forked from teamnwah/openmw-tes3coop
Merge branch 'playerpos' into script
This commit is contained in:
commit
0a832f2d23
23 changed files with 325 additions and 516 deletions
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@ -14,16 +14,18 @@ set(GAMEREND
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mwrender/cellimp.cpp
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mwrender/interior.cpp
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mwrender/exterior.cpp
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mwrender/playerpos.cpp
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mwrender/sky.cpp)
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mwrender/sky.cpp
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mwrender/player.cpp
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)
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set(GAMEREND_HEADER
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mwrender/cell.hpp
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mwrender/cellimp.hpp
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mwrender/mwscene.hpp
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mwrender/interior.hpp
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mwrender/exterior.hpp
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mwrender/playerpos.hpp
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mwrender/sky.hpp)
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mwrender/sky.hpp
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mwrender/player.hpp
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)
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source_group(apps\\openmw\\mwrender FILES ${GAMEREND} ${GAMEREND_HEADER})
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set(GAMEINPUT
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@ -121,6 +123,7 @@ set(GAMEWORLD
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mwworld/actiontalk.cpp
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mwworld/actiontake.cpp
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mwworld/containerutil.cpp
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mwworld/player.cpp
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)
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set(GAMEWORLD_HEADER
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mwworld/refdata.hpp
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@ -138,6 +141,7 @@ set(GAMEWORLD_HEADER
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mwworld/containerstore.hpp
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mwworld/manualref.hpp
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mwworld/containerutil.hpp
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mwworld/player.hpp
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)
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source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
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@ -29,6 +29,7 @@
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#include "mwworld/ptr.hpp"
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#include "mwworld/environment.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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#include "mwclass/classes.hpp"
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@ -77,7 +78,7 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
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MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayerPos().getPlayer().getCell();
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MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
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//If the region has changed
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if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10){
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timer.restart();
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@ -377,7 +378,7 @@ void OMW::Engine::go()
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}
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// Sets up the input system
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MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(),
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MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayer(),
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*mEnvironment.mWindowManager, mDebug, *this);
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mEnvironment.mInputManager = &input;
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@ -439,7 +440,7 @@ void OMW::Engine::activate()
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&ptr.getRefData().getLocals(), ptr);
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boost::shared_ptr<MWWorld::Action> action =
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MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayerPos().getPlayer(),
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MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayer().getPlayer(),
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mEnvironment);
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interpreterContext.activate (ptr, action);
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@ -5,8 +5,7 @@
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#include <components/esm_store/cell_store.hpp>
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#include "../mwrender/playerpos.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/actionteleport.hpp"
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@ -65,7 +64,7 @@ namespace MWClass
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if (ref->ref.teleport)
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{
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// teleport door
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if (environment.mWorld->getPlayerPos().getPlayer()==actor)
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if (environment.mWorld->getPlayer().getPlayer()==actor)
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{
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// the player is using the door
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return boost::shared_ptr<MWWorld::Action> (
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@ -41,7 +41,7 @@ namespace MWClass
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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std::cout << "NPC: " << npcName << "\n";
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//std::cout << "NPC: " << npcName << "\n";
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//get the part of the bodypart id which describes the race and the gender
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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@ -101,7 +101,7 @@ namespace MWClass
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const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
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std::cout << "RACE" << bodyRaceID << "\n";
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//std::cout << "RACE" << bodyRaceID << "\n";
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Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
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std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
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@ -118,25 +118,25 @@ namespace MWClass
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//addresses[1] = npcName + "groin";
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if(upperleg){
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -14), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -14), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
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addresses2[numbers] = npcName + "upper leg2";
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addresses[numbers++] = npcName + "upper leg";
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
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}
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if(knee)
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{
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cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -2, -18), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
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cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
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//cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
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cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -2, -18), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
