forked from teamnwah/openmw-tes3coop
Applying Gus's Windows fix
This commit is contained in:
parent
9126bb27b6
commit
0992f1e903
2 changed files with 2 additions and 1 deletions
|
@ -45,6 +45,7 @@ bool RenderingManager::getPhysicsDebugRendering() const{
|
||||||
void RenderingManager::update (float duration){
|
void RenderingManager::update (float duration){
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
void RenderingManager::skyEnable ()
|
void RenderingManager::skyEnable ()
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
#include <components/files/linuxpath.hpp>
|
#include <components/files/linuxpath.hpp>
|
||||||
namespace Files { typedef LinuxPath TargetPathType; }
|
namespace Files { typedef LinuxPath TargetPathType; }
|
||||||
|
|
||||||
#elif defined(__WIN32) || defined(__WINDOWS__)
|
#elif defined(__WIN32) || defined(__WINDOWS__) || defined (_WINDOWS)
|
||||||
#include <components/files/windowspath.hpp>
|
#include <components/files/windowspath.hpp>
|
||||||
namespace Files { typedef WindowsPath TargetPathType; }
|
namespace Files { typedef WindowsPath TargetPathType; }
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue