#ifndef GAME_MWWORLD_ACTIONOPEN_H
#define GAME_MWWORLD_ACTIONOPEN_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class ActionOpen : public Action
virtual void executeImp (const MWWorld::Ptr& actor);
public:
ActionOpen (const Ptr& container);
///< \param The Container the Player has activated.
};
}
#endif // ACTIONOPEN_H