forked from teamnwah/openmw-tes3coop
[Server] Use consistent order for includes
This commit is contained in:
parent
1ee460bba8
commit
07d75abdf8
21 changed files with 111 additions and 81 deletions
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@ -3,9 +3,11 @@
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//
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Actors.hpp"
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Actors.hpp"
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#include "Cell.hpp"
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#include "Cell.hpp"
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#include "CellController.hpp"
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#include "CellController.hpp"
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#include "Player.hpp"
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#include "Player.hpp"
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@ -2,13 +2,14 @@
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// Created by koncord on 15.08.17.
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// Created by koncord on 15.08.17.
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//
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//
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#include "Books.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Books.hpp"
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#include "Player.hpp"
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void Books::Init(LuaState &lua)
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void Books::Init(LuaState &lua)
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{
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{
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lua.getState()->new_usertype<Books>("Books",
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lua.getState()->new_usertype<Books>("Books",
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@ -2,15 +2,15 @@
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// Created by koncord on 18.02.17.
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// Created by koncord on 18.02.17.
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//
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//
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#include "Cell.hpp"
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#include <iostream>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <iostream>
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#include "Script/EventController.hpp"
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#include "Script/EventController.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Cell.hpp"
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#include "Player.hpp"
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using namespace std;
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using namespace std;
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Cell::Cell(ESM::Cell cell) : cell(cell)
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Cell::Cell(ESM::Cell cell) : cell(cell)
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@ -1,10 +1,11 @@
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#include "CellController.hpp"
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#include <iostream>
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#include <iostream>
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#include <apps/openmw-mp/Script/EventController.hpp>
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#include <apps/openmw-mp/Script/EventController.hpp>
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#include "Networking.hpp"
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#include "CellController.hpp"
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#include "Cell.hpp"
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#include "Cell.hpp"
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#include "Player.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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using namespace std;
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using namespace std;
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@ -2,10 +2,10 @@
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// Created by koncord on 25.08.17.
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// Created by koncord on 25.08.17.
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//
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//
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#include "CellState.hpp"
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "CellState.hpp"
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void CellState::Init(LuaState &lua)
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void CellState::Init(LuaState &lua)
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{
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{
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lua.getState()->new_usertype<CellState>("CellState",
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lua.getState()->new_usertype<CellState>("CellState",
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@ -2,13 +2,14 @@
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// Created by koncord on 25.08.17.
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// Created by koncord on 25.08.17.
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//
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//
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#include "Cells.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "NetActor.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Cells.hpp"
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#include "NetActor.hpp"
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using namespace std;
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using namespace std;
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void Cells::Init(LuaState &lua)
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void Cells::Init(LuaState &lua)
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// Created by koncord on 12.08.17.
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// Created by koncord on 12.08.17.
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//
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//
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#include "CharClass.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/LuaState.hpp>
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#include "Player.hpp"
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "CharClass.hpp"
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#include "Player.hpp"
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using namespace std;
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using namespace std;
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void CharClass::Init(LuaState &lua)
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void CharClass::Init(LuaState &lua)
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// Created by koncord on 15.08.17.
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// Created by koncord on 15.08.17.
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//
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//
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#include "Dialogue.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Dialogue.hpp"
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#include "Player.hpp"
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void Dialogue::Init(LuaState &lua)
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void Dialogue::Init(LuaState &lua)
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{
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{
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lua.getState()->new_usertype<Dialogue>("Dialogue",
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lua.getState()->new_usertype<Dialogue>("Dialogue",
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//
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Factions.hpp"
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#include "Player.hpp"
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Factions.hpp"
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#include "Player.hpp"
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void Factions::Init(LuaState &lua)
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void Factions::Init(LuaState &lua)
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{
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{
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lua.getState()->new_usertype<Factions>("Factions",
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lua.getState()->new_usertype<Factions>("Factions",
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//
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Networking.hpp"
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#include "GUI.hpp"
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#include "GUI.hpp"
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#include "Player.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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void GUI::Init(LuaState &lua)
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void GUI::Init(LuaState &lua)
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{
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{
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// Created by koncord on 12.08.17.
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// Created by koncord on 12.08.17.
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//
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//
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#include "Inventory.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/LuaState.hpp>
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#include <apps/openmw/mwworld/inventorystore.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/misc/stringops.hpp>
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#include "NetActor.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw/mwworld/inventorystore.hpp>
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Inventory.hpp"
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#include "NetActor.hpp"
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using namespace std;
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using namespace std;
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void Inventory::Init(LuaState &lua)
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void Inventory::Init(LuaState &lua)
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// Created by koncord on 14.08.16.
