#ifndef GAME_MWWORLD_ACTIONEAT_H
#define GAME_MWWORLD_ACTIONEAT_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class ActionEat : public Action
virtual void executeImp (const Ptr& actor);
public:
ActionEat (const MWWorld::Ptr& object);
};
}
#endif