forked from teamnwah/openmw-tes3coop
92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
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/*!
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@file
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@author Albert Semenov
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@date 02/2008
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@module
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_I_LAYER_NODE_H__
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#define __MYGUI_I_LAYER_NODE_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Enumerator.h"
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#include "MyGUI_IObject.h"
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#include "MyGUI_IRenderTarget.h"
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namespace MyGUI
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{
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class ILayer;
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class ILayerItem;
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class ILayerNode;
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class RenderItem;
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class ISubWidget;
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typedef std::vector<ILayerNode*> VectorILayerNode;
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typedef Enumerator<VectorILayerNode> EnumeratorILayerNode;
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class MYGUI_EXPORT ILayerNode : public IObject
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{
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MYGUI_RTTI_DERIVED( ILayerNode )
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public:
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virtual ~ILayerNode() { }
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// <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual ILayer* getLayer() = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> nullptr
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virtual ILayerNode* getParent() = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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virtual ILayerNode* createChildItemNode() = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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virtual void destroyChildItemNode(ILayerNode* _node) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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virtual void upChildItemNode(ILayerNode* _node) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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virtual EnumeratorILayerNode getEnumerator() = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
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virtual void attachLayerItem(ILayerItem* _item) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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virtual void detachLayerItem(ILayerItem* _root) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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virtual RenderItem* addToRenderItem(ITexture* _texture, ISubWidget* _item) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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virtual void outOfDate(RenderItem* _item) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual ILayerItem* getLayerItemByPoint(int _left, int _top) = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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virtual void renderToTarget(IRenderTarget* _target, bool _update) = 0;
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virtual void dumpStatisticToLog(size_t _level) { }
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};
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} // namespace MyGUI
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#endif // __MYGUI_I_LAYER_NODE_H__
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