Ignore encumbrance in werewolf form

According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
actorid
Chris Robinson 12 years ago
parent 180f0d0fe9
commit 00d6690b4d

@ -841,16 +841,19 @@ namespace MWClass
float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const
{
float weight = getContainerStore (ptr).getWeight();
const MWMechanics::NpcStats &stats = getNpcStats(ptr);
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (ESM::MagicEffect::Feather)).mMagnitude;
weight += stats.getMagicEffects().get (MWMechanics::EffectKey (ESM::MagicEffect::Burden)).mMagnitude;
if (weight<0)
weight = 0;
// According to UESP, inventory weight is ignored in werewolf form. Does that include
// feather and burden effects?
float weight = 0.0f;
if(!stats.isWerewolf())
{
weight = getContainerStore(ptr).getWeight();
weight -= stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Feather)).mMagnitude;
weight += stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Burden)).mMagnitude;
if(weight < 0.0f)
weight = 0.0f;
}
return weight;
}

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