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cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
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addresses2[numbers] = npcName + "knee2";
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addresses[numbers++] = npcName + "knee";
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}
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if(ankle){
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, -1, -18), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, -1, -18), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
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addresses2[numbers] = npcName + "ankle2";
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addresses[numbers++] = npcName + "ankle";
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@ -5,8 +5,6 @@
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namespace MWClass
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{
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static bool isChest;
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//static ;bool isChest = false;
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class Npc : public MWWorld::Class
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{
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public:
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@ -13,6 +13,7 @@
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwinput/inputmanager.hpp"
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@ -225,7 +226,7 @@ namespace MWDialogue
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// check cell
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if (!info.cell.empty())
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if (mEnvironment.mWorld->getPlayerPos().getPlayer().getCell()->cell->name != info.cell)
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if (mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell->name != info.cell)
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return false;
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// TODO check DATAstruct
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@ -4,6 +4,7 @@
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwgui/window_manager.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#include <boost/lexical_cast.hpp>
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@ -8,6 +8,8 @@
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include <cmath>
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using namespace MWGui;
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using namespace Widgets;
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@ -15,10 +15,13 @@
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#include <mangle/input/filters/eventlist.hpp>
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#include <libs/platform/strings.h>
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#include "../mwrender/playerpos.hpp"
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#include "../engine.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwrender/player.hpp"
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#include <boost/bind.hpp>
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#include <boost/filesystem.hpp>
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#include <OgreRoot.h>
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@ -58,7 +61,7 @@ namespace MWInput
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OEngine::Input::Poller poller;
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OEngine::Render::MouseLookEventPtr mouse;
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OEngine::GUI::EventInjectorPtr guiEvents;
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MWRender::PlayerPos &player;
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MWWorld::Player &player;
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MWGui::WindowManager &windows;
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OMW::Engine& mEngine;
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@ -124,7 +127,7 @@ namespace MWInput
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public:
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InputImpl(OEngine::Render::OgreRenderer &_ogre,
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MWRender::PlayerPos &_player,
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MWWorld::Player &_player,
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MWGui::WindowManager &_windows,
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bool debug,
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OMW::Engine& engine)
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@ -164,7 +167,7 @@ namespace MWInput
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ogre.getRoot()->addFrameListener(this);
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// Set up the mouse handler and tell it about the player camera
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mouse = MouseLookEventPtr(new MouseLookEvent(player.getCamera()));
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mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera()));
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// This event handler pumps events into MyGUI
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guiEvents = EventInjectorPtr(new EventInjector(windows.getGui()));
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@ -277,7 +280,7 @@ namespace MWInput
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{
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// Start mouse-looking again. TODO: This should also allow
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// for other ways to disable mouselook, like paralyzation.
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mouse->setCamera(player.getCamera());
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mouse->setCamera(player.getRenderer()->getCamera());
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// Disable GUI events
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guiEvents->enabled = false;
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@ -286,7 +289,7 @@ namespace MWInput
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};
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MWInputManager::MWInputManager(OEngine::Render::OgreRenderer &ogre,
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MWRender::PlayerPos &player,
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MWWorld::Player &player,
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MWGui::WindowManager &windows,
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bool debug,
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OMW::Engine& engine)
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@ -300,7 +303,7 @@ namespace MWInput
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}
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void MWInputManager::setGuiMode(MWGui::GuiMode mode)
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{
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{
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impl->setGuiMode(mode);
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}
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}
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|
|
|
@ -11,9 +11,9 @@ namespace OEngine
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}
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}
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namespace MWRender
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namespace MWWorld
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{
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class PlayerPos;
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class Player;
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}
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namespace MWGui
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|
@ -42,7 +42,7 @@ namespace MWInput
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public:
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MWInputManager(OEngine::Render::OgreRenderer &_ogre,
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MWRender::PlayerPos &_player,
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MWWorld::Player&_player,
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MWGui::WindowManager &_windows,
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bool debug,
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OMW::Engine& engine);
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|
|
|
@ -8,12 +8,13 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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namespace MWMechanics
