forked from teamnwah/openmw-tes3coop
fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424)
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2 changed files with 15 additions and 6 deletions
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@ -10,6 +10,9 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwgui/inventorywindow.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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@ -175,7 +178,7 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
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flagAsModified();
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fireEquipmentChangedEvent();
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fireEquipmentChangedEvent(actor);
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updateMagicEffects(actor);
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}
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@ -188,7 +191,7 @@ void MWWorld::InventoryStore::unequipAll(const MWWorld::Ptr& actor)
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mUpdatesEnabled = true;
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fireEquipmentChangedEvent();
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fireEquipmentChangedEvent(actor);
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updateMagicEffects(actor);
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}
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@ -318,7 +321,7 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
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if (changed)
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{
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mSlots.swap (slots_);
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fireEquipmentChangedEvent();
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fireEquipmentChangedEvent(actor);
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updateMagicEffects(actor);
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flagAsModified();
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}
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@ -549,7 +552,7 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, c
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}
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}
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fireEquipmentChangedEvent();
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fireEquipmentChangedEvent(actor);
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updateMagicEffects(actor);
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return retval;
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@ -576,12 +579,18 @@ void MWWorld::InventoryStore::setListener(InventoryStoreListener *listener, cons
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updateMagicEffects(actor);
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}
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void MWWorld::InventoryStore::fireEquipmentChangedEvent()
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void MWWorld::InventoryStore::fireEquipmentChangedEvent(const Ptr& actor)
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{
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if (!mUpdatesEnabled)
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return;
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if (mListener)
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mListener->equipmentChanged();
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// if player, update inventory window
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if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
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}
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}
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void MWWorld::InventoryStore::visitEffectSources(MWMechanics::EffectSourceVisitor &visitor)
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@ -111,7 +111,7 @@ namespace MWWorld
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void updateMagicEffects(const Ptr& actor);
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void updateRechargingItems();
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void fireEquipmentChangedEvent();
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void fireEquipmentChangedEvent(const Ptr& actor);
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virtual void storeEquipmentState (const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const;
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virtual void readEquipmentState (const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory);
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