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openmw-tes3coop/CMakeLists.txt

147 lines
4.7 KiB
CMake

project(OpenMW)
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
# Local files
set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)
source_group(bsa FILES ${BSA} ${BSA_HEADER})
set(NIF nif/nif_file.cpp)
set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp nif/record.hpp
nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
nif/data.hpp nif/nif_file.hpp nif/property.hpp)
source_group(nif FILES ${NIF} ${NIF_HEADER})
set(NIFOGRE nifogre/ogre_nif_loader.cpp)
set(NIFOGRE_HEADER nifogre/ogre_nif_loader.hpp)
source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
set(TOOLS tools/stringops.cpp tools/fileops.cpp)
set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)
source_group(tools FILES ${TOOLS} ${TOOLS_HEADER})
set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
source_group(mangle_vfs FILES ${MANGLE_VFS})
set(OGRE ogre/renderer.cpp)
set(OGRE_HEADER ogre/renderer.hpp)
source_group(ogre FILES ${OGRE} ${OGRE_HEADER})
set(INPUT input/oismanager.cpp)
set(INPUT_HEADER input/oismanager.hpp input/listener.hpp input/func_binder.hpp input/dispatch_map.hpp input/dispatcher.hpp input/poller.hpp)
source_group(input FILES ${INPUT} ${INPUT_HEADER})
set(GAME game/main.cpp game/engine.cpp)
set(GAME_HEADER game/mwinput/inputmanager.hpp game/engine.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER})
set(ESM_STORE esm_store/store.cpp esm_store/cell_store.cpp)
set(ESM_STORE_HEADER esm_store/cell_store.hpp esm_store/reclists.hpp esm_store/store.hpp)
source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
set(GAMEREND game/mwrender/mwscene.cpp game/mwrender/cell.cpp game/mwrender/interior.cpp)
set(GAMEREND_HEADER game/mwrender/cell.hpp game/mwrender/mwscene.hpp
game/mwrender/interior.hpp game/mwrender/playerpos.hpp)
source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
set(ESM_HEADER esm/defs.hpp esm/loadcell.hpp esm/loadfact.hpp esm/loadltex.hpp
esm/loadskil.hpp
esm/esm_reader.hpp esm/loadclas.hpp esm/loadglob.hpp esm/loadmgef.hpp esm/loadsndg.hpp
esm/loadacti.hpp esm/loadclot.hpp esm/loadgmst.hpp esm/loadmisc.hpp esm/loadsoun.hpp
esm/loadalch.hpp esm/loadcont.hpp esm/loadinfo.hpp esm/loadnpcc.hpp esm/loadspel.hpp
esm/loadappa.hpp esm/loadcrea.hpp esm/loadingr.hpp esm/loadnpc.hpp esm/loadsscr.hpp
esm/loadarmo.hpp esm/loadcrec.hpp esm/loadland.hpp esm/loadpgrd.hpp esm/loadstat.hpp
esm/loadbody.hpp esm/loaddial.hpp esm/loadlevlist.hpp esm/loadrace.hpp esm/loadweap.hpp
esm/loadbook.hpp esm/loaddoor.hpp esm/loadligh.hpp esm/loadregn.hpp esm/records.hpp
esm/loadbsgn.hpp esm/loadench.hpp esm/loadlocks.hpp esm/loadscpt.hpp)
source_group(esm_header FILES ${ESM_HEADER})
# Platform specific
if (WIN32)
set(PLATFORM_INCLUDE_DIR "platform")
else (WIN32)
set(PLATFORM_INCLUDE_DIR "")
endif (WIN32)
# Dependencies
find_package(OGRE REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem program_options)
find_package(OIS REQUIRED)
include_directories("."
${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR})
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
# Specify build paths
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
# Other files
if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
else (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
endif (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg" COPYONLY)
if (APPLE)
set(APPLE_BUNDLE_RESOURCES
${CMAKE_SOURCE_DIR}/files/openmw.cfg
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
)
endif (APPLE)
# Main executable
add_executable(openmw
MACOSX_BUNDLE
${BSA} ${BSA_HEADER}
${TOOLS} ${TOOLS_HEADER}
${OGRE} ${OGRE_HEADER}
${INPUT} ${INPUT_HEADER}
${NIF} ${NIF_HEADER}
${NIFOGRE} ${NIFOGRE_HEADER}
${MANGLE_VFS}
${GAME}
${ESM_STORE} ${ESM_STORE_HEADER}
${GAMEREND} ${GAMEREND_HEADER}
${ESM_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OIS_LIBRARIES}
${Boost_LIBRARIES})
if (APPLE)
find_library(CARBON_FRAMEWORK Carbon)
target_link_libraries(openmw ${CARBON_FRAMEWORK})
endif (APPLE)
# Apple bundling
if (APPLE)
set_source_files_properties(
${CMAKE_SOURCE_DIR}/files/openmw.cfg
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
PROPERTIES
MACOSX_PACKAGE_LOCATION MacOS
)
set_target_properties(
openmw
PROPERTIES
MACOSX_BUNDLE_BUNDLE_NAME "OpenMW"
)
endif (APPLE)