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{
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void MechanicsManager::buildPlayer()
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{
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MWWorld::Ptr ptr = mEnvironment.mWorld->getPlayerPos().getPlayer();
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MWWorld::Ptr ptr = mEnvironment.mWorld->getPlayer().getPlayer();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
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|
@ -33,9 +34,9 @@ namespace MWMechanics
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{
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const ESM::Race *race =
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mEnvironment.mWorld->getStore().races.find (
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mEnvironment.mWorld->getPlayerPos().getRace());
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mEnvironment.mWorld->getPlayer().getRace());
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bool male = mEnvironment.mWorld->getPlayerPos().isMale();
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bool male = mEnvironment.mWorld->getPlayer().isMale();
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for (int i=0; i<8; ++i)
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{
|
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|
@ -75,11 +76,11 @@ namespace MWMechanics
|
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}
|
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// birthsign
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if (!mEnvironment.mWorld->getPlayerPos().getBirthsign().empty())
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if (!mEnvironment.mWorld->getPlayer().getBirthsign().empty())
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{
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const ESM::BirthSign *sign =
|
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mEnvironment.mWorld->getStore().birthSigns.find (
|
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mEnvironment.mWorld->getPlayerPos().getBirthsign());
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mEnvironment.mWorld->getPlayer().getBirthsign());
|
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|
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for (std::vector<std::string>::const_iterator iter (sign->powers.list.begin());
|
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iter!=sign->powers.list.end(); ++iter)
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|
@ -91,7 +92,7 @@ namespace MWMechanics
|
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// class
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if (mClassSelected)
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{
|
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const ESM::Class& class_ = mEnvironment.mWorld->getPlayerPos().getClass();
|
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const ESM::Class& class_ = mEnvironment.mWorld->getPlayer().getClass();
|
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for (int i=0; i<2; ++i)
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{
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|
@ -330,12 +331,12 @@ namespace MWMechanics
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if (mUpdatePlayer)
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{
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// basic player profile; should not change anymore after the creation phase is finished.
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mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayerPos().getName());
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mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayer().getName());
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mEnvironment.mWindowManager->setValue ("race",
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mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayerPos().
|
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mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayer().
|
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getRace())->name);
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mEnvironment.mWindowManager->setValue ("class",
|
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mEnvironment.mWorld->getPlayerPos().getClass().name);
|
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mEnvironment.mWorld->getPlayer().getClass().name);
|
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mUpdatePlayer = false;
|
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|
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MWGui::WindowManager::SkillList majorSkills (5);
|
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|
@ -343,8 +344,8 @@ namespace MWMechanics
|
|||
|
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for (int i=0; i<5; ++i)
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{
|
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minorSkills[i] = mEnvironment.mWorld->getPlayerPos().getClass().data.skills[i][0];
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majorSkills[i] = mEnvironment.mWorld->getPlayerPos().getClass().data.skills[i][1];
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minorSkills[i] = mEnvironment.mWorld->getPlayer().getClass().data.skills[i][0];
|
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majorSkills[i] = mEnvironment.mWorld->getPlayer().getClass().data.skills[i][1];
|
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}
|
||||
|
||||
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
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|
@ -353,14 +354,14 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::setPlayerName (const std::string& name)
|
||||
{
|
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mEnvironment.mWorld->getPlayerPos().setName (name);
|
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mEnvironment.mWorld->getPlayer().setName (name);
|
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mUpdatePlayer = true;
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerRace (const std::string& race, bool male)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setGender (male);
|
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mEnvironment.mWorld->getPlayerPos().setRace (race);
|
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mEnvironment.mWorld->getPlayer().setGender (male);
|
||||
mEnvironment.mWorld->getPlayer().setRace (race);
|
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mRaceSelected = true;
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
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||||
|
@ -368,14 +369,14 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::setPlayerBirthsign (const std::string& id)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setBirthsign (id);
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||||
mEnvironment.mWorld->getPlayer().setBirthsign (id);
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerClass (const std::string& id)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
|
||||
mEnvironment.mWorld->getPlayer().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
|
||||
mClassSelected = true;
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buildPlayer();
|
||||
mUpdatePlayer = true;
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||||
|
@ -383,7 +384,7 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::setPlayerClass (const ESM::Class& class_)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setClass (class_);
|
||||
mEnvironment.mWorld->getPlayer().setClass (class_);
|
||||
mClassSelected = true;
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
|
||||
|
|
|
@ -115,8 +115,15 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
|
|||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
|
||||
|
||||
if(translateFirst){
|
||||
npcPart->translate(vec);
|
||||
npcPart->rotate(axis, angle);
|
||||
}
|
||||
else{
|
||||
|
||||
npcPart->rotate(axis, angle);
|
||||
npcPart->translate(vec);
|
||||
}
|
||||
npcPart->attachObject(ent);
|
||||
|
||||
Ogre::MeshManager *m = MeshManager::getSingletonPtr();
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
|
@ -38,6 +40,13 @@ MWScene::MWScene(OEngine::Render::OgreRenderer &_rend)
|
|||
|
||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
|
||||
|
||||
mPlayer = new MWRender::Player (getCamera());
|
||||
}
|
||||
|
||||
MWScene::~MWScene()
|
||||
{
|
||||
delete mPlayer;
|
||||
}
|
||||
|
||||
std::pair<std::string, float> MWScene::getFacedHandle (MWWorld::World& world)
|
||||
|
|
|
@ -20,36 +20,41 @@ namespace MWWorld
|
|||
|
||||
namespace MWRender
|
||||
{
|
||||
/** Class responsible for Morrowind-specific interfaces to OGRE.
