forked from teamnwah/openmw-tes3coop
Avoid calling setVisible for character previews
This commit is contained in:
parent
9f9d978b0f
commit
029d565727
1 changed files with 0 additions and 10 deletions
|
@ -62,8 +62,6 @@ namespace MWRender
|
|||
mAnimation = new NpcAnimation(mCharacter, mNode, MWWorld::Class::get(mCharacter).getInventoryStore(mCharacter),
|
||||
0, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));
|
||||
|
||||
mNode->setVisible (false);
|
||||
|
||||
Ogre::Vector3 scale = mNode->getScale();
|
||||
mCamera->setPosition(mPosition * scale);
|
||||
mCamera->lookAt(mLookAt * scale);
|
||||
|
@ -108,8 +106,6 @@ namespace MWRender
|
|||
MWWorld::Class::get(mCharacter).adjustScale(mCharacter, scale);
|
||||
mNode->setScale(Ogre::Vector3(scale));
|
||||
|
||||
mNode->setVisible (false);
|
||||
|
||||
mCamera->setPosition(mPosition * mNode->getScale());
|
||||
mCamera->lookAt(mLookAt * mNode->getScale());
|
||||
|
||||
|
@ -139,12 +135,8 @@ namespace MWRender
|
|||
|
||||
mNode->setOrientation (Ogre::Quaternion::IDENTITY);
|
||||
|
||||
mNode->setVisible (true);
|
||||
|
||||
mRenderTarget->update();
|
||||
mSelectionBuffer->update();
|
||||
|
||||
mNode->setVisible (false);
|
||||
}
|
||||
|
||||
int InventoryPreview::getSlotSelected (int posX, int posY)
|
||||
|
@ -178,9 +170,7 @@ namespace MWRender
|
|||
|
||||
updateCamera();
|
||||
|
||||
mNode->setVisible (true);
|
||||
mRenderTarget->update();
|
||||
mNode->setVisible (false);
|
||||
}
|
||||
|
||||
void RaceSelectionPreview::setPrototype(const ESM::NPC &proto)
|
||||
|
|
Loading…
Reference in a new issue