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@ -116,27 +116,27 @@ bool Actor::doesHaveStatsDynamic() const
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void ActorController::Init(LuaState &lua)
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{
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sol::table playersTable = lua.getState()->create_named_table("Actors");
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sol::table actorsTable = lua.getState()->create_named_table("Actors");
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playersTable.set_function("createActor", [&lua](){
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actorsTable.set_function("createActor", [&lua](){
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return lua.getActorCtrl().createActor();
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});
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playersTable.set_function("sendActors", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
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actorsTable.set_function("sendActors", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
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const std::string &cellDescription, bool sendToAll) {
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lua.getActorCtrl().sendActors(player, actors, Utils::getCellFromDescription(cellDescription), sendToAll);
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});
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playersTable.set_function("sendList", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
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actorsTable.set_function("sendList", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
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const std::string &cellDescription, bool sendToAll) {
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lua.getActorCtrl().sendList(player, actors, Utils::getCellFromDescription(cellDescription), sendToAll);
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});
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playersTable.set_function("requestList", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
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actorsTable.set_function("requestList", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
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lua.getActorCtrl().requestList(player, Utils::getCellFromDescription(cellDescription));
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});
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playersTable.set_function("getActors", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
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actorsTable.set_function("getActors", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
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lua.getActorCtrl().getActors(player, Utils::getCellFromDescription(cellDescription));
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});
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}
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