|
||||
class Player;
|
||||
|
||||
This might be refactored partially into a non-mw specific
|
||||
counterpart in ogre/ at some point.
|
||||
*/
|
||||
class MWScene
|
||||
{
|
||||
OEngine::Render::OgreRenderer &rend;
|
||||
/// \brief 3D-scene (rendering and physics)
|
||||
|
||||
// Root node for all objects added to the scene. This is rotated so
|
||||
// that the OGRE coordinate system matches that used internally in
|
||||
// Morrowind.
|
||||
Ogre::SceneNode *mwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
class MWScene
|
||||
{
|
||||
OEngine::Render::OgreRenderer &rend;
|
||||
|
||||
public:
|
||||
MWScene(OEngine::Render::OgreRenderer &_rend);
|
||||
/// Root node for all objects added to the scene. This is rotated so
|
||||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
|
||||
Ogre::Camera *getCamera() { return rend.getCamera(); }
|
||||
Ogre::SceneNode *getRoot() { return mwRoot; }
|
||||
Ogre::SceneManager *getMgr() { return rend.getScene(); }
|
||||
Ogre::Viewport *getViewport() { return rend.getViewport(); }
|
||||
Ogre::RaySceneQuery *getRaySceneQuery() { return mRaySceneQuery; }
|
||||
MWRender::Player *mPlayer;
|
||||
|
||||
//gets the handle of the object the player is looking at
|
||||
//pair<name, distance>
|
||||
//name is empty and distance = -1 if there is no object which
|
||||
//can be faced
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
};
|
||||
public:
|
||||
|
||||
MWScene (OEngine::Render::OgreRenderer &_rend);
|
||||
|
||||
~MWScene();
|
||||
|
||||
Ogre::Camera *getCamera() { return rend.getCamera(); }
|
||||
Ogre::SceneNode *getRoot() { return mwRoot; }
|
||||
Ogre::SceneManager *getMgr() { return rend.getScene(); }
|
||||
Ogre::Viewport *getViewport() { return rend.getViewport(); }
|
||||
Ogre::RaySceneQuery *getRaySceneQuery() { return mRaySceneQuery; }
|
||||
MWRender::Player *getPlayer() { return mPlayer; }
|
||||
|
||||
/// Gets the handle of the object the player is looking at
|
||||
/// pair<name, distance>
|
||||
/// name is empty and distance = -1 if there is no object which
|
||||
/// can be faced
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
8
apps/openmw/mwrender/player.cpp
Normal file
8
apps/openmw/mwrender/player.cpp
Normal file
|
@ -0,0 +1,8 @@
|
|||
|
||||
#include "player.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
Player::Player (Ogre::Camera *camera) : mCamera (camera)
|
||||
{}
|
||||
}
|
24
apps/openmw/mwrender/player.hpp
Normal file
24
apps/openmw/mwrender/player.hpp
Normal file
|
@ -0,0 +1,24 @@
|
|||
#ifndef GAME_MWRENDER_PLAYER_H
|
||||
#define GAME_MWRENDER_PLAYER_H
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Camera;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
/// \brief Player character rendering and camera control
|
||||
class Player
|
||||
{
|
||||
Ogre::Camera *mCamera;
|
||||
|
||||
public:
|
||||
|
||||
Player (Ogre::Camera *camera);
|
||||
|
||||
Ogre::Camera *getCamera() { return mCamera; }
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,41 +0,0 @@
