[Server] Remove unused code

0.6.1
Koncord 8 years ago
parent c8fb7d9c1a
commit 0317e2523b

@ -158,8 +158,6 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
WorldPacket *myPacket = worldController->GetPacket(packet->data[0]);
// Clear our baseEvent before loading new data in it
baseEvent.cell.blank();
baseEvent.objectChanges.objects.clear();

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