diff --git a/components/nifogre/material.cpp b/components/nifogre/material.cpp index d529fb109..a18b29544 100644 --- a/components/nifogre/material.cpp +++ b/components/nifogre/material.cpp @@ -324,6 +324,11 @@ Ogre::String NIFMaterialLoader::getMaterial(const Nif::ShapeData *shapedata, instance->setProperty("normalMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BumpTexture])); instance->setProperty("detailMap", sh::makeProperty(texName[Nif::NiTexturingProperty::DetailTexture])); instance->setProperty("emissiveMap", sh::makeProperty(texName[Nif::NiTexturingProperty::GlowTexture])); + if (!texName[Nif::NiTexturingProperty::BaseTexture].empty()) + { + instance->setProperty("use_diffuse_map", sh::makeProperty(new sh::BooleanValue(true))); + instance->setProperty("diffuseMapUVSet", sh::makeProperty(new sh::IntValue(texprop->textures[Nif::NiTexturingProperty::BaseTexture].uvSet))); + } if (!texName[Nif::NiTexturingProperty::GlowTexture].empty()) { instance->setProperty("use_emissive_map", sh::makeProperty(new sh::BooleanValue(true))); @@ -347,7 +352,7 @@ Ogre::String NIFMaterialLoader::getMaterial(const Nif::ShapeData *shapedata, i == Nif::NiTexturingProperty::GlowTexture) continue; if(!texName[i].empty()) - warn("Ignored texture "+texName[i]+" on layer "+Ogre::StringConverter::toString(i)); + warn("Ignored texture "+texName[i]+" on layer "+Ogre::StringConverter::toString(i) + " in " + name); } if (vertexColour) diff --git a/files/materials/objects.mat b/files/materials/objects.mat index 32787e159..2cced6091 100644 --- a/files/materials/objects.mat +++ b/files/materials/objects.mat @@ -10,8 +10,10 @@ material openmw_objects_base emissiveMap use_emissive_map false use_detail_map false + use_diffuse_map false emissiveMapUVSet 0 detailMapUVSet 0 + diffuseMapUVSet 0 use_parallax false scene_blend default @@ -34,8 +36,10 @@ material openmw_objects_base normalMap $normalMap emissiveMapUVSet $emissiveMapUVSet detailMapUVSet $detailMapUVSet + diffuseMapUVSet $diffuseMapUVSet emissiveMap $emissiveMap detailMap $detailMap + diffuseMap $diffuseMap env_map $env_map env_map_color $env_map_color use_parallax $use_parallax @@ -55,8 +59,8 @@ material openmw_objects_base texture_unit diffuseMap { direct_texture $diffuseMap - create_in_ffp true - tex_coord_set $emissiveMapUVSet + create_in_ffp $use_diffuse_map + tex_coord_set $diffuseMapUVSet } texture_unit normalMap diff --git a/files/materials/objects.shader b/files/materials/objects.shader index 3d873f463..e50c97a6a 100644 --- a/files/materials/objects.shader +++ b/files/materials/objects.shader @@ -17,13 +17,14 @@ #define NORMAL_MAP @shPropertyHasValue(normalMap) #define EMISSIVE_MAP @shPropertyHasValue(emissiveMap) #define DETAIL_MAP @shPropertyHasValue(detailMap) +#define DIFFUSE_MAP @shPropertyHasValue(diffuseMap) #define PARALLAX @shPropertyBool(use_parallax) #define PARALLAX_SCALE 0.04 #define PARALLAX_BIAS -0.02 // right now we support 2 UV sets max. implementing them is tedious, and we're probably not going to need more -#define SECOND_UV_SET (@shPropertyString(emissiveMapUVSet) || @shPropertyString(detailMapUVSet)) +#define SECOND_UV_SET (@shPropertyString(emissiveMapUVSet) || @shPropertyString(detailMapUVSet) || @shPropertyString(diffuseMapUVSet)) // if normal mapping is enabled, we force pixel lighting #define VERTEX_LIGHTING (!@shPropertyHasValue(normalMap)) @@ -246,7 +247,9 @@ #endif SH_BEGIN_PROGRAM +#if DIFFUSE_MAP shSampler2D(diffuseMap) +#endif #if NORMAL_MAP shSampler2D(normalMap) @@ -376,7 +379,15 @@ newUV += (TSeyeDir.xyxy * ( normalTex.a * PARALLAX_SCALE + PARALLAX_BIAS )).xyxy; #endif +#if DIFFUSE_MAP + #if @shPropertyString(diffuseMapUVSet) + float4 diffuse = shSample(diffuseMap, newUV.zw); + #else float4 diffuse = shSample(diffuseMap, newUV.xy); + #endif +#else + float4 diffuse = float4(1,1,1,1); +#endif shOutputColour(0) = diffuse; #if DETAIL_MAP