diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 2a25d5bbc..9c7fba9fa 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -2118,7 +2118,9 @@ namespace MWWorld pos.z() += heightRatio*2*mPhysics->getRenderingHalfExtents(object).z(); - return isUnderwater(object.getCell(), pos); + const CellStore *currCell = object.isInCell() ? object.getCell() : NULL; // currCell == NULL should only happen for player, during initial startup + + return isUnderwater(currCell, pos); } bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const