|
|||
|
||||
#include "playerpos.hpp"
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
PlayerPos::PlayerPos (Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world) :
|
||||
mCellStore (0), camera(cam), mWorld (world), mClass (0)
|
||||
{
|
||||
mPlayer.base = player;
|
||||
mName = player->name;
|
||||
mMale = !(player->flags & ESM::NPC::Female);
|
||||
mRace = player->race;
|
||||
mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
|
||||
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
|
||||
}
|
||||
|
||||
PlayerPos::~PlayerPos()
|
||||
{
|
||||
delete mClass;
|
||||
}
|
||||
|
||||
void PlayerPos::setPos(float x, float y, float z, bool updateCamera)
|
||||
{
|
||||
mWorld.moveObject (getPlayer(), x, y, z);
|
||||
|
||||
if (updateCamera)
|
||||
camera->setPosition (Ogre::Vector3 (
|
||||
mPlayer.ref.pos.pos[0],
|
||||
mPlayer.ref.pos.pos[2],
|
||||
-mPlayer.ref.pos.pos[1]));
|
||||
}
|
||||
|
||||
void PlayerPos::setClass (const ESM::Class& class_)
|
||||
{
|
||||
ESM::Class *new_class = new ESM::Class (class_);
|
||||
delete mClass;
|
||||
mClass = new_class;
|
||||
}
|
||||
}
|
|
@ -1,128 +0,0 @@
|
|||
#ifndef _MWRENDER_PLAYERPOS_H
|
||||
#define _MWRENDER_PLAYERPOS_H
|
||||
|
||||
#include "OgreCamera.h"
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
// This class keeps track of the player position. It takes care of
|
||||
// camera movement, sound listener updates, and collision handling
|
||||
// (to be done).
|
||||
class PlayerPos
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
|
||||
MWWorld::Ptr::CellStore *mCellStore;
|
||||
Ogre::Camera *camera;
|
||||
MWWorld::World& mWorld;
|
||||
std::string mName;
|
||||
bool mMale;
|
||||
std::string mRace;
|
||||
std::string mBirthsign;
|
||||
ESM::Class *mClass;
|
||||
|
||||
public:
|
||||
|
||||
PlayerPos(Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world);
|
||||
|
||||
~PlayerPos();
|
||||
|
||||
// Set the player position. Uses Morrowind coordinates.
|
||||
void setPos(float _x, float _y, float _z, bool updateCamera = false);
|
||||
|
||||
void setCell (MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
mCellStore = cellStore;
|
||||
}
|
||||
|
||||
Ogre::Camera *getCamera() { return camera; }
|
||||
|
||||
// Move the player relative to her own position and
|
||||
// orientation. After the call, the new position is returned.
|
||||
void moveRel(float &relX, float &relY, float &relZ)
|
||||
{
|
||||
using namespace Ogre;
|
||||
|
||||
// Move camera relative to its own direction
|
||||
camera->moveRelative(Vector3(relX,0,relZ));
|
||||
|
||||
// Up/down movement is always done relative the world axis.
|
||||
camera->move(Vector3(0,relY,0));
|
||||
|
||||
// Get new camera position, converting back to MW coords.
|
||||
Vector3 pos = camera->getPosition();
|
||||
relX = pos[0];
|
||||
relY = -pos[2];
|
||||
relZ = pos[1];
|
||||
|
||||
// TODO: Collision detection must be used to find the REAL new
|
||||
// position.
