Merge remote-tracking branch 'scrawl/master'

deque
Marc Zinnschlag 11 years ago
commit 0668019c86

@ -33,7 +33,7 @@ add_openmw_dir (mwgui
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
recharge mode videowidget backgroundimage
recharge mode videowidget backgroundimage itemwidget
)
add_openmw_dir (mwdialogue

@ -680,7 +680,7 @@ namespace MWClass
else
getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
if(ishealth)
if(ishealth && !attacker.isEmpty()) // Don't use armor mitigation for fall damage
{
// Hit percentages:
// cuirass = 30%

@ -13,20 +13,7 @@
#include "inventoryitemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "itemview.hpp"
namespace
{
std::string getIconPath(MWWorld::Ptr ptr)
{
std::string path = std::string("icons\\");
path += ptr.getClass().getInventoryIcon(ptr);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
return path;
}
}
#include "itemwidget.hpp"
namespace MWGui
{
@ -149,7 +136,7 @@ namespace MWGui
{
mApparatus.at (index)->setUserString ("ToolTipType", "ItemPtr");
mApparatus.at (index)->setUserData (*iter);
mApparatus.at (index)->setImageTexture (getIconPath (*iter));
mApparatus.at (index)->setItem(*iter);
}
}
@ -189,7 +176,7 @@ namespace MWGui
MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
for (int i=0; i<4; ++i)
{
MyGUI::ImageBox* ingredient = mIngredients[i];
ItemWidget* ingredient = mIngredients[i];
MWWorld::Ptr item;
if (it != mAlchemy.endIngredients ())
@ -204,15 +191,15 @@ namespace MWGui
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
ingredient->setImageTexture("");
ingredient->clearUserStrings ();
ingredient->setItem(item);
if (item.isEmpty ())
continue;
ingredient->setUserString("ToolTipType", "ItemPtr");
ingredient->setUserData(item);
ingredient->setImageTexture(getIconPath(item));
MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);

@ -11,6 +11,7 @@
namespace MWGui
{
class ItemView;
class ItemWidget;
class SortFilterItemModel;
class AlchemyWindow : public WindowBase
@ -44,8 +45,8 @@ namespace MWGui
MWMechanics::Alchemy mAlchemy;
std::vector<MyGUI::ImageBox *> mApparatus;
std::vector<MyGUI::ImageBox *> mIngredients;
std::vector<ItemWidget*> mApparatus;
std::vector<ItemWidget*> mIngredients;
};
}

@ -20,6 +20,7 @@
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "itemwidget.hpp"
#include "inventoryitemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "pickpocketitemmodel.hpp"
@ -46,22 +47,15 @@ namespace MWGui
mSourceSortModel->addDragItem(mItem.mBase, count);
}
std::string path = std::string("icons\\");
path += mItem.mBase.getClass().getInventoryIcon(mItem.mBase);
MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox>
("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
ItemWidget* baseWidget = mDragAndDropWidget->createWidget<ItemWidget>
("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
mDraggedWidget = baseWidget;
MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
size_t pos = path.rfind(".");
if (pos != std::string::npos)
path.erase(pos);
path.append(".dds");
image->setImageTexture(path);
image->setNeedMouseFocus(false);
baseWidget->setItem(mItem.mBase);
baseWidget->setNeedMouseFocus(false);
// text widget that shows item count
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
// TODO: move to ItemWidget
MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);

@ -14,6 +14,7 @@
#include "itemselection.hpp"
#include "container.hpp"
#include "itemwidget.hpp"
#include "sortfilteritemmodel.hpp"
@ -57,8 +58,45 @@ namespace MWGui
void EnchantingDialog::open()
{
center();
onRemoveItem(NULL);
onRemoveSoul(NULL);
setSoulGem(MWWorld::Ptr());
setItem(MWWorld::Ptr());
}
void EnchantingDialog::setSoulGem(const MWWorld::Ptr &gem)
{
if (gem.isEmpty())
{
mSoulBox->setItem(MWWorld::Ptr());
mSoulBox->clearUserStrings();
mEnchanting.setSoulGem(MWWorld::Ptr());
}
else
{
mSoulBox->setItem(gem);
mSoulBox->setUserString ("ToolTipType", "ItemPtr");
mSoulBox->setUserData(gem);
mEnchanting.setSoulGem(gem);
}
updateLabels();
}
void EnchantingDialog::setItem(const MWWorld::Ptr &item)
{
if (item.isEmpty())
{
mItemBox->setItem(MWWorld::Ptr());
mItemBox->clearUserStrings();
mEnchanting.setOldItem(MWWorld::Ptr());
}
else
{
mItemBox->setItem(item);
mItemBox->setUserString ("ToolTipType", "ItemPtr");
mItemBox->setUserData(item);
mEnchanting.setOldItem(item);
}
updateLabels();
}
void EnchantingDialog::exit()
@ -122,16 +160,7 @@ namespace MWGui
startEditing();
mEnchanting.setSoulGem(soulgem);
MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += soulgem.getClass().getInventoryIcon(soulgem);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setUserString ("ToolTipType", "ItemPtr");
image->setUserData(soulgem);
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
setSoulGem(soulgem);
mPrice->setVisible(false);
mPriceText->setVisible(false);
@ -151,46 +180,31 @@ namespace MWGui
void EnchantingDialog::onSelectItem(MyGUI::Widget *sender)
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
if (mEnchanting.getOldItem().isEmpty())
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
}
else
{
setItem(MWWorld::Ptr());
}
}
void EnchantingDialog::onItemSelected(MWWorld::Ptr item)
{
mItemSelectionDialog->setVisible(false);
while (mItemBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));
MyGUI::ImageBox* image = mItemBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setUserString ("ToolTipType", "ItemPtr");
image->setUserData(item);
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveItem);
mEnchanting.setOldItem(item);
setItem(item);
mEnchanting.nextCastStyle();
updateLabels();
}
void EnchantingDialog::onRemoveItem(MyGUI::Widget *sender)
{
while (mItemBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));
mEnchanting.setOldItem(MWWorld::Ptr());
updateLabels();
}
void EnchantingDialog::onItemCancel()
{
mItemSelectionDialog->setVisible(false);
@ -207,28 +221,7 @@ namespace MWGui
return;
}
while (mSoulBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));
MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setUserString ("ToolTipType", "ItemPtr");
image->setUserData(item);
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
updateLabels();
}
void EnchantingDialog::onRemoveSoul(MyGUI::Widget *sender)
{
while (mSoulBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));
mEnchanting.setSoulGem(MWWorld::Ptr());
updateLabels();
setSoulGem(item);
}
void EnchantingDialog::onSoulCancel()
@ -238,15 +231,22 @@ namespace MWGui
void EnchantingDialog::onSelectSoul(MyGUI::Widget *sender)
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
if (mEnchanting.getGem().isEmpty())
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
}
else
{
setSoulGem(MWWorld::Ptr());
}
}
void EnchantingDialog::notifyEffectsChanged ()

