2012-05-03 03:26:05 +00:00
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#ifndef GAME_MWWORLD_ACTIONREAD_H
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#define GAME_MWWORLD_ACTIONREAD_H
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#include "action.hpp"
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#include "ptr.hpp"
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namespace MWWorld
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{
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class ActionRead : public Action
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{
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2013-02-17 14:56:22 +00:00
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virtual void executeImp (const MWWorld::Ptr& actor);
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2012-07-27 10:00:10 +00:00
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2012-05-03 03:26:05 +00:00
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public:
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/// @param book or scroll to read
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ActionRead (const Ptr& object);
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};
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}
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#endif // ACTIONOPEN_H
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