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// Created by koncord on 14.08.16.
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//
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//
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#include <RakSleep.h>
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#include <Getche.h>
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#include <sstream>
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#include <iostream>
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#include <iostream>
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#include <sstream>
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#include <thread>
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#include <thread>
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#include <Getche.h>
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#include <RakPeerInterface.h>
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#include <RakPeerInterface.h>
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#include "MasterClient.hpp"
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#include <RakSleep.h>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
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#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
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#include "MasterClient.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Players.hpp"
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#include "Players.hpp"
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using namespace std;
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using namespace std;
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// Created by koncord on 25.08.17.
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// Created by koncord on 25.08.17.
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//
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//
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#include "NetActor.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Script/LuaState.hpp"
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//#include "Player.hpp"
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#include "Networking.hpp"
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#include <components/openmw-mp/Base/BaseNetCreature.hpp>
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#include <components/openmw-mp/Base/BaseNetCreature.hpp>
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include "NetActor.hpp"
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using namespace std;
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using namespace std;
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NetActor::NetActor() : inventory(this), cellAPI(this)
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NetActor::NetActor() : inventory(this), cellAPI(this)
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// Created by koncord on 12.01.16.
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// Created by koncord on 12.01.16.
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//
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//
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#include "Players.hpp"
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#include <chrono>
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#include <Script/EventController.hpp>
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#include <iostream>
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#include "processors/ProcessorInitializer.hpp"
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#include <thread>
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#include <RakPeer.h>
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#include <Kbhit.h>
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#include <Kbhit.h>
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#include <RakPeer.h>
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#include <components/misc/stringops.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <components/openmw-mp/Packets/PacketPreInit.hpp>
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#include <components/openmw-mp/Packets/PacketPreInit.hpp>
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#include <iostream>
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#include <Script/EventController.hpp>
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//#include <Script/API/TimerAPI.hpp>
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#include "processors/ProcessorInitializer.hpp"
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#include <chrono>
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#include <thread>
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#include "Networking.hpp"
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#include "MasterClient.hpp"
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#include "Cell.hpp"
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#include "CellController.hpp"
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#include "processors/PlayerProcessor.hpp"
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#include "processors/PlayerProcessor.hpp"
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#include "processors/ActorProcessor.hpp"
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#include "processors/ActorProcessor.hpp"
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#include "processors/WorldProcessor.hpp"
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#include "processors/WorldProcessor.hpp"
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#include "Networking.hpp"
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#include "MasterClient.hpp"
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#include "Cell.hpp"
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#include "CellController.hpp"
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#include "Players.hpp"
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using namespace mwmp;
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using namespace mwmp;
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using namespace std;
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using namespace std;
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static int currentMpNum = 0;
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static int currentMpNum = 0;
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Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
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Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
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{
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{
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sThis = this;
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sThis = this;
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//
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Networking.hpp"
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#include "Object.hpp"
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#include "Object.hpp"
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#include "Player.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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using namespace std;
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using namespace std;
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//
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Player.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Player.hpp"
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#include "Inventory.hpp"
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#include "Inventory.hpp"
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#include "Settings.hpp"
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#include "Settings.hpp"
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@ -490,6 +492,7 @@ std::tuple<int, int, float> Player::getSkill(unsigned short id) const
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return make_tuple(0, 0, 0.0f);
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return make_tuple(0, 0, 0.0f);
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const auto &skill = npcStats.mSkills[id];
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const auto &skill = npcStats.mSkills[id];
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return make_tuple(skill.mBase, skill.mCurrent, skill.mProgress);
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return make_tuple(skill.mBase, skill.mCurrent, skill.mProgress);
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}
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}
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// Created by koncord on 25.08.17.
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// Created by koncord on 25.08.17.
