Use ActionTeleport in COE/COC commands

coverity_scan^2
scrawl 8 years ago
parent 7e02bb7348
commit 05ad0dca34

@ -15,6 +15,7 @@
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwmechanics/actorutil.hpp"
@ -46,10 +47,9 @@ namespace MWScript
ESM::Position pos;
MWBase::World *world = MWBase::Environment::get().getWorld();
world->getPlayer().setTeleported(true);
if (world->findExteriorPosition(cell, pos))
{
world->changeToExteriorCell(pos, true);
MWWorld::ActionTeleport("", pos, false).execute(world->getPlayerPtr());
world->fixPosition(world->getPlayerPtr());
}
else
@ -57,7 +57,7 @@ namespace MWScript
// Change to interior even if findInteriorPosition()
// yields false. In this case position will be zero-point.
world->findInteriorPosition(cell, pos);
world->changeToInteriorCell(cell, pos, true);
MWWorld::ActionTeleport(cell, pos, false).execute(world->getPlayerPtr());
}
}
};
@ -76,13 +76,13 @@ namespace MWScript
ESM::Position pos;
MWBase::World *world = MWBase::Environment::get().getWorld();
world->getPlayer().setTeleported(true);
world->indexToPosition (x, y, pos.pos[0], pos.pos[1], true);
pos.pos[2] = 0;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
world->changeToExteriorCell (pos, true);
MWWorld::ActionTeleport("", pos, false).execute(world->getPlayerPtr());
world->fixPosition(world->getPlayerPtr());
}
};

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