@ -11,6 +11,7 @@ namespace MWGui
{
class ItemSelectionDialog;
class ItemWidget;
class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
{
@ -22,6 +23,9 @@ namespace MWGui
virtual void exit();
void setSoulGem (const MWWorld::Ptr& gem);
void setItem (const MWWorld::Ptr& item);
void startEnchanting(MWWorld::Ptr actor);
void startSelfEnchanting(MWWorld::Ptr soulgem);
@ -32,8 +36,6 @@ namespace MWGui
void onCancelButtonClicked(MyGUI::Widget* sender);
void onSelectItem (MyGUI::Widget* sender);
void onSelectSoul (MyGUI::Widget* sender);
void onRemoveItem (MyGUI::Widget* sender);
void onRemoveSoul (MyGUI::Widget* sender);
void onItemSelected(MWWorld::Ptr item);
void onItemCancel();
@ -46,8 +48,8 @@ namespace MWGui
ItemSelectionDialog* mItemSelectionDialog;
MyGUI::Button* mCancelButton;
MyGUI::ImageBox* mItemBox;
MyGUI::ImageBox* mSoulBox;
ItemWidget* mItemBox;
ItemWidget* mSoulBox;
MyGUI::Button* mTypeButton;
MyGUI::Button* mBuyButton;

@ -64,10 +64,15 @@ namespace
return unicode;
}
// getUtf8, aka the worst function ever written.
// This includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
std::string getUtf8 (unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
{
if (encoding == ToUTF8::WINDOWS_1250)
{
// Hacks for polish font
unsigned char win1250;
std::map<unsigned char, unsigned char> conv;
conv[0x80] = 0xc6;
@ -101,7 +106,8 @@ namespace
conv[0xa3] = 0xbf;
conv[0xa4] = 0x0; // not contained in win1250
conv[0xe1] = 0x8c;
conv[0xe1] = 0x8c;
// Can't remember if this was supposed to read 0xe2, or is it just an extraneous copypaste?
//conv[0xe1] = 0x8c;
conv[0xe3] = 0x0; // not contained in win1250
conv[0xf5] = 0x0; // not contained in win1250
@ -252,6 +258,21 @@ namespace MWGui
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
// More hacks! The french game uses U+2019, which is nowhere to be found in
// the CP437 encoding of the font. Fall back to 39 (regular apostrophe)
if (i == 39 && mEncoding == ToUTF8::CP437)
{
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", 0x2019);
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " "
+ MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
}
// ASCII vertical bar, use this as text input cursor
if (i == 124)
{
@ -265,18 +286,30 @@ namespace MWGui
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
}
// Question mark, use for NotDefined marker (used for glyphs not existing in the font)
if (i == 63)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " "
+ MyGUI::utility::toString(h));
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
}
}
// These are required as well, but the fonts don't provide them
for (int i=0; i<3; ++i)
for (int i=0; i<2; ++i)
{
MyGUI::FontCodeType::Enum type;
if(i == 0)
type = MyGUI::FontCodeType::Selected;
else if (i == 1)
type = MyGUI::FontCodeType::SelectedBack;
else if (i == 2)
type = MyGUI::FontCodeType::NotDefined;
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", type);

@ -18,6 +18,7 @@
#include "container.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -423,9 +424,6 @@ namespace MWGui
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(successChancePercent);
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellBox->setUserString("ToolTipType", "Spell");
mSpellBox->setUserString("Spell", spellId);
@ -438,7 +436,9 @@ namespace MWGui
icon.insert(slashPos+1, "b_");
icon = std::string("icons\\") + icon;
Widgets::fixTexturePath(icon);
mSpellImage->setImageTexture(icon);
mSpellImage->setItem(MWWorld::Ptr());
mSpellImage->setIcon(icon);
}
void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
@ -455,21 +455,10 @@ namespace MWGui
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(chargePercent);
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellBox->setUserString("ToolTipType", "ItemPtr");
mSpellBox->setUserData(item);
mSpellImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
MyGUI::ImageBox* itemBox = mSpellImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
, MyGUI::Align::Stretch);
std::string path = std::string("icons\\");
path+=item.getClass().getInventoryIcon(item);
Widgets::fixTexturePath(path);
itemBox->setImageTexture(path);
itemBox->setNeedMouseFocus(false);
mSpellImage->setItem(item);
}
void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
@ -489,23 +478,7 @@ namespace MWGui
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(durabilityPercent);
if (mWeapImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
std::string path = std::string("icons\\");
path+=item.getClass().getInventoryIcon(item);
Widgets::fixTexturePath(path);
if (item.getClass().getEnchantment(item) != "")
{
mWeapImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
MyGUI::ImageBox* itemBox = mWeapImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
, MyGUI::Align::Stretch);
itemBox->setImageTexture(path);
itemBox->setNeedMouseFocus(false);
}
else
mWeapImage->setImageTexture(path);
mWeapImage->setItem(item);
}
void HUD::unsetSelectedSpell()
@ -519,11 +492,9 @@ namespace MWGui
mWeaponSpellBox->setVisible(true);
}
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(0);
mSpellImage->setImageTexture("");
mSpellImage->setItem(MWWorld::Ptr());
mSpellBox->clearUserStrings();
}
@ -538,17 +509,17 @@ namespace MWGui
mWeaponSpellBox->setVisible(true);
}
if (mWeapImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(0);
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
mWeapImage->setItem(MWWorld::Ptr());
if (player.getClass().getNpcStats(player).isWerewolf())
mWeapImage->setImageTexture("icons\\k\\tx_werewolf_hand.dds");
mWeapImage->setIcon("icons\\k\\tx_werewolf_hand.dds");
else
mWeapImage->setImageTexture("icons\\k\\stealth_handtohand.dds");
mWeapImage->setIcon("icons\\k\\stealth_handtohand.dds");
mWeapBox->clearUserStrings();
}

