2009-05-16 18:47:49 +00:00
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/**
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* @brief Terrain for one cell. Handles building, destroying and LOD morphing
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*/
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#define QSDEBUG
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class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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2009-05-16 17:58:08 +00:00
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{
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2009-05-16 20:13:33 +00:00
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public:
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2009-05-16 17:58:08 +00:00
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2009-05-16 18:47:49 +00:00
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TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
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const Ogre::Vector3 &pos,
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int width, int depth, bool skirts,
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2009-05-16 20:13:33 +00:00
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Ogre::SceneNode *parent)
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: Ogre::Renderable(),
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Ogre::MovableObject(),
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mWidth(width),
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mUseSkirts(skirts),
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mDepth(depth),
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mVertexes(0),
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mIndices(0),
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mLODMorphFactor(0),
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mTextureFadeFactor(0),
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mMin(30000),
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mMax(-30000),
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mExtraMorphAmount(0),
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mHasFadePass(false),
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mQuadData(qd),
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mSegmentSize(segSize),
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mX(startX),
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mY(startY)
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{
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// From QuadSegment()
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assert(qd);
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assert(segSize>0&&segSize<=1);
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assert(mY>=0&&mY<=1);
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assert(mX>=0&&mY<=1);
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2009-05-16 17:58:08 +00:00
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2009-05-16 20:13:33 +00:00
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#ifdef QSDEBUG
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2009-05-16 18:47:49 +00:00
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{
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2009-05-16 20:13:33 +00:00
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//check sizes
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const float qw = mQuadData->getVertexWidth()-1;
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const float fsw = qw*segSize;
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const int isw = (int)fsw;
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assert(fsw==isw);
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}
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#endif
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//precalc offsets, as getVertex/getNormal get called a lot (1000s of times)
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computeOffsets();
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// From Quad
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node = parent->createChildSceneNode(pos);
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// From create()
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createVertexBuffer();
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calculateVertexValues();
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calculateIndexValues();
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setBounds();
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node->attachObject(this);
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createMaterial();
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if ( g_heightMap->isMorphingEnabled() &&
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mDepth != g_heightMap->getMaxDepth() )
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{
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Ogre::Technique* tech = getMaterial()->getTechnique(0);
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for ( size_t i = 0; i < tech->getNumPasses(); ++i )
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{
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assert(g_heightMap->isMorphingEnabled());
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tech->getPass(i)->setVertexProgram(MORPH_VERTEX_PROGRAM);
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}
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}
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if ( g_heightMap->isMorphingEnabled() )