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//
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//
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#include "Quests.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Script/LuaState.hpp"
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#include "Script/LuaState.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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#include "Networking.hpp"
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#include "Quests.hpp"
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#include "Player.hpp"
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void JournalItem::Init(LuaState &lua)
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void JournalItem::Init(LuaState &lua)
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{
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{
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lua.getState()->new_usertype<JournalItem>("JournalItem",
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lua.getState()->new_usertype<JournalItem>("JournalItem",
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#include <iostream>
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#include <iostream>
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#include <cstdlib>
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#include <cstdlib>
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#include <boost/filesystem.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/tokenizer.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/lexical_cast.hpp>
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#include <components/misc/stringops.hpp>
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#include <apps/openmw/mwworld/inventorystore.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <apps/openmw-mp/GUI.hpp>
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#include <apps/openmw-mp/Dialogue.hpp>
|
|
||||||
#include <apps/openmw-mp/Factions.hpp>
|
|
||||||
#include <apps/openmw-mp/Quests.hpp>
|
|
||||||
#include <apps/openmw-mp/Spells.hpp>
|
|
||||||
#include <components/openmw-mp/NetworkMessages.hpp>
|
|
||||||
#include <boost/property_tree/ptree.hpp>
|
#include <boost/property_tree/ptree.hpp>
|
||||||
#include <boost/property_tree/json_parser.hpp>
|
#include <boost/property_tree/json_parser.hpp>
|
||||||
|
#include <boost/tokenizer.hpp>
|
||||||
|
|
||||||
|
#include <components/misc/stringops.hpp>
|
||||||
|
#include <components/openmw-mp/NetworkMessages.hpp>
|
||||||
|
#include <components/openmw-mp/Version.hpp>
|
||||||
|
|
||||||
|
#include <apps/openmw/mwworld/inventorystore.hpp>
|
||||||
|
|
||||||
#include "LuaState.hpp"
|
#include "LuaState.hpp"
|
||||||
#include "EventController.hpp"
|
|
||||||
#include "luaUtils.hpp"
|
#include "luaUtils.hpp"
|
||||||
|
#include "EventController.hpp"
|
||||||
#include "CommandController.hpp"
|
#include "CommandController.hpp"
|
||||||
#include "../Inventory.hpp"
|
|
||||||
#include "../Settings.hpp"
|
|
||||||
#include "../Players.hpp"
|
|
||||||
#include "../Networking.hpp"
|
#include "../Networking.hpp"
|
||||||
#include "../MasterClient.hpp"
|
#include "../MasterClient.hpp"
|
||||||
|
|
||||||
|
#include "../Dialogue.hpp"
|
||||||
|
#include "../Factions.hpp"
|
||||||
|
#include "../GUI.hpp"
|
||||||
|
#include "../Inventory.hpp"
|
||||||
|
#include "../Players.hpp"
|
||||||
|
#include "../Quests.hpp"
|
||||||
|
#include "../Settings.hpp"
|
||||||
|
#include "../Spells.hpp"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -2,12 +2,13 @@
|
||||||
// Created by koncord on 12.08.17.
|
// Created by koncord on 12.08.17.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "Settings.hpp"
|
|
||||||
#include <components/openmw-mp/NetworkMessages.hpp>
|
#include <components/openmw-mp/NetworkMessages.hpp>
|
||||||
#include "Player.hpp"
|
|
||||||
#include "Script/LuaState.hpp"
|
#include "Script/LuaState.hpp"
|
||||||
#include "Networking.hpp"
|
#include "Networking.hpp"
|
||||||
|
|
||||||
|
#include "Settings.hpp"
|
||||||
|
#include "Player.hpp"
|
||||||
|
|
||||||
void GameSettings::Init(LuaState &lua)
|
void GameSettings::Init(LuaState &lua)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,13 +2,14 @@
|
||||||
// Created by koncord on 25.08.17.
|
// Created by koncord on 25.08.17.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "Spells.hpp"
|
|
||||||
|
|
||||||
#include <components/openmw-mp/NetworkMessages.hpp>
|
#include <components/openmw-mp/NetworkMessages.hpp>
|
||||||
|
|
||||||
#include "Script/LuaState.hpp"
|
#include "Script/LuaState.hpp"
|
||||||
#include "Player.hpp"
|
|
||||||
#include "Networking.hpp"
|
#include "Networking.hpp"
|
||||||
|
|
||||||
|
#include "Spells.hpp"
|
||||||
|
#include "Player.hpp"
|
||||||
|
|
||||||
void Effect::Init(LuaState &lua)
|
void Effect::Init(LuaState &lua)
|
||||||
{
|
{
|
||||||
lua.getState()->new_usertype<Effect>("Effect",
|
lua.getState()->new_usertype<Effect>("Effect",
|
||||||
|
|
|
@ -4,10 +4,11 @@
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include "Timer.hpp"
|
|
||||||
|
|
||||||
#include "Script/LuaState.hpp"
|
#include "Script/LuaState.hpp"
|
||||||
|
|
||||||
|
#include "Timer.hpp"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
void Timer::Init(LuaState &lua)
|
void Timer::Init(LuaState &lua)
|
||||||
|
|
Loading…
Reference in a new issue