@ -10,6 +10,7 @@ namespace MWGui
{
class DragAndDrop;
class SpellIcons;
class ItemWidget;
class HUD : public OEngine::GUI::Layout, public LocalMapBase
{
@ -63,7 +64,7 @@ namespace MWGui
MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
MyGUI::Widget* mHealthFrame;
MyGUI::Widget *mWeapBox, *mSpellBox, *mSneakBox;
MyGUI::ImageBox *mWeapImage, *mSpellImage;
ItemWidget *mWeapImage, *mSpellImage;
MyGUI::ProgressBar *mWeapStatus, *mSpellStatus;
MyGUI::Widget *mEffectBox, *mMinimapBox;
MyGUI::Button* mMinimapButton;

@ -12,6 +12,7 @@
#include "../mwworld/class.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -80,53 +81,24 @@ void ItemView::update()
const ItemStack& item = mModel->getItem(i);
/// \todo performance improvement: don't create/destroy all the widgets everytime the container window changes size, only reposition them
std::string path = std::string("icons\\");
path += item.mBase.getClass().getInventoryIcon(item.mBase);
// background widget (for the "equipped" frame and magic item background image)
bool isMagic = (item.mFlags & ItemStack::Flag_Enchanted);
MyGUI::ImageBox* backgroundWidget = dragArea->createWidget<MyGUI::ImageBox>("ImageBox",
ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
MyGUI::IntCoord(x, y, 42, 42), MyGUI::Align::Default);
backgroundWidget->setUserString("ToolTipType", "ItemModelIndex");
backgroundWidget->setUserData(std::make_pair(i, mModel));
std::string backgroundTex = "textures\\menu_icon";
if (isMagic)
backgroundTex += "_magic";
if (item.mType == ItemStack::Type_Normal)
{
if (!isMagic)
backgroundTex = "";
}
else if (item.mType == ItemStack::Type_Equipped)
backgroundTex += "_equip";
else if (item.mType == ItemStack::Type_Barter)
backgroundTex += "_barter";
if (backgroundTex != "")
backgroundTex += ".dds";
backgroundWidget->setImageTexture(backgroundTex);
if ((item.mType == ItemStack::Type_Barter) && !isMagic)
backgroundWidget->setProperty("ImageCoord", "2 2 42 42");
else
backgroundWidget->setProperty("ImageCoord", "0 0 42 42");
backgroundWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
backgroundWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
// image
MyGUI::ImageBox* image = backgroundWidget->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
std::string::size_type pos = path.rfind(".");
if(pos != std::string::npos)
path.erase(pos);
path.append(".dds");
image->setImageTexture(path);
image->setNeedMouseFocus(false);
itemWidget->setUserString("ToolTipType", "ItemModelIndex");
itemWidget->setUserData(std::make_pair(i, mModel));
ItemWidget::ItemState state = ItemWidget::None;
if (item.mType == ItemStack::Type_Barter)
state = ItemWidget::Barter;
if (item.mType == ItemStack::Type_Equipped)
state = ItemWidget::Equip;
itemWidget->setItem(item.mBase, state);
itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
// text widget that shows item count
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
// TODO: move to ItemWidget
MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);

@ -0,0 +1,105 @@
#include "itemwidget.hpp"
#include <MyGUI_FactoryManager.h>
#include <MyGUI_ImageBox.h>
#include "../mwworld/class.hpp"
namespace MWGui
{
ItemWidget::ItemWidget()
: mItem(NULL)
{
}
void ItemWidget::registerComponents()
{
MyGUI::FactoryManager::getInstance().registerFactory<ItemWidget>("Widget");
}
void ItemWidget::initialiseOverride()
{
assignWidget(mItem, "Item");
if (mItem)
mItem->setNeedMouseFocus(false);
assignWidget(mFrame, "Frame");
if (mFrame)
mFrame->setNeedMouseFocus(false);
Base::initialiseOverride();
}
void ItemWidget::setIcon(const std::string &icon)
{
if (mItem)
mItem->setImageTexture(icon);
}
void ItemWidget::setFrame(const std::string &frame, const MyGUI::IntCoord &coord)
{
if (mFrame)
{
mFrame->setImageTexture(frame);
mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug?
mFrame->setImageCoord(coord);
}
}
void ItemWidget::setIcon(const MWWorld::Ptr &ptr)
{
// image
std::string path = std::string("icons\\");
path += ptr.getClass().getInventoryIcon(ptr);
std::string::size_type pos = path.rfind(".");
if(pos != std::string::npos)
path.erase(pos);
path.append(".dds");
setIcon(path);
}
void ItemWidget::setItem(const MWWorld::Ptr &ptr, ItemState state)
{
if (!mItem)
return;
if (ptr.isEmpty())
{
if (mFrame)
mFrame->setImageTexture("");
mItem->setImageTexture("");
return;
}
bool isMagic = !ptr.getClass().getEnchantment(ptr).empty();
std::string backgroundTex = "textures\\menu_icon";
if (isMagic)
backgroundTex += "_magic";
if (state == None)
{
if (!isMagic)
backgroundTex = "";
}
else if (state == Equip)
{
backgroundTex += "_equip";
}
else if (state == Barter)
backgroundTex += "_barter";
if (backgroundTex != "")
backgroundTex += ".dds";
if (state == Barter && !isMagic)
setFrame(backgroundTex, MyGUI::IntCoord(2,2,42,42));
else
setFrame(backgroundTex, MyGUI::IntCoord(0,0,42,42));
setIcon(ptr);
}
}

