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@ -158,8 +158,6 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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return;
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WorldPacket *myPacket = worldController->GetPacket(packet->data[0]);
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// Clear our baseEvent before loading new data in it
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// Clear our baseEvent before loading new data in it
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baseEvent.cell.blank();
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baseEvent.cell.blank();
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baseEvent.objectChanges.objects.clear();
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baseEvent.objectChanges.objects.clear();
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