forked from teamnwah/openmw-tes3coop
Filled out NpcAnimation and CreatureAnimation classes
This commit is contained in:
parent
39338f4be1
commit
0902a3db89
9 changed files with 240 additions and 173 deletions
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@ -25,18 +25,17 @@ namespace MWClass
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void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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/*ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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ptr.get<ESM::Creature>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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{*/
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MWRender::Actors& actors = renderingInterface.getActors();
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actors.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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actors.insertMesh(ptr, "meshes\\" + model);
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}
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actors.insertCreature(ptr);
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}
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void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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@ -3,6 +3,7 @@
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include "../mwworld/world.hpp"
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using namespace Ogre;
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using namespace MWRender;
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using namespace NifOgre;
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@ -10,159 +11,11 @@ using namespace NifOgre;
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void Actors::setMwRoot(Ogre::SceneNode* root){
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mMwRoot = root;
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}
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Ogre::Entity* Actors::insertBoundedPart(const std::string &mesh, std::string bonename, Ogre::Entity* base){
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NIFLoader::load(mesh);
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Entity* ent = mRend.getScene()->createEntity(mesh);
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base->attachObjectToBone(bonename, ent);
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return ent;
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}
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void Actors::insertNPC(const MWWorld::Ptr& ptr){
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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assert (ref->base != NULL);
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insertBegin(ptr, true, true);
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//Part selection on last character of the file string
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// " Tri Chest
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// * Tri Tail
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// : Tri Left Foot
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// < Tri Right Foot
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// > Tri Left Hand
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// ? Tri Right Hand
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// | Normal
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//Mirroring Parts on second to last character
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//suffix == '*'
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// vector = Ogre::Vector3(-1,1,1);
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// suffix == '?'
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// vector = Ogre::Vector3(1,-1,1);
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// suffix == '<'
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// vector = Ogre::Vector3(1,1,-1);
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MWRender::NpcAnimation(ptr, mEnvironment, mRend);
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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bool female = tolower(secondtolast) == 'f';
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bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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std::string smodel = "meshes\\base_anim.nif";
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if(beast)
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smodel = "meshes\\base_animkna.nif";
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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NifOgre::NIFLoader::load(smodel);
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Entity *base = mRend.getScene()->createEntity(smodel);
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insert->attachObject(base);
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(!handl)
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handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handr = handl;
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const ESM::BodyPart* forearmr = forearml;
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const ESM::BodyPart* wristr = wristl;
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const ESM::BodyPart* armr = arml;
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if(upperleg){
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insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg", base);
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insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg", base);
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}
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if(foot){
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
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{
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feet = foot;
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}
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else
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{
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insertBoundedPart("meshes\\" + foot->model, "Right Foot", base);
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insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot", base);
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}
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}
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if(groin){
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insertBoundedPart("meshes\\" + groin->model, "Groin", base);
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}
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if(knee)
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{
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insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee", base); //e
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insertBoundedPart("meshes\\" + knee->model, "Right Knee", base); //e
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}
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if(ankle){
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insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle", base); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
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insertBoundedPart("meshes\\" + ankle->model, "Right Ankle", base);
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}
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if (armr){
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insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm", base);
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}
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if(arml){
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insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm", base);
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}
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if (forearmr)
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{
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insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm", base);
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}
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if(forearml)
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insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm", base);
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if (wristr)
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{
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insertBoundedPart("meshes\\" + wristr->model, "Right Wrist", base);
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}
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if(wristl)
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insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist", base);
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/*if(claviclel)
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insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
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if(clavicler)
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insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
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if(neck)
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{
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insertBoundedPart("meshes\\" + neck->model, "Neck", base);
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}
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if(head)
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insertBoundedPart("meshes\\" + head->model, "Head", base);
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if(hair)
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insertBoundedPart("meshes\\" + hair->model, "Head", base);
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}
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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Ogre::SceneNode* cellnode;
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@ -202,18 +55,10 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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}
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void Actors::insertFreePart(const MWWorld::Ptr& ptr, const std::string& mesh){
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MeshPtr meshp = NIFLoader::load(mesh);
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Entity *ent = mRend.getScene()->createEntity(mesh);
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NIFLoader::getSingletonPtr()->addInMesh(ent->getMesh().getPointer());
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}
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void Actors::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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void Actors::insertCreature (const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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NifOgre::NIFLoader::load(mesh);
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Entity *ent = mRend.getScene()->createEntity(mesh);
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insert->attachObject(ent);
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MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
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}
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bool Actors::deleteObject (const MWWorld::Ptr& ptr)
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@ -13,7 +13,8 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
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#include "npcanimation.hpp"
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#include "creatureanimation.hpp"
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namespace MWRender{
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class Actors{
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@ -27,11 +28,9 @@ namespace MWRender{
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public:
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Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
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~Actors(){}
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Ogre::Entity* Actors::insertBoundedPart(const std::string &mesh, std::string bonename, Ogre::Entity* base);
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void setMwRoot(Ogre::SceneNode* root);
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertFreePart(const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertCreature (const MWWorld::Ptr& ptr);
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void insertNPC(const MWWorld::Ptr& ptr);
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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@ -1,10 +1,26 @@
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#ifndef _GAME_RENDER_ANIMATION_H
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#define _GAME_RENDER_ANIMATION_H
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#include <components/nif/data.hpp>
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#include <openengine/ogre/renderer.hpp>
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
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namespace MWRender{
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class Animation{
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protected:
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OEngine::Render::OgreRenderer &mRend;
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MWWorld::Environment& mEnvironment;
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std::vector<Nif::NiKeyframeData> transformations;
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std::map<std::string,float> textmappings;
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Ogre::Entity* base;
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public:
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Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env){};
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};
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}
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#endif
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@ -0,0 +1,23 @@
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#include "creatureanimation.hpp"
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#include "../mwworld/world.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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ptr.get<ESM::Creature>();
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assert (ref->base != NULL);
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if(!ref->base->model.empty()){
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const std::string &mesh = "meshes\\" + ref->base->model;
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NifOgre::NIFLoader::load(mesh);
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base = mRend.getScene()->createEntity(mesh);
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insert->attachObject(base);
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}
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}
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}
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@ -3,10 +3,20 @@
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#include "animation.hpp"
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#include <components/nif/node.hpp>
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/environment.hpp"
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#include "components/nifogre/ogre_nif_loader.hpp"
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namespace MWRender{
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class CreatureAnimation: Animation{
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class CreatureAnimation: public Animation{
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std::vector<Nif::NiTriShapeCopy> shapes; //All the NiTriShapeData for this creature
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public:
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CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
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};
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}
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#endif
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@ -0,0 +1,165 @@
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#include "npcanimation.hpp"
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#include "../mwworld/world.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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//assert (ref->base != NULL);
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//insertBegin(ptr, true, true);
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//Part selection on last character of the file string
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// " Tri Chest
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// * Tri Tail
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// : Tri Left Foot
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// < Tri Right Foot
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// > Tri Left Hand
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// ? Tri Right Hand
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// | Normal
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//Mirroring Parts on second to last character
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//suffix == '*'
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// vector = Ogre::Vector3(-1,1,1);
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// suffix == '?'