@ -0,0 +1,49 @@
#ifndef OPENMW_MWGUI_ITEMWIDGET_H
#define OPENMW_MWGUI_ITEMWIDGET_H
#include <MyGUI_Widget.h>
namespace MWWorld
{
class Ptr;
}
namespace MWGui
{
/// @brief A widget that shows an icon for an MWWorld::Ptr
class ItemWidget : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED(ItemWidget)
public:
ItemWidget();
/// Register needed components with MyGUI's factory manager
static void registerComponents ();
enum ItemState
{
None,
Equip,
Barter,
Magic
};
/// \a ptr may be empty
void setItem (const MWWorld::Ptr& ptr, ItemState state = None);
// Set icon and frame manually
void setIcon (const std::string& icon);
void setIcon (const MWWorld::Ptr& ptr);
void setFrame (const std::string& frame, const MyGUI::IntCoord& coord);
private:
virtual void initialiseOverride();
MyGUI::ImageBox* mItem;
MyGUI::ImageBox* mFrame;
};
}
#endif

@ -179,7 +179,6 @@ namespace MWGui
{
WindowModal::open();
int fixedWidth = 500;
int textPadding = 10; // padding between text-widget and main-widget
int textButtonPadding = 20; // padding between the text-widget und the button-widget
int buttonLeftPadding = 10; // padding between the buttons if horizontal
@ -232,102 +231,52 @@ namespace MWGui
buttonsWidth += buttonLeftPadding;
MyGUI::IntSize mainWidgetSize;
if(buttonsWidth < fixedWidth)
{
// on one line
if(textSize.width + 2*textPadding < buttonsWidth)
{
mainWidgetSize.width = buttonsWidth;
}
else
{
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
MyGUI::IntPoint absPos;
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
mMainWidget->setPosition(absPos);
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
mMessageWidget->setCoord(messageWidgetCoord);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonCord.left = left;
buttonCord.top = textSize.height + textButtonPadding;
buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding;
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
left += buttonSize.width + buttonLeftPadding;
}
// among each other
if(biggestButtonWidth > textSize.width) {
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
}
else {
mainWidgetSize.width = textSize.width + 3*textPadding;
}
else
{
// among each other
if(biggestButtonWidth > textSize.width) {
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
}
else {
mainWidgetSize.width = textSize.width + 3*textPadding;
}
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int top = textButtonPadding + buttonTopPadding + textSize.height;
int top = textButtonPadding + buttonTopPadding + textSize.height;
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
top += buttonSize.height + 2*buttonTopPadding;
}
top += buttonSize.height + 2*buttonTopPadding;
}
mainWidgetSize.height = top + buttonMainPadding;
mMainWidget->setSize(mainWidgetSize);
mainWidgetSize.height = top + buttonMainPadding;
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntPoint absPos;
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
MyGUI::IntPoint absPos;
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
mMainWidget->setPosition(absPos);
mMainWidget->setPosition(absPos);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
messageWidgetCoord.width = textSize.width;
messageWidgetCoord.height = textSize.height;
mMessageWidget->setCoord(messageWidgetCoord);
}
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
messageWidgetCoord.width = textSize.width;
messageWidgetCoord.height = textSize.height;
mMessageWidget->setCoord(messageWidgetCoord);
// Set key focus to "Ok" button
std::string ok = Misc::StringUtils::lowerCase(MyGUI::LanguageManager::getInstance().replaceTags("#{sOK}"));
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
if(Misc::StringUtils::ciEqual((*button)->getCaption(), ok))

