forked from teamnwah/openmw-tes3coop
17 lines
350 B
C++
17 lines
350 B
C++
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#include "MaterialInstancePass.hpp"
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namespace sh
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{
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MaterialInstanceTextureUnit* MaterialInstancePass::createTextureUnit (const std::string& name)
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{
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mTexUnits.push_back(MaterialInstanceTextureUnit(name));
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return &mTexUnits.back();
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}
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std::vector <MaterialInstanceTextureUnit> MaterialInstancePass::getTexUnits ()
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{
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return mTexUnits;
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}
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}
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