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calculateDeltaValues();
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}
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~TerrainMesh()
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{
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//deleting null values is fine iirc
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delete mIndices;
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2009-05-16 17:58:08 +00:00
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2009-05-16 20:13:33 +00:00
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# if ENABLED_CRASHING == 1
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{
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delete mVertexes;
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}
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# else
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{
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if ( mDepth != g_heightMap->getMaxDepth() ){
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delete mVertexes;
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}
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2009-05-15 07:04:50 +00:00
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}
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2009-05-16 20:13:33 +00:00
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# endif
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2009-05-15 07:04:50 +00:00
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2009-05-16 20:13:33 +00:00
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assert(node);
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node->detachAllObjects();
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node->getCreator()->destroySceneNode(node);
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}
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2009-05-16 18:47:49 +00:00
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/**
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* @brief Checks if it needs to be split or unsplit and deals with
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* the morph factor. time seconds since last frame
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*/
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2009-05-16 20:13:33 +00:00
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void update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist)
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{
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TRACE("TerrainMesh::update");
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//if ( USE_MORPH ){
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//as aprocesh mUnsplitDistance, lower detail
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if ( camDist > morphDist && mDepth > 1 ) {
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mLODMorphFactor = 1 - (usplitDist - camDist)/(usplitDist-morphDist);
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} else
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mLODMorphFactor = 0;
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mTextureFadeFactor = mLODMorphFactor;
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//on an split, it sets the extra morph amount to 1, we then ensure this ends up at 0... slowly
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if ( mExtraMorphAmount > 0 ) {
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mLODMorphFactor += mExtraMorphAmount;
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mExtraMorphAmount -= (time/g_heightMap->getMorphSpeed()); //decrease slowly
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}
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if ( mExtraFadeAmount > 0 ) {
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mTextureFadeFactor += mExtraFadeAmount;
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mExtraFadeAmount -= (time/g_heightMap->getTextureFadeSpeed());
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}
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//Ensure within valid bounds
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if ( mLODMorphFactor > 1 )
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mLODMorphFactor = 1;
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else if ( mLODMorphFactor < 0 )
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mLODMorphFactor = 0;
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if ( mTextureFadeFactor > 1 )
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mTextureFadeFactor = 1;
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else if ( mTextureFadeFactor < 0 )
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mTextureFadeFactor = 0;
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//}
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//remove pass. Keep outside in case terrain fading is removed while it is active
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if ( mHasFadePass && mTextureFadeFactor == 0 ) {
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removeFadePass();
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} else if ( g_heightMap->isTextureFadingEnabled() &&
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!mHasFadePass &&
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mTextureFadeFactor > 0 &&
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hasParentTexture() ) {
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addFadePass();
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}