@ -23,6 +23,8 @@
#include "spellwindow.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -46,14 +48,16 @@ namespace MWGui
for (int i = 0; i < 10; ++i)
{
MyGUI::Button* button;
ItemWidget* button;
getWidget(button, "QuickKey" + boost::lexical_cast<std::string>(i+1));
button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
unassign(button, i);
mQuickKeyButtons.push_back(button);
mAssigned.push_back(Type_Unassigned);
unassign(button, i);
}
}
@ -77,12 +81,14 @@ namespace MWGui
delete mMagicSelectionDialog;
}
void QuickKeysMenu::unassign(MyGUI::Widget* key, int index)
void QuickKeysMenu::unassign(ItemWidget* key, int index)
{
while (key->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (key->getChildAt(0));
key->clearUserStrings();
key->setItem(MWWorld::Ptr());
while (key->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(key->getChildAt(0));
key->setUserData(Type_Unassigned);
mAssigned[index] = Type_Unassigned;
MyGUI::TextBox* textBox = key->createWidgetReal<MyGUI::TextBox>("SandText", MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
textBox->setTextAlign (MyGUI::Align::Center);
@ -156,27 +162,16 @@ namespace MWGui
void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
{
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
button->setUserData(Type_Item);
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
std::string backgroundTex = "textures\\menu_icon_barter.dds";
frame->setImageTexture (backgroundTex);
frame->setImageCoord (MyGUI::IntCoord(4, 4, 40, 40));
frame->setUserString ("ToolTipType", "ItemPtr");
frame->setUserData(item);
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setNeedMouseFocus (false);
assert (mSelectedIndex > 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_Item;
button->setItem(item, ItemWidget::Barter);
button->setUserString ("ToolTipType", "ItemPtr");
button->setUserData(item);
if (mItemSelectionDialog)
mItemSelectionDialog->setVisible(false);
@ -189,28 +184,18 @@ namespace MWGui
void QuickKeysMenu::onAssignMagicItem (MWWorld::Ptr item)
{
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
button->setUserData(Type_MagicItem);
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
std::string backgroundTex = "textures\\menu_icon_select_magic_magic.dds";
frame->setImageTexture (backgroundTex);
frame->setImageCoord (MyGUI::IntCoord(2, 2, 40, 40));
frame->setUserString ("ToolTipType", "ItemPtr");
frame->setUserData(item);
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setNeedMouseFocus (false);
assert (mSelectedIndex > 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_MagicItem;
button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(item);
button->setUserString ("ToolTipType", "ItemPtr");
button->setUserData(item);
if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false);
@ -218,21 +203,16 @@ namespace MWGui
void QuickKeysMenu::onAssignMagic (const std::string& spellId)
{
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
button->setUserData(Type_Magic);
assert (mSelectedIndex > 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
std::string backgroundTex = "textures\\menu_icon_select_magic.dds";
frame->setImageTexture (backgroundTex);
frame->setImageCoord (MyGUI::IntCoord(2, 2, 40, 40));
frame->setUserString ("ToolTipType", "Spell");
frame->setUserString ("Spell", spellId);
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
mAssigned[mSelectedIndex] = Type_Magic;
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
button->setItem(MWWorld::Ptr());
button->setUserString ("ToolTipType", "Spell");
button->setUserString ("Spell", spellId);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
@ -251,8 +231,8 @@ namespace MWGui
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setNeedMouseFocus (false);
button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(path);
if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false);
@ -265,16 +245,17 @@ namespace MWGui
void QuickKeysMenu::activateQuickKey(int index)
{
MyGUI::Button* button = mQuickKeyButtons[index-1];
assert (index-1 > 0);
ItemWidget* button = mQuickKeyButtons[index-1];
QuickKeyType type = *button->getUserData<QuickKeyType>();
QuickKeyType type = mAssigned[index-1];
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
if (type == Type_Item || type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
// make sure the item is available
if (item.getRefData ().getCount() < 1)
{
@ -286,7 +267,7 @@ namespace MWGui
if (Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), id))
{
item = *it;
button->getChildAt(0)->setUserData(item);
button->setUserData(item);
break;
}
}
@ -303,7 +284,7 @@ namespace MWGui
if (type == Type_Magic)
{
std::string spellId = button->getChildAt(0)->getUserString("Spell");
std::string spellId = button->getUserString("Spell");
// Make sure the player still has this spell
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
@ -315,13 +296,13 @@ namespace MWGui
}
else if (type == Type_Item)
{
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->useItem(item);
}
else if (type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = store.begin();
@ -403,9 +384,9 @@ namespace MWGui
for (int i=0; i<10; ++i)
{
MyGUI::Button* button = mQuickKeyButtons[i];
ItemWidget* button = mQuickKeyButtons[i];
int type = *button->getUserData<QuickKeyType>();
int type = mAssigned[i];
ESM::QuickKeys::QuickKey key;
key.mType = type;
@ -417,12 +398,12 @@ namespace MWGui
case Type_Item:
case Type_MagicItem:
{
MWWorld::Ptr item = *button->getChildAt(0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
key.mId = item.getCellRef().getRefId();
break;
}
case Type_Magic:
std::string spellId = button->getChildAt(0)->getUserString("Spell");
std::string spellId = button->getUserString("Spell");
key.mId = spellId;
break;
}
@ -452,7 +433,7 @@ namespace MWGui
mSelectedIndex = i;
int keyType = it->mType;
std::string id = it->mId;
MyGUI::Button* button = mQuickKeyButtons[i];
ItemWidget* button = mQuickKeyButtons[i];
switch (keyType)
{

@ -11,6 +11,7 @@ namespace MWGui
class QuickKeysMenuAssign;
class ItemSelectionDialog;
class MagicSelectionDialog;
class ItemWidget;
class QuickKeysMenu : public WindowBase
{
@ -51,7 +52,8 @@ namespace MWGui
MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton;
std::vector<MyGUI::Button*> mQuickKeyButtons;
std::vector<ItemWidget*> mQuickKeyButtons;
std::vector<QuickKeyType> mAssigned;
QuickKeysMenuAssign* mAssignDialog;
ItemSelectionDialog* mItemSelectionDialog;
@ -63,7 +65,7 @@ namespace MWGui
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender);
void unassign(MyGUI::Widget* key, int index);
void unassign(ItemWidget* key, int index);
};
class QuickKeysMenuAssign : public WindowModal

@ -14,6 +14,7 @@
#include "../mwmechanics/npcstats.hpp"
#include "widgets.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -45,12 +46,7 @@ void Recharge::exit()
void Recharge::start (const MWWorld::Ptr &item)
{
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
mGemIcon->setImageTexture (path);
mGemIcon->setItem(item);
mGemIcon->setUserString("ToolTipType", "ItemPtr");
mGemIcon->setUserData(item);
@ -108,14 +104,9 @@ void Recharge::updateView()
text->setNeedMouseFocus(false);
currentY += 19;
MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += iter->getClass().getInventoryIcon(*iter);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
icon->setImageTexture (path);
ItemWidget* icon = mView->createWidget<ItemWidget> (
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
icon->setItem(*iter);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);

@ -8,6 +8,8 @@
namespace MWGui
{
class ItemWidget;
class Recharge : public WindowBase
{
public:
@ -25,7 +27,7 @@ protected:
MyGUI::Widget* mGemBox;
MyGUI::ImageBox* mGemIcon;
ItemWidget* mGemIcon;
MyGUI::TextBox* mChargeLabel;