|
||||
|
||||
// Set the position
|
||||
setPos(relX, relY, relZ);
|
||||
}
|
||||
|
||||
MWWorld::Ptr getPlayer()
|
||||
{
|
||||
MWWorld::Ptr ptr (&mPlayer, mCellStore);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void setName (const std::string& name)
|
||||
{
|
||||
mName = name;
|
||||
}
|
||||
|
||||
void setGender (bool male)
|
||||
{
|
||||
mMale = male;
|
||||
}
|
||||
|
||||
void setRace (const std::string& race)
|
||||
{
|
||||
mRace = race;
|
||||
}
|
||||
|
||||
void setBirthsign (const std::string& birthsign)
|
||||
{
|
||||
mBirthsign = birthsign;
|
||||
}
|
||||
|
||||
void setClass (const ESM::Class& class_);
|
||||
|
||||
std::string getName() const
|
||||
{
|
||||
return mName;
|
||||
}
|
||||
|
||||
bool isMale() const
|
||||
{
|
||||
return mMale;
|
||||
}
|
||||
|
||||
std::string getRace() const
|
||||
{
|
||||
return mRace;
|
||||
}
|
||||
|
||||
std::string getBirthsign() const
|
||||
{
|
||||
return mBirthsign;
|
||||
}
|
||||
|
||||
const ESM::Class& getClass() const
|
||||
{
|
||||
return *mClass;
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
64
apps/openmw/mwworld/player.cpp
Normal file
64
apps/openmw/mwworld/player.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
|
||||
#include "player.hpp"
|
||||
|
||||
#include "../mwrender/player.hpp"
|
||||
|
||||
#include "world.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
|
||||
mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0)
|
||||
{
|
||||
mPlayer.base = player;
|
||||
mName = player->name;
|
||||
mMale = !(player->flags & ESM::NPC::Female);
|
||||
mRace = player->race;
|
||||
mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
|
||||
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
{
|
||||
delete mClass;
|
||||
}
|
||||
|
||||
void Player::setPos(float x, float y, float z, bool updateCamera)
|
||||
{
|
||||
mWorld.moveObject (getPlayer(), x, y, z);
|
||||
|
||||
if (updateCamera)
|
||||
mRenderer->getCamera()->setPosition (Ogre::Vector3 (
|
||||
mPlayer.ref.pos.pos[0],
|
||||
mPlayer.ref.pos.pos[2],
|
||||
-mPlayer.ref.pos.pos[1]));
|
||||
}
|
||||
|
||||
void Player::moveRel (float &relX, float &relY, float &relZ)
|
||||
{
|
||||
// Move camera relative to its own direction
|
||||
mRenderer->getCamera()->moveRelative (Ogre::Vector3(relX,0,relZ));
|
||||
|
||||
// Up/down movement is always done relative the world axis.
|
||||
mRenderer->getCamera()->move (Ogre::Vector3(0,relY,0));
|
||||
|
||||
// Get new camera position, converting back to MW coords.
|
||||
Ogre::Vector3 pos = mRenderer->getCamera()->getPosition();
|
||||
relX = pos[0];
|
||||
relY = -pos[2];
|
||||
relZ = pos[1];
|
||||
|
||||
// TODO: Collision detection must be used to find the REAL new
|
||||
// position.
|
||||
|
||||
// Set the position
|
||||
setPos(relX, relY, relZ);
|
||||
}
|
||||
|
||||
void Player::setClass (const ESM::Class& class_)
|
||||
{
|
||||
ESM::Class *new_class = new ESM::Class (class_);
|
||||
delete mClass;
|
||||
mClass = new_class;
|
||||
}
|
||||
}
|
107
apps/openmw/mwworld/player.hpp
Normal file
107
apps/openmw/mwworld/player.hpp
Normal file
|
@ -0,0 +1,107 @@
|
|||
#ifndef GAME_MWWORLD_PLAYER_H
|
||||
#define GAME_MWWORLD_PLAYER_H
|
||||
|
||||
#include "OgreCamera.h"
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class Player;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
|
||||
/// \brief NPC object representing the player and additional player data
|
||||
class Player
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
|
||||
MWWorld::Ptr::CellStore *mCellStore;
|
||||
MWRender::Player *mRenderer;
|
||||
MWWorld::World& mWorld;
|
||||
std::string mName;
|
||||
bool mMale;
|
||||
std::string mRace;
|
||||
std::string mBirthsign;
|
||||
ESM::Class *mClass;
|
||||
|
||||
public:
|
||||
|
||||
Player(MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world);
|
||||
|
||||
~Player();
|
||||
|
||||
/// Set the player position. Uses Morrowind coordinates.
|
||||
void setPos(float _x, float _y, float _z, bool updateCamera = false);
|
||||
|
||||
void setCell (MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
mCellStore = cellStore;
|
||||
}
|
||||
|
||||
/// Move the player relative to her own position and
|
||||
/// orientation. After the call, the new position is returned.