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}
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2009-05-16 18:47:49 +00:00
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/**
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* @todo Needs to work out what this does (if it does what it is meant to)
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*/
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void visitRenderables(Renderable::Visitor* visitor,
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bool debugRenderables = false) {
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visitor->visit(this, 0, false);
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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virtual const Ogre::MaterialPtr& getMaterial( void ) const {
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return mMaterial;
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2009-05-16 17:58:08 +00:00
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}
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2009-05-16 18:47:49 +00:00
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//-----------------------------------------------------------------------
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void getRenderOperation( Ogre::RenderOperation& op ) {
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op.useIndexes = true;
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op.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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op.vertexData = mVertexes;
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op.indexData = mIndices;
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2009-05-16 17:58:08 +00:00
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}
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2009-05-16 18:47:49 +00:00
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//-----------------------------------------------------------------------
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void getWorldTransforms( Ogre::Matrix4* xform ) const {
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*xform = mParentNode->_getFullTransform();
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2009-05-16 17:58:08 +00:00
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}
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2009-05-16 18:47:49 +00:00
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//-----------------------------------------------------------------------
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const Ogre::Quaternion& getWorldOrientation(void) const {
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return mParentNode->_getDerivedOrientation();
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2009-05-16 17:58:08 +00:00
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}
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2009-05-16 18:47:49 +00:00
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//-----------------------------------------------------------------------
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const Ogre::Vector3& getWorldPosition(void) const {
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return mParentNode->_getDerivedPosition();
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2009-05-16 17:58:08 +00:00
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}
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2009-05-16 18:47:49 +00:00
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//-----------------------------------------------------------------------
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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Ogre::Real getSquaredViewDepth(const Ogre::Camera *cam) const {
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Ogre::Vector3 diff = mCenter - cam->getDerivedPosition();
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// Use squared length to avoid square root
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return diff.squaredLength();
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2009-05-16 17:58:08 +00:00
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}
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2009-05-16 18:47:49 +00:00
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//-----------------------------------------------------------------------
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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const Ogre::LightList& getLights(void) const {
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if (mLightListDirty) {
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getParentSceneNode()->getCreator()->_populateLightList(
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mCenter, this->getBoundingRadius(), mLightList);
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mLightListDirty = false;
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2009-05-15 07:04:50 +00:00
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}
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2009-05-16 18:47:49 +00:00
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return mLightList;
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}
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//-----------------------------------------------------------------------
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virtual const Ogre::String& getMovableType( void ) const {
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static Ogre::String t = "MW_TERRAIN";