@ -13,6 +13,8 @@
#include "widgets.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -44,12 +46,7 @@ void Repair::startRepairItem(const MWWorld::Ptr &item)
{
mRepair.setTool(item);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
mToolIcon->setImageTexture (path);
mToolIcon->setItem(item);
mToolIcon->setUserString("ToolTipType", "ItemPtr");
mToolIcon->setUserData(item);
@ -113,14 +110,9 @@ void Repair::updateRepairView()
text->setNeedMouseFocus(false);
currentY += 19;
MyGUI::ImageBox* icon = mRepairView->createWidget<MyGUI::ImageBox> (
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += iter->getClass().getInventoryIcon(*iter);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
icon->setImageTexture (path);
ItemWidget* icon = mRepairView->createWidget<ItemWidget> (
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
icon->setItem(*iter);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);

@ -8,6 +8,8 @@
namespace MWGui
{
class ItemWidget;
class Repair : public WindowBase
{
public:
@ -25,7 +27,7 @@ protected:
MyGUI::Widget* mToolBox;
MyGUI::ImageBox* mToolIcon;
ItemWidget* mToolIcon;
MyGUI::TextBox* mUsesLabel;
MyGUI::TextBox* mQualityLabel;

@ -400,7 +400,7 @@ namespace MWGui
if (!info.effects.empty())
{
MyGUI::Widget* effectArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>("",
MyGUI::IntCoord(0, totalSize.height, 300, 300-totalSize.height),
MyGUI::IntCoord(padding.left, totalSize.height, 300-padding.left, 300-totalSize.height),
MyGUI::Align::Stretch, "ToolTipEffectArea");
MyGUI::IntCoord coord(0, 6, totalSize.width, 24);
@ -419,7 +419,7 @@ namespace MWGui
{
assert(enchant);
MyGUI::Widget* enchantArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>("",
MyGUI::IntCoord(0, totalSize.height, 300, 300-totalSize.height),
MyGUI::IntCoord(padding.left, totalSize.height, 300-padding.left, 300-totalSize.height),
MyGUI::Align::Stretch, "ToolTipEnchantArea");
MyGUI::IntCoord coord(0, 6, totalSize.width, 24);
@ -512,7 +512,11 @@ namespace MWGui
std::string ToolTips::toString(const float value)
{
std::ostringstream stream;
stream << std::setprecision(3) << value;
if (value != int(value))
stream << std::setprecision(3);
stream << value;
return stream.str();
}

@ -345,7 +345,7 @@ namespace MWGui
x += abs(int(npcTerm - pcTerm));
int roll = std::rand()%100 + 1;
if(roll > x) //trade refused
if(roll > x || (mCurrentMerchantOffer < 0) != (mCurrentBalance < 0)) //trade refused
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}");

@ -42,4 +42,9 @@ bool VideoWidget::update()
return mPlayer.isPlaying();
}
void VideoWidget::cleanup()
{
mPlayer.close();
}
}

@ -26,6 +26,9 @@ namespace MWGui
/// @return Is the video still playing?
bool update();
/// Free video player resources (done automatically on destruction)
void cleanup();
private:
bool mAllowSkipping;

@ -64,6 +64,7 @@
#include "fontloader.hpp"
#include "videowidget.hpp"
#include "backgroundimage.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -166,6 +167,7 @@ namespace MWGui
MyGUI::FactoryManager::getInstance().registerFactory<BackgroundImage>("Widget");
BookPage::registerMyGUIComponents ();
ItemView::registerComponents();
ItemWidget::registerComponents();
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerRepeatClick>("Controller");
@ -1579,12 +1581,13 @@ namespace MWGui
bool cursorWasVisible = mCursorVisible;
setCursorVisible(false);
while (mVideoWidget->update())
while (mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
{
MWBase::Environment::get().getInputManager()->update(0, true, false);
mRendering->getWindow()->update();
}
mVideoWidget->cleanup();
setCursorVisible(cursorWasVisible);

@ -932,7 +932,7 @@ namespace MWMechanics
for (std::list<MWWorld::Ptr>::iterator it = listGuards.begin(); it != listGuards.end(); ++it)
{
engageCombat(iter->first, *it, false);
engageCombat(iter->first, *it, *it == player);
}
}

@ -395,7 +395,8 @@ int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
if (!iter->isEmpty() && Misc::StringUtils::ciEqual(ingredient.getClass().getId(ingredient),
iter->getClass().getId(*iter)))
return -1;
mIngredients[slot] = ingredient;

@ -409,6 +409,13 @@ MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::I
void CharacterController::playDeath(float startpoint, CharacterState death)
{
if (mPtr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
// The first-person animations do not include death, so we need to
// force-switch to third person before playing the death animation.
MWBase::Environment::get().getWorld()->useDeathCamera();
}
switch (death)
{
case CharState_SwimDeath:

@ -73,9 +73,16 @@ namespace MWMechanics
return false;
MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);
// Don't block when in spellcasting state (shield is equipped, but not visible)
if (blockerStats.getDrawState() == DrawState_Spell)
return false;
// Don't block when in hand-to-hand combat (shield is equipped, but not visible)
if (blockerStats.getDrawState() == DrawState_Weapon &&
inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight) == inv.end())
return false;
MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);
float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2 * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()

@ -140,11 +140,11 @@ namespace MWRender
}
}
void Camera::toggleViewMode()
void Camera::toggleViewMode(bool force)
{
// Changing the view will stop all playing animations, so if we are playing
// anything important, queue the view change for later
if (!mAnimation->allowSwitchViewMode())
if (!mAnimation->allowSwitchViewMode() && !force)
{
mViewModeToggleQueued = true;
return;

@ -75,7 +75,8 @@ namespace MWRender
/// Attach camera to object
void attachTo(const MWWorld::Ptr &);
void toggleViewMode();
/// @param Force view mode switch, even if currently not allowed by the animation.
void toggleViewMode(bool force=false);
bool toggleVanityMode(bool enable);
void allowVanityMode(bool allow);

