:00
|
|
|
|
|
|
|
void WeatherManager::setHour(const float hour)
|
|
|
|
{
|
2012-02-23 18:49:56 +00:00
|
|
|
// accelerate a bit for testing
|
|
|
|
/*
|
2012-02-24 16:42:31 +00:00
|
|
|
mHour += 0.005;
|
2012-02-23 18:49:56 +00:00
|
|
|
|
|
|
|
if (mHour >= 24.f) mHour = 0.f;
|
|
|
|
|
|
|
|
#include <iostream>
|
|
|
|
std::cout << "hour " << mHour << std::endl;
|
2012-02-23 19:33:34 +00:00
|
|
|
*/
|
2012-02-23 18:49:56 +00:00
|
|
|
|
2012-02-22 19:12:08 +00:00
|
|
|
mHour = hour;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WeatherManager::setDate(const int day, const int month)
|
|
|
|
{
|
|
|
|
mDay = day;
|
|
|
|
mMonth = month;
|
|
|
|
}
|