#ifndef GAME_RENDER_ACTIVATORANIMATION_H
#define GAME_RENDER_ACTIVATORANIMATION_H
#include "animation.hpp"
namespace MWWorld
{
class Ptr;
}
namespace MWRender
class ActivatorAnimation : public Animation
public:
ActivatorAnimation(const MWWorld::Ptr& ptr);
virtual ~ActivatorAnimation();
};
#endif