@ -308,7 +308,7 @@ void NpcAnimation::updateParts()
ESM::PartReferenceType parts[] = {
ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg,
ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee,
ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_RPauldron, ESM::PRT_LPauldron
ESM::PRT_RForearm, ESM::PRT_LForearm
};
size_t parts_size = sizeof(parts)/sizeof(parts[0]);
for(size_t p = 0;p < parts_size;++p)
@ -351,8 +351,6 @@ void NpcAnimation::updateParts()
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
static std::map <std::pair<std::string,int>, std::vector<const ESM::BodyPart*> > sVampireMapping;
static const int Flag_Female = 1<<0;
static const int Flag_FirstPerson = 1<<1;
@ -408,8 +406,6 @@ void NpcAnimation::updateParts()
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
continue;
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
continue;
if (!Misc::StringUtils::ciEqual(bodypart.mRace, mNpc->mRace))
continue;
@ -435,6 +431,20 @@ void NpcAnimation::updateParts()
}
continue;
}
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
{
// Allow opposite gender's parts as fallback if parts for our gender are missing
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
{
if(!parts[bIt->second])
parts[bIt->second] = &*it;
++bIt;
}
continue;
}
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
{

@ -144,7 +144,6 @@ void MWState::StateManager::newGame (bool bypass)
void MWState::StateManager::endGame()
{
mState = State_Ended;
MWBase::Environment::get().getWorld()->useDeathCamera();
}
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)

@ -41,6 +41,8 @@ namespace MWWorld
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = getTarget().getClass().getEquipmentSlots(getTarget());
if (slots_.first.empty())
return;
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
@ -55,25 +57,32 @@ namespace MWWorld
assert(it != invStore.end());
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots_.first.begin();
slot!=slots_.first.end(); ++slot)
std::vector<int>::const_iterator slot=slots_.first.begin();
for (;slot!=slots_.first.end(); ++slot)
{
// if the item is equipped already, nothing to do
if (invStore.getSlot(*slot) == it)
return;
// if all slots are occupied, replace the last slot
if (slot == --slots_.first.end())
if (invStore.getSlot(*slot) == invStore.end())
{
// slot is not occupied
invStore.equip(*slot, it, actor);
break;
}
}
if (invStore.getSlot(*slot) == invStore.end())
// all slots are occupied -> cycle
// move all slots one towards begin(), then equip the item in the slot that is now free
if (slot == slots_.first.end())
{
for (slot=slots_.first.begin();slot!=slots_.first.end(); ++slot)
{
// slot is not occupied
invStore.equip(*slot, it, actor);
break;
invStore.unequipSlot(*slot, actor);
if (slot+1 != slots_.first.end())
invStore.equip(*slot, invStore.getSlot(*(slot+1)), actor);
else
invStore.equip(*slot, it, actor);
}
}
}

@ -492,7 +492,7 @@ namespace MWWorld
return std::make_pair(true, ray.getPoint(len * test.second));
}
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal)
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal, std::string* hit)
{
Ogre::Ray ray = mRender.getCamera()->getCameraToViewportRay(
mouseX,
@ -510,6 +510,8 @@ namespace MWWorld
return std::make_pair(false, Ogre::Vector3());
else
{
if (hit != NULL)
*hit = result.first;
return std::make_pair(true, ray.getPoint(200*result.second)); /// \todo make this distance (ray length) configurable
}
}

@ -70,9 +70,10 @@ namespace MWWorld
std::pair<bool, Ogre::Vector3>
castRay(const Ogre::Vector3 &orig, const Ogre::Vector3 &dir, float len);
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL);
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL, std::string* hit = NULL);
///< cast ray from the mouse, return true if it hit something and the first result
/// @param normal if non-NULL, the hit normal will be written there (if there is a hit)
/// @param hit if non-NULL, the string handle of the hit object will be written there (if there is a hit)
OEngine::Physic::PhysicEngine* getEngine();

@ -432,7 +432,7 @@ namespace MWWorld
mRendering->getCamera()->toggleVanityMode(false);
}
if(mRendering->getCamera()->isFirstPerson())
togglePOV();
mRendering->getCamera()->toggleViewMode(true);
}
MWWorld::Player& World::getPlayer()
@ -1624,12 +1624,20 @@ namespace MWWorld
bool World::canPlaceObject(float cursorX, float cursorY)
{
Ogre::Vector3 normal(0,0,0);
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal);
std::string handle;
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal, &handle);
if (result.first)
{
// check if the wanted position is on a flat surface, and not e.g. against a vertical wall
return (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() < 30);
if (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() >= 30)
return false;
MWWorld::Ptr hitObject = searchPtrViaHandle(handle);
if (!hitObject.isEmpty() && hitObject.getClass().isActor())
return false;
return true;
}
else
return false;
@ -1851,7 +1859,12 @@ namespace MWWorld
if (!mPlayer)
mPlayer = new MWWorld::Player(player, *this);
else
{
// Remove the old CharacterController
MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
mPlayer->set(player);
}
Ptr ptr = mPlayer->getPlayer();
mRendering->setupPlayer(ptr);

@ -23,21 +23,13 @@
<Widget type="Widget" skin="" position="10 66 260 50">
<Widget type="Widget" skin="MW_Box" position="0 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus1"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="Apparatus1"/>
<Widget type="Widget" skin="MW_Box" position="60 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus2"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="60 0 50 50" name="Apparatus2"/>
<Widget type="Widget" skin="MW_Box" position="120 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus3"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="120 0 50 50" name="Apparatus3"/>
<Widget type="Widget" skin="MW_Box" position="180 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus4"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="180 0 50 50" name="Apparatus4"/>
</Widget>
@ -51,21 +43,13 @@
<Widget type="Widget" skin="" position="10 146 260 50">
<Widget type="Widget" skin="MW_Box" position="0 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient1"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="Ingredient1"/>
<Widget type="Widget" skin="MW_Box" position="60 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient2"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="60 0 50 50" name="Ingredient2"/>
<Widget type="Widget" skin="MW_Box" position="120 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient3"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="120 0 50 50" name="Ingredient3"/>
<Widget type="Widget" skin="MW_Box" position="180 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient4"/>
</Widget>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="180 0 50 50" name="Ingredient4"/>
</Widget>
@ -106,4 +90,4 @@
</Widget>
</Widget>
</MyGUI>
</MyGUI>

