forked from teamnwah/openmw-tes3coop
Get soul magnitude before checking the rebalance setting
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9346a552fa
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1 changed files with 2 additions and 2 deletions
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@ -87,10 +87,10 @@ namespace MWClass
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const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul());
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const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul());
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if (creature)
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if (creature)
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{
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{
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int soul = creature->mData.mSoul;
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if (Settings::Manager::getBool("rebalance soulgem values", "Game"))
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if (Settings::Manager::getBool("rebalance soulgem values", "Game"))
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{
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{
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// use soulgem value rebalance formula from morrowind code patch
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// use soulgem value rebalance formula from morrowind code patch
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int soul = creature->mData.mSoul;
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float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
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float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
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// for Azura's star add the unfilled value
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// for Azura's star add the unfilled value
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@ -100,7 +100,7 @@ namespace MWClass
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value = soulValue;
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value = soulValue;
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}
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}
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else
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else
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value *= creature->mData.mSoul;
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value *= soul;
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}
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}
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}
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}
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