Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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#ifndef _ESM_CREC_H
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#define _ESM_CREC_H
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#include "esm_reader.hpp"
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2012-04-06 19:04:30 +00:00
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#include "esm_writer.hpp"
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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namespace ESM {
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/* These two are only used in save games. They are not decoded yet.
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*/
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/// Changes a creature
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struct LoadCREC
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{
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void load(ESMReader &esm)
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{
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esm.skipRecord();
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}
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2012-04-06 19:04:30 +00:00
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void save(ESMWriter &esm)
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{
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}
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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};
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/// Changes an item list / container
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struct LoadCNTC
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{
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void load(ESMReader &esm)
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{
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esm.skipRecord();
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}
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2012-04-06 19:04:30 +00:00
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void save(ESMWriter &esm)
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{
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}
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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};
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}
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#endif
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