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return t;
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}
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//-----------------------------------------------------------------------
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void _updateRenderQueue( Ogre::RenderQueue* queue ) {
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mLightListDirty = true;
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queue->addRenderable(this, mRenderQueueID);
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2009-05-16 17:58:08 +00:00
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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const Ogre::AxisAlignedBox& getBoundingBox( void ) const {
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return mBounds;
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};
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//-----------------------------------------------------------------------
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Ogre::Real getBoundingRadius(void) const {
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return mBoundingRadius;
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}
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//-----------------------------------------------------------------------
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/**
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* @brief passes the morph factor to the custom vertex program
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*/
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void _updateCustomGpuParameter(const Ogre::GpuProgramParameters::AutoConstantEntry& constantEntry,
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2009-05-16 20:13:33 +00:00
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Ogre::GpuProgramParameters* params) const
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{
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using namespace Ogre;
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if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
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params->_writeRawConstant(constantEntry.physicalIndex, mLODMorphFactor);
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else if ( constantEntry.data == FADE_CUSTOM_PARAM_ID )
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params->_writeRawConstant(constantEntry.physicalIndex, mTextureFadeFactor);
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else
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Renderable::_updateCustomGpuParameter(constantEntry, params);
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}
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2009-05-16 18:47:49 +00:00
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/**
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* @brief sets the mExtraMorphAmount so it slowly regains detail from the lowest morph factor
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*/
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2009-05-16 20:13:33 +00:00
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void justSplit()
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{
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mExtraMorphAmount = 1;
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mLODMorphFactor = 1;
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mTextureFadeFactor = 1;
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mExtraFadeAmount = 1;
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if ( g_heightMap->isTextureFadingEnabled() && hasParentTexture() )
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addFadePass();
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}
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2009-05-16 18:47:49 +00:00
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/**
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* @brief Does nothing
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*/
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2009-05-16 20:13:33 +00:00
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inline void justUnsplit(){}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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inline float getMax(){
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return mMax;
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}
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inline float getMin(){
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return mMin;
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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/**
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* Gets how many vertexes wide this quad segment is. Should always be 2^n+1
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* @return the vertex width of this quad segment
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*/
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int getVertexWidth()
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{
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return (mQuadData->getVertexWidth()-1)*mSegmentSize+1;
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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/**
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* @brief gets a vertex assuming that x = 0, y = 0 addresses the start of the quad
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*/
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2009-05-16 20:13:33 +00:00
