fix wait dialog fading

This commit is contained in:
scrawl 2012-11-23 20:48:53 +01:00
parent 0af869c816
commit 064cb80c0a

View file

@ -332,6 +332,8 @@ void RenderingManager::update (float duration, bool paused)
} }
mOcclusionQuery->update(duration); mOcclusionQuery->update(duration);
mRendering.update(duration);
if(paused) if(paused)
{ {
Ogre::ControllerManager::getSingleton().setTimeFactor(0.f); Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
@ -350,8 +352,6 @@ void RenderingManager::update (float duration, bool paused)
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility()); mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
mRendering.update(duration);
MWWorld::RefData &data = MWWorld::RefData &data =
MWBase::Environment::get() MWBase::Environment::get()
.getWorld() .getWorld()