|
||||
void moveRel (float &relX, float &relY, float &relZ);
|
||||
|
||||
MWWorld::Ptr getPlayer()
|
||||
{
|
||||
MWWorld::Ptr ptr (&mPlayer, mCellStore);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MWRender::Player *getRenderer() { return mRenderer; }
|
||||
|
||||
void setName (const std::string& name)
|
||||
{
|
||||
mName = name;
|
||||
}
|
||||
|
||||
void setGender (bool male)
|
||||
{
|
||||
mMale = male;
|
||||
}
|
||||
|
||||
void setRace (const std::string& race)
|
||||
{
|
||||
mRace = race;
|
||||
}
|
||||
|
||||
void setBirthsign (const std::string& birthsign)
|
||||
{
|
||||
mBirthsign = birthsign;
|
||||
}
|
||||
|
||||
void setClass (const ESM::Class& class_);
|
||||
|
||||
std::string getName() const
|
||||
{
|
||||
return mName;
|
||||
}
|
||||
|
||||
bool isMale() const
|
||||
{
|
||||
return mMale;
|
||||
}
|
||||
|
||||
std::string getRace() const
|
||||
{
|
||||
return mRace;
|
||||
}
|
||||
|
||||
std::string getBirthsign() const
|
||||
{
|
||||
return mBirthsign;
|
||||
}
|
||||
|
||||
const ESM::Class& getClass() const
|
||||
{
|
||||
return *mClass;
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -17,7 +17,7 @@
|
|||
#include "ptr.hpp"
|
||||
#include "environment.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "globals.hpp"
|
||||
|
@ -296,12 +296,12 @@ namespace MWWorld
|
|||
|
||||
void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position)
|
||||
{
|
||||
mPlayerPos->setPos (position.pos[0], position.pos[1], position.pos[2], true);
|
||||
mPlayerPos->setCell (cell);
|
||||
mPlayer->setPos (position.pos[0], position.pos[1], position.pos[2], true);
|
||||
mPlayer->setCell (cell);
|
||||
// TODO orientation
|
||||
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayer->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayer->getPlayer());
|
||||
}
|
||||
|
||||
|
||||
|
@ -317,7 +317,7 @@ namespace MWWorld
|
|||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, bool newGame, Environment& environment)
|
||||
: mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
: mSkyManager (0), mScene (renderer), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
mSky (false), mCellChanged (false), mEnvironment (environment)
|
||||
{
|
||||
boost::filesystem::path masterPath (dataDir);
|
||||
|
@ -329,7 +329,7 @@ namespace MWWorld
|
|||
mEsm.open (masterPath.file_string());
|
||||
mStore.load (mEsm);
|
||||
|
||||
mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"), *this);
|
||||
mPlayer = new MWWorld::Player (mScene.getPlayer(), mStore.npcs.find ("player"), *this);
|
||||
|
||||
// global variables
|
||||
mGlobalVariables = new Globals (mStore);
|
||||
|
@ -354,14 +354,14 @@ namespace MWWorld
|
|||
iter!=mBufferedCells.end(); ++iter)
|
||||
delete iter->second;
|
||||
|
||||
delete mPlayerPos;
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mGlobalVariables;
|
||||
}
|
||||
|
||||
MWRender::PlayerPos& World::getPlayerPos()
|
||||
MWWorld::Player& World::getPlayer()
|
||||
{
|
||||
return *mPlayerPos;
|
||||
return *mPlayer;
|
||||
}
|
||||
|
||||
ESMS::ESMStore& World::getStore()
|
||||
|
@ -394,7 +394,7 @@ namespace MWWorld
|
|||
// the player is always in an active cell.
