forked from teamnwah/openmw-tes3coop
Merge branch 'master' into water
commit
044d649edd
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#include "map_window.hpp"
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#include "window_manager.hpp"
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/*
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#undef min
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#undef max
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*/
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using namespace MWGui;
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MapWindow::MapWindow(WindowManager& parWindowManager) :
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MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
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mGlobal(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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LocalMapBase::init(mLocalMap, this);
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}
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void MapWindow::setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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adjustWindowCaption();
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}
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void MapWindow::setPlayerPos(const float x, const float y)
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{
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if (mGlobal || !mVisible || (x == mLastPositionX && y == mLastPositionY)) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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mLastPositionX = x;
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mLastPositionY = y;
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}
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void MapWindow::setPlayerDir(const float x, const float y)
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{
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if (!mVisible || (x == mLastDirectionX && y == mLastDirectionY)) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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mLastDirectionX = x;
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mLastDirectionY = y;
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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void MapWindow::onPinToggled()
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{
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mWindowManager.setMinimapVisibility(!mPinned);
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}
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#ifndef MWGUI_MAPWINDOW_H
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#define MWGUI_MAPWINDOW_H
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#include "layouts.hpp"
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#include "window_pinnable_base.hpp"
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namespace MWGui
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{
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class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
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{
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public:
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MapWindow(WindowManager& parWindowManager);
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virtual ~MapWindow(){}
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void setPlayerPos(const float x, const float y);
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void setPlayerDir(const float x, const float y);
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void setCellName(const std::string& cellName);
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private:
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void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onWorldButtonClicked(MyGUI::Widget* _sender);
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MyGUI::ScrollView* mGlobalMap;
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MyGUI::ImageBox* mPlayerArrow;
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MyGUI::Button* mButton;
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MyGUI::IntPoint mLastDragPos;
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bool mGlobal;
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protected:
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virtual void onPinToggled();
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};
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}
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#endif
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#include "window_pinnable_base.hpp"
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#include "window_manager.hpp"
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using namespace MWGui;
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WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
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: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
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{
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MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
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t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
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}
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void WindowPinnableBase::setVisible(bool b)
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{
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// Pinned windows can not be hidden
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if (mPinned && !b)
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return;
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WindowBase::setVisible(b);
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mVisible = b;
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}
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void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
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{
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if ("PinToggle" == eventName)
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{
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mPinned = !mPinned;
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onPinToggled();
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}
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eventDone(this);
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}
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#ifndef MWGUI_WINDOW_PINNABLE_BASE_H
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#define MWGUI_WINDOW_PINNABLE_BASE_H
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#include "window_base.hpp"
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namespace MWGui
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{
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class WindowManager;
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class WindowPinnableBase: public WindowBase
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{
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public:
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WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager);
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void setVisible(bool b);
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private:
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void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
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protected:
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virtual void onPinToggled() = 0;
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bool mPinned;
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bool mVisible;
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};
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}
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#endif
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