forked from teamnwah/openmw-tes3coop
[Server] Rename WorldProcessor into ObjectProcessor
parent
1e749938fb
commit
02d8e08c58
@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORCONTAINER_HPP
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#ifndef OPENMW_PROCESSORCONTAINER_HPP
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#define OPENMW_PROCESSORCONTAINER_HPP
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#define OPENMW_PROCESSORCONTAINER_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorContainer : public WorldProcessor
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class ProcessorContainer : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorContainer()
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ProcessorContainer()
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#ifndef OPENMW_PROCESSORDOORSTATE_HPP
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#ifndef OPENMW_PROCESSORDOORSTATE_HPP
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#define OPENMW_PROCESSORDOORSTATE_HPP
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#define OPENMW_PROCESSORDOORSTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorDoorState : public WorldProcessor
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class ProcessorDoorState : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorDoorState()
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ProcessorDoorState()
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#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
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#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
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#define OPENMW_PROCESSORMUSICPLAY_HPP
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#define OPENMW_PROCESSORMUSICPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorMusicPlay : public WorldProcessor
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class ProcessorMusicPlay : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorMusicPlay()
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ProcessorMusicPlay()
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#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectAnimPlay : public WorldProcessor
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class ProcessorObjectAnimPlay : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectAnimPlay()
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ProcessorObjectAnimPlay()
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#ifndef OPENMW_PROCESSOROBJECTDELETE_HPP
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#ifndef OPENMW_PROCESSOROBJECTDELETE_HPP
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#define OPENMW_PROCESSOROBJECTDELETE_HPP
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#define OPENMW_PROCESSOROBJECTDELETE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectDelete : public WorldProcessor
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class ProcessorObjectDelete : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectDelete()
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ProcessorObjectDelete()
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#ifndef OPENMW_PROCESSOROBJECTLOCK_HPP
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#ifndef OPENMW_PROCESSOROBJECTLOCK_HPP
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#define OPENMW_PROCESSOROBJECTLOCK_HPP
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#define OPENMW_PROCESSOROBJECTLOCK_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectLock : public WorldProcessor
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class ProcessorObjectLock : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectLock()
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ProcessorObjectLock()
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#ifndef OPENMW_PROCESSOROBJECTMOVE_HPP
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#ifndef OPENMW_PROCESSOROBJECTMOVE_HPP
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#define OPENMW_PROCESSOROBJECTMOVE_HPP
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#define OPENMW_PROCESSOROBJECTMOVE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectMove : public WorldProcessor
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class ProcessorObjectMove : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectMove()
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ProcessorObjectMove()
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#ifndef OPENMW_PROCESSOROBJECTPLACE_HPP
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#ifndef OPENMW_PROCESSOROBJECTPLACE_HPP
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#define OPENMW_PROCESSOROBJECTPLACE_HPP
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#define OPENMW_PROCESSOROBJECTPLACE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectPlace : public WorldProcessor
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class ProcessorObjectPlace : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectPlace()
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ProcessorObjectPlace()
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#ifndef OPENMW_PROCESSOROBJECTROTATE_HPP
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#ifndef OPENMW_PROCESSOROBJECTROTATE_HPP
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#define OPENMW_PROCESSOROBJECTROTATE_HPP
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#define OPENMW_PROCESSOROBJECTROTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectRotate : public WorldProcessor
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class ProcessorObjectRotate : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectRotate()
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ProcessorObjectRotate()
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#ifndef OPENMW_PROCESSOROBJECTSCALE_HPP
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#ifndef OPENMW_PROCESSOROBJECTSCALE_HPP
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#define OPENMW_PROCESSOROBJECTSCALE_HPP
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#define OPENMW_PROCESSOROBJECTSCALE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectScale : public WorldProcessor
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class ProcessorObjectScale : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectScale()
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ProcessorObjectScale()
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#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectSpawn : public WorldProcessor
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class ProcessorObjectSpawn : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectSpawn()
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ProcessorObjectSpawn()
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#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP
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#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP
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#define OPENMW_PROCESSOROBJECTSTATE_HPP
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#define OPENMW_PROCESSOROBJECTSTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectState : public WorldProcessor
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class ProcessorObjectState : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectState()
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ProcessorObjectState()
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#ifndef OPENMW_PROCESSOROBJECTTRAP_HPP
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#ifndef OPENMW_PROCESSOROBJECTTRAP_HPP
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#define OPENMW_PROCESSOROBJECTTRAP_HPP
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#define OPENMW_PROCESSOROBJECTTRAP_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorObjectTrap : public WorldProcessor
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class ProcessorObjectTrap : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorObjectTrap()
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ProcessorObjectTrap()
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorScriptGlobalFloat : public WorldProcessor
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class ProcessorScriptGlobalFloat : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorScriptGlobalFloat()
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ProcessorScriptGlobalFloat()
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorScriptGlobalShort : public WorldProcessor
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class ProcessorScriptGlobalShort : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorScriptGlobalShort()
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ProcessorScriptGlobalShort()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorScriptLocalFloat : public WorldProcessor
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class ProcessorScriptLocalFloat : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorScriptLocalFloat()
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ProcessorScriptLocalFloat()
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#ifndef OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#ifndef OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorScriptLocalShort : public WorldProcessor
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class ProcessorScriptLocalShort : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorScriptLocalShort()
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ProcessorScriptLocalShort()
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorScriptMemberFloat : public WorldProcessor
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class ProcessorScriptMemberFloat : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorScriptMemberFloat()
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ProcessorScriptMemberFloat()
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorScriptMemberShort : public WorldProcessor
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class ProcessorScriptMemberShort : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorScriptMemberShort()
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ProcessorScriptMemberShort()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
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#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
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#define OPENMW_PROCESSORVIDEOPLAY_HPP
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#define OPENMW_PROCESSORVIDEOPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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namespace mwmp
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{
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{
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class ProcessorVideoPlay : public WorldProcessor
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class ProcessorVideoPlay : public ObjectProcessor
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{
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{
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public:
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public:
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ProcessorVideoPlay()
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ProcessorVideoPlay()
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