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float getVertexHeight(int x, int y)
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2009-05-16 18:47:49 +00:00
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{
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#ifdef QSDEBUG
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{
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const int vw = getVertexWidth();
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assert(x<vw);
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2009-05-15 07:04:50 +00:00
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}
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2009-05-16 18:47:49 +00:00
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#endif
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return mQuadData->getVertex((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x));
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2009-05-16 17:58:08 +00:00
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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float getNormal(int x, int y, int z)
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{
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assert(z>=0&&z<3);
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return mQuadData->getNormal(((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x))*3+z);
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2009-05-16 17:58:08 +00:00
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 20:13:33 +00:00
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private:
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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void createMaterial()
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{
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assert(mSegmentSize>0);
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if ( mSegmentSize == 1 ) //we can use the top level material
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{
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mMaterial = mQuadData->getMaterial();
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return;
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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if ( mQuadData->getTexture().length() )
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assert(0&&"NOT IMPLEMENTED");
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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const std::vector<int>& tref = mQuadData->getTextureIndexRef();
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const int indexSize = sqrt(tref.size());
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const int cellIndexSize = indexSize - 2;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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//plus 1 to take into account border
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const int xoff = float(cellIndexSize) * mX;
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const int yoff = float(cellIndexSize) * mY;
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const int size = float(cellIndexSize) * mSegmentSize;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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std::vector<int> ti;
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2009-05-15 07:04:50 +00:00
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2009-05-18 11:32:26 +00:00
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/*
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2009-05-16 18:47:49 +00:00
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ti.resize((size+2)*(size+2), -1);
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for ( int y = 0; y < size+2; ++y ){
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for ( int x = 0; x < size+2; ++x ){
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ti[(y)*(size+2)+(x)] = tref.at((y+yoff)*(indexSize)+(x+xoff));
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}
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}
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2009-05-18 11:32:26 +00:00
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*/
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ti.resize(size*size, -1);
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for ( int y = 0; y < size; ++y ){
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for ( int x = 0; x < size; ++x ){
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ti[y*size+x] = tref.at((1+y+yoff)*(indexSize)+(1+x+xoff));
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}
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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mMaterial = g_materialGen->getAlphaMat
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(ti,size,
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2009-05-18 11:32:26 +00:00
|
|
|
1.0f/size,
|
2009-05-16 18:47:49 +00:00
|
|
|
mQuadData->getUsedResourcesRef());
|
|
|
|
}
|
2009-05-15 07:04:50 +00:00
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
inline bool hasParentTexture() const{
|
|
|
|
return mQuadData->hasParentTexture();
|
|
|
|
}
|
|
|
|
inline const std::string& getParentTexture() const{
|
|
|
|
return mQuadData->getParentTexture();
|
|
|
|
}
|
|
|
|
inline int getVertexSeperation(){
|
|
|
|
return mQuadData->getVertexSeperation();
|
|
|
|
}
|
2009-05-15 07:04:50 +00:00
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
inline float getSegmentSize(){
|
|
|
|
return mSegmentSize;
|
|
|
|
}
|
|
|
|
inline float getStartX(){
