[Server] Init isWerewolf variable

Comment unused code
new-script-api
Koncord 7 years ago
parent 1c0adc47ee
commit 060ebe3d4a

@ -135,9 +135,9 @@ void ActorController::sendActors(std::shared_ptr<Player> player, std::vector<std
bool positionChanged = false; bool positionChanged = false;
bool statsChanged = false; bool statsChanged = false;
bool attributesChanged = false; /*bool attributesChanged = false;
bool skillsChanged = false; bool skillsChanged = false;
bool baseInfoChanged = false; bool baseInfoChanged = false;*/
bool equipmentChanged = false; bool equipmentChanged = false;
bool changedCell = false; bool changedCell = false;
@ -150,12 +150,12 @@ void ActorController::sendActors(std::shared_ptr<Player> player, std::vector<std
positionChanged = true; positionChanged = true;
if (actor->statsChanged) if (actor->statsChanged)
statsChanged = true; statsChanged = true;
if (actor->attributesChanged) /*if (actor->attributesChanged)
attributesChanged = true; attributesChanged = true;
if (actor->skillsChanged) if (actor->skillsChanged)
skillsChanged = true; skillsChanged = true;
if (actor->baseInfoChanged) if (actor->baseInfoChanged)
baseInfoChanged = true; baseInfoChanged = true;*/
if (actor->inventory.isEquipmentChanged()) if (actor->inventory.isEquipmentChanged())
{ {
equipmentChanged = true; equipmentChanged = true;

@ -185,6 +185,7 @@ namespace mwmp
spellbookChanges.action = 0; spellbookChanges.action = 0;
spellbookChanges.count = 0; spellbookChanges.count = 0;
useCreatureName = false; useCreatureName = false;
isWerewolf = false;
} }
BasePlayer() BasePlayer()

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