2014-01-05 17:22:29 +00:00
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#ifndef GAME_RENDER_ACTIVATORANIMATION_H
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#define GAME_RENDER_ACTIVATORANIMATION_H
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2013-01-16 22:37:32 +00:00
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#include "animation.hpp"
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWRender
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{
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class ActivatorAnimation : public Animation
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{
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public:
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2015-01-12 10:29:56 +00:00
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ActivatorAnimation(const MWWorld::Ptr& ptr, const std::string &model);
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2013-01-16 22:37:32 +00:00
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virtual ~ActivatorAnimation();
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2014-12-22 17:50:24 +00:00
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void addLight(const ESM::Light *light);
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void removeParticles();
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2013-01-16 22:37:32 +00:00
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};
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}
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#endif
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