|
|
|
|
return mX;
|
|
|
|
}
|
|
|
|
inline float getStartY(){
|
|
|
|
return mY;
|
|
|
|
}
|
2009-05-15 07:04:50 +00:00
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
/**
|
|
|
|
* @brief Adds another pass to the material to fade in/out the material from a higher level
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
void addFadePass()
|
|
|
|
{
|
|
|
|
assert(mHasFadePass==false);
|
|
|
|
|
|
|
|
if ( mDepth == g_heightMap->getMaxDepth() ) return;
|
|
|
|
|
|
|
|
|
|
|
|
mHasFadePass = true;
|
|
|
|
Ogre::MaterialPtr mat = getMaterial();
|
|
|
|
Ogre::Pass* newPass = mat->getTechnique(0)->createPass();
|
|
|
|
newPass->setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
|
|
|
|
|
|
|
//set fragment program
|
|
|
|
assert(g_heightMap->isTextureFadingEnabled());
|
|
|
|
newPass->setFragmentProgram(FADE_FRAGMENT_PROGRAM);
|
|
|
|
|
|
|
|
if ( g_heightMap->isMorphingEnabled() && mDepth != g_heightMap->getMaxDepth() ) {
|
|
|
|
assert(g_heightMap->isMorphingEnabled());
|
|
|
|
newPass->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//set texture to be used
|
|
|
|
newPass->createTextureUnitState(getParentTexture(), 1);
|
|
|
|
}
|
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
/**
|
|
|
|
* @brief removes the last pass from the material. Assumed to be the fade pass
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
void removeFadePass()
|
|
|
|
{
|
|
|
|
assert(mHasFadePass==true);
|
|
|
|
mHasFadePass = false;
|
|
|
|
Ogre::MaterialPtr mat = getMaterial();
|
|
|
|
Ogre::Technique* tech = mat->getTechnique(0);
|
2009-05-16 18:47:49 +00:00
|
|
|
|
2009-05-16 20:13:33 +00:00
|
|
|
tech->removePass(tech->getNumPasses()-1);
|
|
|
|
}
|
2009-05-16 18:47:49 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Inits the vertex stuff
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
void createVertexBuffer()
|
|
|
|
{
|
|
|
|
using namespace Ogre;
|
|
|
|
|
|
|
|
size_t vw = mWidth;
|
|
|
|
if ( mUseSkirts ) vw += 2;
|
|
|
|
|
|
|
|
mVertexes = new VertexData();
|
|
|
|
mVertexes->vertexStart = 0;
|
|
|
|
mVertexes->vertexCount = vw*vw;// VERTEX_WIDTH;
|
|
|
|
|
|
|
|
VertexDeclaration* vertexDecl = mVertexes->vertexDeclaration;
|
|
|
|
size_t currOffset = 0;
|
|
|
|
|
|
|
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_POSITION);
|
|
|
|
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
|
|
|
|
|
|
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_NORMAL);
|
|
|
|
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
|
|
|
|
|
|
|
|
|
|
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
|
|
|
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
|
|
|
|
|
|
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
|
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 1);
|
|
|
|
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
|
|
|
}
|
|
|
|
|
|
|
|
mMainBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
|
|
|
vertexDecl->getVertexSize(0), // size of one whole vertex
|
|
|
|
mVertexes->vertexCount, // number of vertices
|
|
|
|
HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
|
|
|
|
false); // no shadow buffer
|
|
|
|
|
|
|
|
mVertexes->vertexBufferBinding->setBinding(MAIN_BINDING, mMainBuffer); //bind the data
|
|
|
|
|
|
|
|
if ( g_heightMap->isMorphingEnabled() )
|
|
|
|
vertexDecl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief fills the vertex buffer with data
|
|
|
|
* @todo I don't think tex co-ords are right
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
void calculateVertexValues()
|
|
|
|
{
|
|
|
|
//get the texture offsets for the higher uv
|
|
|
|
float xUVOffset = 0;
|
|
|
|
float yUVOffset = 0;
|
|
|
|
|
|
|
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int start = 0;
|
|
|
|
int end = mWidth;
|
|
|
|
|
|
|
|
if ( mUseSkirts )
|
|
|
|
{
|
|
|
|
--start;
|
|
|
|
++end;
|
|
|
|
}
|
|
|
|
|
|
|
|
float* verts = static_cast<float*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
|
|
|
for ( int y = start; y < end; y++ ) {
|
|
|
|
for ( int x = start; x < end; x++ ) {
|
|
|
|
|
|
|
|
//the skirts
|
|
|
|
if ( y < 0 || y > (mWidth-1) || x < 0 || x > (mWidth-1) ) {
|
|
|
|
|
|
|
|
if ( x < 0 ) *verts++ = 0;
|
|
|
|
else if ( x > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
|
|
|
else *verts++ = x*getVertexSeperation();
|
|
|
|
|
|
|
|
*verts++ = -4096; //2048 below base sea floor height
|
|
|
|
|
|
|
|
if ( y < 0 ) *verts++ = 0;
|
|
|
|
else if ( y > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
|
|
|
else *verts++ = y*getVertexSeperation();
|
|
|
|
|
|
|
|
|
|
|
|
for ( Ogre::uint i = 0; i < 3; i++ )
|
|
|
|
*verts++ = 0;
|
|
|
|
|
|
|
|
float u = (float)(x) / (mWidth-1);
|
|
|
|
float v = (float)(y) / (mWidth-1);
|
|
|
|
|
|
|
|
//clamped, so shouldn't matter if > 1
|
|
|
|
|
|
|
|
*verts++ = u;
|
|
|
|
*verts++ = v;
|
|
|
|
|
|
|
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
|
|
*verts++ = u;
|
|
|
|
*verts++ = v;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
|
|
|
|
assert(y*mWidth+x>=0&&y*mWidth+x<mWidth*mWidth);
|
|
|
|
|
|
|
|
//verts
|
|
|
|
*verts++ = x*getVertexSeperation();
|
|
|
|
*verts++ = getVertexHeight(x,y);
|
|
|
|
*verts++ = y*getVertexSeperation();
|
|
|
|
|
|
|
|
mMax = std::max(mMax, getVertexHeight(x,y));
|
|
|
|
mMin = std::min(mMin, getVertexHeight(x,y));
|
|
|
|
|
|
|
|
//normals
|
|
|
|
for ( Ogre::uint i = 0; i < 3; i++ )
|
|
|
|
*verts++ = getNormal(x,y,i);
|
|
|
|
//*verts++ = mInterface->getNormal((y*mWidth+x)*3+i);
|
|
|
|
|
|
|
|
const float u = (float)(x) / (mWidth-1);
|
|
|
|
const float v = (float)(y) / (mWidth-1);
|
|
|
|
assert(u>=0&&v>=0);
|
|
|
|
assert(u<=1&&v<=1);
|
|
|
|
|
|
|
|
*verts++ = u;
