forked from teamnwah/openmw-tes3coop
travis build fix
This commit is contained in:
parent
f57858b750
commit
05794505c8
2 changed files with 2 additions and 2 deletions
|
@ -429,7 +429,7 @@ namespace MWMechanics
|
|||
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(mSpellId);
|
||||
int types = getRangeTypes(spell->mEffects);
|
||||
|
||||
isRanged = (types & RangeTypes::Target);
|
||||
isRanged = (types & Target);
|
||||
return suggestCombatRange(types);
|
||||
}
|
||||
|
||||
|
|
|
@ -111,7 +111,7 @@ namespace MWMechanics
|
|||
osg::Vec3f dir = to - from;
|
||||
dir.z() = 0;
|
||||
dir.normalize();
|
||||
float verticalOffset = 200; // instead of '200' here we want the height of the actor
|
||||
float verticalOffset = 200; // instead of '200' here we want the height of the actor
|
||||
osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset;
|
||||
|
||||
// cast up-down ray and find height in world space of hit
|
||||
|
|
Loading…
Reference in a new issue