@ -73,4 +73,9 @@ as around the sections of the stats window, or around popup info windows -->
<Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="Bottom Left"/>
<Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="Bottom Right"/>
</Skin>
<Skin name="MW_Box_Overlay" size="516 516">
<Property key="NeedMouse" value="false"/>
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="Stretch"/>
</Skin>
</MyGUI>

@ -26,8 +26,7 @@
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sItem}"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="0 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="ItemBox"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="ItemBox">
</Widget>
<Widget type="Widget" position="0 0 8 0"/>
@ -35,8 +34,7 @@
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sSoulGem}"/>
</Widget>
<Widget type="Button" skin="MW_Box" position="0 0 50 50">
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="SoulBox"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="SoulBox">
</Widget>
</Widget>

@ -59,7 +59,7 @@
<Widget type="Button" skin="" position="82 146 36 41" align="Left Bottom" name="WeapBox">
<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
<Property key="NeedMouse" value="false"/>
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="WeapImage">
<Widget type="ItemWidget" skin="MW_ItemIcon" position="-3 -3 42 42" align="Left Top" name="WeapImage">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
@ -71,7 +71,7 @@
<!-- Selected spell box -->
<Widget type="Button" position="122 146 36 41" align="Left Bottom" name="SpellBox">
<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="SpellImage"/>
<Widget type="ItemWidget" skin="MW_ItemIcon" position="-3 -3 42 42" align="Left Top" name="SpellImage"/>
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6" align="Left Bottom" name="SpellStatus">

@ -17,16 +17,16 @@
<Widget type="Widget" skin="" position="15 55 332 128" align="Left Bottom HCenter">
<Widget type="Button" skin="MW_Box" position="0 0 60 59" name="QuickKey1"/>
<Widget type="Button" skin="MW_Box" position="68 0 60 59" name="QuickKey2"/>
<Widget type="Button" skin="MW_Box" position="136 0 60 59" name="QuickKey3"/>
<Widget type="Button" skin="MW_Box" position="204 0 60 59" name="QuickKey4"/>
<Widget type="Button" skin="MW_Box" position="272 0 60 59" name="QuickKey5"/>
<Widget type="Button" skin="MW_Box" position="0 67 60 59" name="QuickKey6"/>
<Widget type="Button" skin="MW_Box" position="68 67 60 59" name="QuickKey7"/>
<Widget type="Button" skin="MW_Box" position="136 67 60 59" name="QuickKey8"/>
<Widget type="Button" skin="MW_Box" position="204 67 60 59" name="QuickKey9"/>
<Widget type="Button" skin="MW_Box" position="272 67 60 59" name="QuickKey10"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 60 59" name="QuickKey1"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="68 0 60 59" name="QuickKey2"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="136 0 60 59" name="QuickKey3"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="204 0 60 59" name="QuickKey4"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="272 0 60 59" name="QuickKey5"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 67 60 59" name="QuickKey6"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="68 67 60 59" name="QuickKey7"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="136 67 60 59" name="QuickKey8"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="204 67 60 59" name="QuickKey9"/>
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="272 67 60 59" name="QuickKey10"/>
</Widget>

@ -4,7 +4,7 @@
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
<Widget type="Widget" skin="" position="4 4 321 42" name="GemBox">
<Widget type="ImageBox" skin="ImageBox" position="5 6 32 32" name="GemIcon"/>
<Widget type="ItemWidget" skin="MW_ItemIconSmall" position="5 6 32 32" name="GemIcon"/>
<Widget type="TextBox" skin="SandText" position="55 13 250 18" name="ChargeLabel">
<Property key="Caption" value="#{sQuality}"/>

@ -4,7 +4,7 @@
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
<Widget type="Widget" skin="" position="4 4 321 42" name="ToolBox">
<Widget type="ImageBox" skin="ImageBox" position="5 6 32 32" name="ToolIcon"/>
<Widget type="ItemWidget" skin="MW_ItemIconSmall" position="5 6 32 32" name="ToolIcon"/>
<Widget type="AutoSizedTextBox" skin="SandText" position="55 13 300 18" name="UsesLabel">
<Property key="Caption" value="#{sUses}"/>

@ -319,4 +319,30 @@
</Widget>
</Resource>
<Resource type="ResourceLayout" name="MW_ItemIcon" version="3.2.0">
<Widget type="Widget" skin="" position="0 0 42 42" name="Root">
<Widget type="ImageBox" skin="ImageBox" position="0 0 42 42" align="Stretch" name="Frame">
<Widget type="ImageBox" skin="ImageBox" position="5 5 32 32" align="Stretch" name="Item"/>
</Widget>
</Widget>
</Resource>
<Resource type="ResourceLayout" name="MW_ItemIconSmall" version="3.2.0">
<Widget type="Widget" skin="" position="0 0 32 32" name="Root">
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Stretch" name="Frame">
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Stretch" name="Item"/>
</Widget>
</Widget>
</Resource>
<Resource type="ResourceLayout" name="MW_ItemIconBox" version="3.2.0">
<Widget type="Widget" skin="" position="0 0 50 50" name="Root">
<Widget type="ImageBox" skin="ImageBox" position="4 4 42 42" align="Center" name="Frame">
<Widget type="ImageBox" skin="ImageBox" position="5 5 32 32" align="Center" name="Item"/>
</Widget>
<Widget type="Widget" skin="MW_Box_Overlay" position="0 0 50 50" align="Stretch"/>
</Widget>
</Resource>
</MyGUI>

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