|
|
|
|
*verts++ = v;
|
|
|
|
|
|
|
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
|
|
*verts++ = u/2.0f + xUVOffset;
|
|
|
|
*verts++ = v/2.0f + yUVOffset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mMainBuffer->unlock();
|
|
|
|
}
|
2009-05-16 18:47:49 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief returns a a new Vertex Buffer ready for input
|
|
|
|
* @remarks Unlike other terrain libs, this isn't 0s when it is returend
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
Ogre::HardwareVertexBufferSharedPtr createDeltaBuffer()
|
|
|
|
{
|
|
|
|
size_t vw = mWidth;
|
|
|
|
if ( mUseSkirts ) vw += 2;
|
|
|
|
|
|
|
|
const size_t totalVerts = (vw * vw);
|
|
|
|
return Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
|
|
|
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT1),
|
|
|
|
totalVerts,
|
|
|
|
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
|
|
|
false); //no shadow buff
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief DOESN'T WORK FULLY
|
|
|
|
* @todo fix
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
#define SET_DELTA_AT(x, y, v) \
|
|
|
|
if ( mUseSkirts ) pDeltas[( y + 1)*vw+ x + 1] = v; \
|
|
|
|
else pDeltas[( y)*vw+ x] = v;
|
|
|
|
void calculateDeltaValues()
|
|
|
|
{
|
|
|
|
assert(0);
|
|
|
|
/*
|
|
|
|
size_t vw = mWidth;
|
|
|
|
if ( mUseSkirts ) vw += 2;
|
|
|
|
|
|
|
|
//must be using morphing to use this function
|
|
|
|
assert(g_heightMap->isMorphingEnabled());
|
|
|
|
|
|
|
|
const size_t step = 2;
|
|
|
|
|
|
|
|
// Create a set of delta values
|
|
|
|
mDeltaBuffer = createDeltaBuffer();
|
|
|
|
float* pDeltas = static_cast<float*>(mDeltaBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
|
|
|
memset(pDeltas, 0, (vw)*(vw) * sizeof(float));
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
bool flag=false;
|
|
|
|
for ( size_t y = 0; y < mWidth-step; y += step ) {
|
|
|
|
for ( size_t x = 0; x < mWidth-step; x += step ) {
|
|
|
|
//create the diffrence between the full vertex if the vertex wasn't their
|
|
|
|
|
|
|
|
float bottom_left = getVertexHeight(x,y);
|
|
|
|
float bottom_right = getVertexHeight(x+step,y);
|
|
|
|
|
|
|
|
float top_left = getVertexHeight(x,y+step);
|
|
|
|
float top_right = getVertexHeight(x+step,y+step);
|
|
|
|
|
|
|
|
//const int vw = mWidth+2;
|
|
|
|
SET_DELTA_AT(x, y+1, (bottom_left+top_left)/2 - getVertexHeight(x, y+1)) //left
|
|
|
|
SET_DELTA_AT(x+2, y+1, (bottom_right+top_right)/2 - getVertexHeight(x+2, y+1)) //right
|
|
|
|
|
|
|
|
SET_DELTA_AT(x+1, y+2, (top_right+top_left)/2 - getVertexHeight(x+1, y+2)) //top
|
|
|
|
SET_DELTA_AT(x+1, y, (bottom_right+bottom_left)/2 - getVertexHeight(x+1, y)) //bottom
|
|
|
|
|
|
|
|
//this might not be correct
|
|
|
|
if ( !flag )
|
|
|
|
SET_DELTA_AT(x+1, y+1, (bottom_left+top_right)/2 - getVertexHeight(x+1, y+1)) //center
|
|
|
|
else
|
|
|
|
SET_DELTA_AT(x+1, y+1, (bottom_right+top_left)/2 - getVertexHeight(x+1, y+1)) //center
|
|
|
|
|
|
|
|
flag = !flag;
|
|
|
|
}
|
|
|
|
flag = !flag; //flip tries for next row
|
|
|
|
}
|
|
|
|
|
|
|
|
mDeltaBuffer->unlock();
|
|
|
|
mVertexes->vertexBufferBinding->setBinding(DELTA_BINDING,mDeltaBuffer);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
#undef SET_DELTA_AT
|
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
/**
|
|
|
|
* @brief gets the position of a vertex. It will not interpolate
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
Ogre::Vector3 getVertexPosition(int x, int y)
|
|
|
|
{
|
|
|
|
return Ogre::Vector3(x*getVertexSeperation(), getVertexHeight(x,y) , y*getVertexSeperation());
|
|
|
|
}
|
2009-05-16 18:47:49 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief gets the indicies for the vertex data.
|
|
|
|
*/
|
2009-05-16 20:13:33 +00:00
|
|
|
void calculateIndexValues()
|
|
|
|
{
|
|
|
|
size_t vw = mWidth-1;
|
|
|
|
if ( mUseSkirts ) vw += 2;
|
|
|
|
|
|
|
|
const size_t indexCount = (vw)*(vw)*6;
|
|
|
|
|
|
|
|
//need to manage allocation if not null
|
|
|
|
assert(mIndices==0);
|
|
|
|
|
|
|
|
mIndices = new IndexData();
|
|
|
|
mIndices->indexCount = indexCount;
|
|
|
|
mIndices->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
|
|
|
HardwareIndexBuffer::IT_16BIT,
|
|
|
|
indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
|
|
|
|
|
|
|
unsigned short* indices = static_cast<unsigned short*>(mIndices->indexBuffer->lock(0,
|
|
|
|
mIndices->indexBuffer->getSizeInBytes(),
|
|
|
|
HardwareBuffer::HBL_DISCARD));
|
|
|
|
|
|
|
|
bool flag = false;
|
|
|
|
Ogre::uint indNum = 0;
|
|
|
|
for ( Ogre::uint y = 0; y < (vw); y+=1 ) {
|
|
|
|
for ( Ogre::uint x = 0; x < (vw); x+=1 ) {
|
|
|
|
|
|
|
|
const int line1 = y * (vw+1) + x;
|
|
|
|
const int line2 = (y + 1) * (vw+1) + x;
|
|
|
|
|
|
|
|
if ( flag ) {
|
|
|
|
*indices++ = line1;
|
|
|
|
*indices++ = line2;
|
|
|
|
*indices++ = line1 + 1;
|
|
|
|
|
|
|
|
*indices++ = line1 + 1;
|
|
|
|
*indices++ = line2;
|
|
|
|
*indices++ = line2 + 1;
|
|
|
|
} else {
|
|
|
|
*indices++ = line1;
|
|
|
|
*indices++ = line2;
|
|
|
|
*indices++ = line2 + 1;
|
|
|
|
|
|
|
|
*indices++ = line1;
|
|
|
|
*indices++ = line2 + 1;
|
|
|
|
*indices++ = line1 + 1;
|
|
|
|
}
|
|
|
|
flag = !flag; //flip tris for next time
|
|
|
|
|
|
|
|
indNum+=6;
|
|
|
|
}
|
|
|
|
flag = !flag; //flip tries for next row
|
|
|
|
}
|
|
|
|
assert(indNum==indexCount);
|
|
|
|
mIndices->indexBuffer->unlock();
|
|
|
|
//return mIndices;
|
|
|
|
}
|
|
|
|
|
2009-05-15 07:04:50 +00:00
|
|
|
|
2009-05-16 18:47:49 +00:00
|
|
|
/*
|
|
|
|
* Sets the bounds on the renderable. This requires that mMin/mMax
|
|
|
|
* have been set. They are set in createVertexData. This may look
|
|
|
|
* as though it is done twice, as it is also done in MeshInterface,