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// vector = Ogre::Vector3(1,-1,1);
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// suffix == '<'
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// vector = Ogre::Vector3(1,1,-1);
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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bool female = tolower(secondtolast) == 'f';
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bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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std::string smodel = "meshes\\base_anim.nif";
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if(beast)
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smodel = "meshes\\base_animkna.nif";
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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NifOgre::NIFLoader::load(smodel);
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base = mRend.getScene()->createEntity(smodel);
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insert->attachObject(base);
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std::cout << "Nifloader\n";
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(!handl)
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handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handr = handl;
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const ESM::BodyPart* forearmr = forearml;
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const ESM::BodyPart* wristr = wristl;
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const ESM::BodyPart* armr = arml;
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std::cout << "upperleg";
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if(upperleg){
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insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
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insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
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}
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if(foot){
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
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{
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feet = foot;
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}
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else
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{
|
||||
insertBoundedPart("meshes\\" + foot->model, "Right Foot");
|
||||
insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
|
||||
}
|
||||
}
|
||||
if(groin){
|
||||
insertBoundedPart("meshes\\" + groin->model, "Groin");
|
||||
}
|
||||
if(knee)
|
||||
{
|
||||
insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
|
||||
insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
|
||||
|
||||
}
|
||||
if(ankle){
|
||||
|
||||
insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
|
||||
insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
|
||||
}
|
||||
if (armr){
|
||||
insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
|
||||
}
|
||||
if(arml){
|
||||
insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
|
||||
}
|
||||
|
||||
if (forearmr)
|
||||
{
|
||||
insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
|
||||
}
|
||||
if(forearml)
|
||||
insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm");
|
||||
|
||||
if (wristr)
|
||||
{
|
||||
insertBoundedPart("meshes\\" + wristr->model, "Right Wrist");
|
||||
}
|
||||
|
||||
if(wristl)
|
||||
insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*if(claviclel)
|
||||
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
|
||||
if(clavicler)
|
||||
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
|
||||
|
||||
|
||||
if(neck)
|
||||
{
|
||||
insertBoundedPart("meshes\\" + neck->model, "Neck");
|
||||
}
|
||||
if(head)
|
||||
insertBoundedPart("meshes\\" + head->model, "Head");
|
||||
if(hair)
|
||||
insertBoundedPart("meshes\\" + hair->model, "Head");
|
||||
}
|
||||
|
||||
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
|
||||
NIFLoader::load(mesh);
|
||||
Entity* ent = mRend.getScene()->createEntity(mesh);
|
||||
|
||||
base->attachObjectToBone(bonename, ent);
|
||||
return ent;
|
||||
}
|
||||
}
|
|
@ -3,10 +3,19 @@
|
|||
#include "animation.hpp"
|
||||
#include <components/nif/data.hpp>
|
||||
#include <components/nif/node.hpp>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "components/nifogre/ogre_nif_loader.hpp"
|
||||
|
||||
namespace MWRender{
|
||||
|
||||
class NpcAnimation: Animation{
|
||||
class NpcAnimation: public Animation{
|
||||
std::vector<std::vector<Nif::NiTriShapeCopy>> shapeparts; //All the NiTriShape data that we need for animating this particular npc
|
||||
public:
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
|
||||
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -474,6 +474,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
HardwareBuffer::HBU_STATIC_WRITE_ONLY, true);
|
||||
|
||||
if(flip && mFlipVertexWinding && sub->indexData->indexCount % 3 == 0){
|
||||
|
||||
sub->indexData->indexBuffer = ibuf;
|
||||
|
||||
uint16 *datamod = new uint16[numFaces];
|
||||
|
@ -1109,10 +1110,10 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
{
|
||||
handleNiTriShape(dynamic_cast<NiTriShape*>(node), flags, bounds, original, boneSequence);
|
||||
}
|
||||
else if(name.length() >= triname.length())
|
||||
else if(nodename.length() >= triname.length())
|
||||
{
|
||||
std::transform(nodename.begin(), nodename.end(), nodename.begin(), std::tolower);
|
||||
if(triname == name.substr(0, triname.length()))
|
||||
if(triname == nodename.substr(0, triname.length()))
|
||||
handleNiTriShape(dynamic_cast<NiTriShape*>(node), flags, bounds, original, boneSequence);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue