openmw-tes3coop/components/esm/util.hpp

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#ifndef OPENMW_ESM_UTIL_H
#define OPENMW_ESM_UTIL_H
#include <string>
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#include <osg/Vec3f>
#include <osg/Quat>
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "loadsscr.hpp"
#include "loadglob.hpp"
#include "loadrace.hpp"
#include "loadgmst.hpp"
#include "loadskil.hpp"
#include "loadmgef.hpp"
#include "loadland.hpp"
#include "loadpgrd.hpp"
#include "debugprofile.hpp"
#include "filter.hpp"
namespace ESM
{
// format 0, savegames only
struct Quaternion
{
float mValues[4];
Quaternion() {}
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Quaternion(const osg::Quat& q)
{
mValues[0] = q.w();
mValues[1] = q.x();
mValues[2] = q.y();
mValues[3] = q.z();
}
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operator osg::Quat () const
{
return osg::Quat(mValues[1], mValues[2], mValues[3], mValues[0]);
}
};
struct Vector3
{
float mValues[3];
Vector3() {}
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Vector3(const osg::Vec3f& v)
{
mValues[0] = v.x();
mValues[1] = v.y();
mValues[2] = v.z();
}
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operator osg::Vec3f () const
{
return osg::Vec3f(mValues[0], mValues[1], mValues[2]);
}
};
bool readDeleSubRecord(ESMReader &esm);
void writeDeleSubRecord(ESMWriter &esm);
template <class RecordT>
bool isRecordDeleted(const RecordT &record)
{
return record.mIsDeleted;
}
// The following records can't be deleted (for now)
template <>
bool isRecordDeleted<StartScript>(const StartScript &script);
template <>
bool isRecordDeleted<Race>(const Race &race);
template <>
bool isRecordDeleted<GameSetting>(const GameSetting &gmst);
template <>
bool isRecordDeleted<Skill>(const Skill &skill);
template <>
bool isRecordDeleted<MagicEffect>(const MagicEffect &mgef);
template <>
bool isRecordDeleted<Pathgrid>(const Pathgrid &pgrd);
template <>
bool isRecordDeleted<Land>(const Land &land);
template <>
bool isRecordDeleted<DebugProfile>(const DebugProfile &profile);
template <>
bool isRecordDeleted<Filter>(const Filter &filter);
}
#endif