Set texture unit indices for GLSL ES

deque
scrawl 11 years ago
parent 75366b2e37
commit 07cfa2abd5

@ -163,7 +163,7 @@ namespace sh
mTexUnits.push_back(texUnit);
// set texture unit indices (required by GLSL)
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && (mFactory->getCurrentLanguage () == Language_GLSL || mFactory->getCurrentLanguage() == Language_GLSLES))
{
pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);

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