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* however, there is no guarentee that the mesh sizes are the same
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*/
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2009-05-16 20:13:33 +00:00
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void setBounds()
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{
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mBounds.setExtents(0,mMin,0,
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(mWidth - 1) * getVertexSeperation(),
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mMax,
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(mWidth - 1) * getVertexSeperation());
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mCenter = Ogre::Vector3( ( (mWidth - 1) * getVertexSeperation() ) / 2,
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( mMin + mMax ) / 2,
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( (mWidth - 1) * getVertexSeperation() ) / 2);
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mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
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}
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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Ogre::SceneNode* node;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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const int mWidth;
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const bool mUseSkirts;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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int mDepth;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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Ogre::MaterialPtr mMaterial;
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Ogre::ManualObject* mObject;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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Ogre::VertexData* mVertexes;
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Ogre::IndexData* mIndices;
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Ogre::HardwareVertexBufferSharedPtr mMainBuffer;
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Ogre::HardwareVertexBufferSharedPtr mDeltaBuffer;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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mutable bool mLightListDirty;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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Ogre::Real mBoundingRadius;
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Ogre::AxisAlignedBox mBounds;
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Ogre::Vector3 mCenter;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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Ogre::Real mLODMorphFactor, mTextureFadeFactor;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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/** Max and min heights of the mesh */
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float mMin, mMax;
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2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
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int computeOffset(float x)
|
|
|
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{
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|
#ifdef QSDEBUG
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|
{
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//check it is a valid position
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const int start = (mQuadData->getVertexWidth()-1)*x;
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const int vw = getVertexWidth()-1;
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assert(vw>0);
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assert((start%vw)==0);
|
2009-05-15 07:04:50 +00:00
|
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|
}
|
2009-05-16 18:47:49 +00:00
|
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#endif
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return float((mQuadData->getVertexWidth()-1))*x;
|
2009-05-16 17:58:08 +00:00
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}
|
2009-05-15 07:04:50 +00:00
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2009-05-16 18:47:49 +00:00
|
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|
void computeOffsets()
|
|
|
|
{
|
|
|
|
mXOffset = computeOffset(mX);
|
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|
|
mYOffset = computeOffset(mY);
|
2009-05-16 17:58:08 +00:00
|
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|
}
|
2009-05-16 18:47:49 +00:00
|
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|
|
QuadData* mQuadData;
|
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|
|
float mSegmentSize;
|
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|
|
float mX, mY;
|
|
|
|
int mXOffset, mYOffset;
|
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|
|
|
|
|
|
/**
|
|
|
|
* @brief holds the amount to morph by, this decreases to 0 over a periord of time
|
|
|
|
* It is changed and used in the update() function
|
|
|
|
*/
|
|
|
|
Ogre::Real mExtraMorphAmount, mExtraFadeAmount;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* True if the fade pass has been added to the material.
|
|
|
|
*/
|
|
|
|
bool mHasFadePass;
|
|
|
|
|
|
|
|
//Custom params used in terrian shaders.
|
|
|
|
static const size_t MORPH_CUSTOM_PARAM_ID = 77;
|
|
|
|
static const size_t FADE_CUSTOM_PARAM_ID = 78;
|
|
|
|
|
|
|
|
//Terrain bindings
|
|
|
|
static const int MAIN_BINDING = 0;
|
|
|
|
static const int DELTA_BINDING = 1;
|
|
|
|
};
|