Merge remote-tracking branch 'zini/master' into misc-cleanup

actorid
Chris Robinson 12 years ago
commit 000128d084

@ -198,7 +198,7 @@ namespace MWBase
virtual void removeDialog(OEngine::GUI::Layout* dialog) = 0;
///< Hides dialog and schedules dialog to be deleted.
virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons) = 0;
virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>()) = 0;
virtual void enterPressed () = 0;
virtual int readPressedButton() = 0;
///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)

@ -188,7 +188,7 @@ namespace MWGui
virtual void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons);
virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>());
virtual void enterPressed ();
virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)

@ -21,6 +21,7 @@
#include "../engine.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
@ -51,6 +52,7 @@ namespace MWInput
, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
, mPreviewPOVDelay(0.f)
, mTimeIdle(0.f)
, mOverencumberedMessageDelay(0.f)
{
Ogre::RenderWindow* window = ogre.getWindow ();
size_t windowHnd;
@ -268,13 +270,16 @@ namespace MWInput
// be done in the physics system.
if (mControlSwitch["playercontrols"])
{
bool triedToMove = false;
if (actionIsActive(A_MoveLeft))
{
triedToMove = true;
mPlayer.setAutoMove (false);
mPlayer.setLeftRight (-1);
}
else if (actionIsActive(A_MoveRight))
{
triedToMove = true;
mPlayer.setAutoMove (false);
mPlayer.setLeftRight (1);
}
@ -283,11 +288,13 @@ namespace MWInput
if (actionIsActive(A_MoveForward))
{
triedToMove = true;
mPlayer.setAutoMove (false);
mPlayer.setForwardBackward (1);
}
else if (actionIsActive(A_MoveBackward))
{
triedToMove = true;
mPlayer.setAutoMove (false);
mPlayer.setForwardBackward (-1);
}
@ -295,7 +302,10 @@ namespace MWInput
mPlayer.setForwardBackward (0);
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
{
mPlayer.setUpDown (1);
triedToMove = true;
}
else if (actionIsActive(A_Crouch))
mPlayer.setUpDown (-1);
else
@ -306,6 +316,21 @@ namespace MWInput
else
mPlayer.setRunState(false);
// if player tried to start moving, but can't (due to being overencumbered), display a notification.
if (triedToMove)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
mOverencumberedMessageDelay -= dt;
if (MWWorld::Class::get(player).getEncumbrance(player) >= MWWorld::Class::get(player).getCapacity(player))
{
if (mOverencumberedMessageDelay <= 0)
{
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
mOverencumberedMessageDelay = 1.0;
}
}
}
if (mControlSwitch["playerviewswitch"]) {
// work around preview mode toggle when pressing Alt+Tab

@ -145,6 +145,8 @@ namespace MWInput
bool mMouseLookEnabled;
bool mGuiCursorEnabled;
float mOverencumberedMessageDelay;
float mMouseX;
float mMouseY;
int mMouseWheel;

@ -491,8 +491,10 @@ namespace MWMechanics
if(buying) x = buyTerm;
else x = std::min(buyTerm, sellTerm);
int offerPrice;
if (x < 1) offerPrice = int(x * basePrice);
if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice);
if (x < 1)
offerPrice = int(x * basePrice);
else
offerPrice = basePrice + int((x - 1) * basePrice);
offerPrice = std::max(1, offerPrice);
return offerPrice;
}
@ -555,7 +557,8 @@ namespace MWMechanics
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
float x,y;
float x = 0;
float y = 0;
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;

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