[Server] Fix variable name for actor table

sol2-server-rewrite
David Cernat 6 years ago
parent 08915c44a0
commit 07b781cd32

@ -116,27 +116,27 @@ bool Actor::doesHaveStatsDynamic() const
void ActorController::Init(LuaState &lua)
{
sol::table playersTable = lua.getState()->create_named_table("Actors");
sol::table actorsTable = lua.getState()->create_named_table("Actors");
playersTable.set_function("createActor", [&lua](){
actorsTable.set_function("createActor", [&lua](){
return lua.getActorCtrl().createActor();
});
playersTable.set_function("sendActors", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
actorsTable.set_function("sendActors", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
const std::string &cellDescription, bool sendToAll) {
lua.getActorCtrl().sendActors(player, actors, Utils::getCellFromDescription(cellDescription), sendToAll);
});
playersTable.set_function("sendList", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
actorsTable.set_function("sendList", [&lua](shared_ptr<Player> player, vector<shared_ptr<Actor>> actors,
const std::string &cellDescription, bool sendToAll) {
lua.getActorCtrl().sendList(player, actors, Utils::getCellFromDescription(cellDescription), sendToAll);
});
playersTable.set_function("requestList", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
actorsTable.set_function("requestList", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
lua.getActorCtrl().requestList(player, Utils::getCellFromDescription(cellDescription));
});
playersTable.set_function("getActors", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
actorsTable.set_function("getActors", [&lua](shared_ptr<Player> player, const std::string &cellDescription){
lua.getActorCtrl().getActors(player, Utils::getCellFromDescription(cellDescription));
});
}

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