|
||||
if (name=="player")
|
||||
{
|
||||
return mPlayerPos->getPlayer();
|
||||
return mPlayer->getPlayer();
|
||||
}
|
||||
|
||||
// active cells
|
||||
|
@ -763,7 +763,7 @@ namespace MWWorld
|
|||
ptr.getCellRef().pos.pos[1] = y;
|
||||
ptr.getCellRef().pos.pos[2] = z;
|
||||
|
||||
if (ptr==mPlayerPos->getPlayer())
|
||||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
if (mCurrentCell)
|
||||
{
|
||||
|
@ -777,7 +777,7 @@ namespace MWWorld
|
|||
|
||||
if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
|
||||
{
|
||||
changeCell (cellX, cellY, mPlayerPos->getPlayer().getCellRef().pos);
|
||||
changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -800,7 +800,7 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
|
||||
{
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwrender/playerpos.hpp"
|
||||
#include "../mwrender/mwscene.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
|
@ -34,12 +33,13 @@ namespace MWRender
|
|||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
class Player;
|
||||
|
||||
/// \brief The game world and its visual representation
|
||||
|
||||
class World
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
typedef std::list<std::pair<std::string, Ptr> > ScriptList;
|
||||
|
||||
|
@ -49,7 +49,7 @@ namespace MWWorld
|
|||
|
||||
MWRender::SkyManager* mSkyManager;
|
||||
MWRender::MWScene mScene;
|
||||
MWRender::PlayerPos *mPlayerPos;
|
||||
MWWorld::Player *mPlayer;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
CellRenderCollection mActiveCells;
|
||||
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
|
||||
|
@ -94,7 +94,7 @@ namespace MWWorld
|
|||
|
||||
~World();
|
||||
|
||||
MWRender::PlayerPos& getPlayerPos();
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
ESMS::ESMStore& getStore();
|
||||
|
||||
|
|
|
@ -1,256 +0,0 @@
|
|||
/* //This is old
|
||||
if (pieces > 1){ //pieces > 1
|
||||
MeshPtr justChest = MeshManager::getSingleton().createManual("justchest", group, NIFLoader::getSingletonPtr());
|
||||
Ogre::AxisAlignedBox bounds = resize->getBounds();
|
||||
Ogre::Vector3 width2 = bounds.getCorner(bounds.NEAR_RIGHT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
||||
Ogre::Vector3 depth2 = (bounds.getCorner(bounds.FAR_LEFT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM));
|
||||
Ogre::Vector3 height2 = bounds.getCorner(bounds.NEAR_LEFT_TOP) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
||||
cout << "Width:" << width2; cout << "Height:" << height2; cout << "Depth:" << depth2;
|
||||
/*int width = bounds.getMaximum().x - bounds.getMinimum().x;
|
||||
int height = bounds.getMaximum().y - bounds.getMinimum().y;
|
||||
int depth = bounds.getMaximum().z - bounds.getMinimum().z;
|
||||
int xinc = width / pieces;
|
||||
int yinc = height / pieces;
|
||||
int zinc = depth / pieces;
|
||||
int xmincorner = bounds.getMinimum().x + xinc*pieceIndex;
|
||||
int ymincorner = bounds.getMinimum().y + yinc*pieceIndex;
|
||||
int zmincorner = bounds.getMinimum().z + xinc*pieceIndex;*/
|
||||
//Ogre::Vector3 bottom_left = bounds.getCorner(bounds.NEAR_LEFT_BOTTOM) + (width2 / pieces) * pieceIndex; //width2
|
||||
//Ogre::Vector3 top_right = bottom_left + (width2 / pieces) + height2 + depth2;
|
||||
//Ogre::AxisAlignedBox set = AxisAlignedBox ( Ogre::Vector3(xmincorner, bounds.getMinimum().y, bounds.getMinimum().z), Ogre::Vector3(xmincorner + xinc, bounds.getMaximum().y, bounds.getMaximum().z));
|
||||
//Ogre::AxisAlignedBox set = bounds;//AxisAlignedBox(bottom_left, top_right);
|
||||
//bounds.setMinimumX(xmincorner);
|
||||
//bounds.setMaximumX(xmincorner + xinc);
|
||||
//bounds.setMinimumY(ymincorner);
|
||||
//bounds.setMaximumY(ymincorner + yinc);
|
||||
//bounds.setMinimumZ(zmincorner);
|
||||
//bounds.setMaximumZ(zmincorner + zinc);
|
||||
//bounds.setMinimumY(bounds.getMinimum().y);
|
||||
//bounds.setMaximumY( bounds.getMaximum().y;
|
||||
//resize->_setBounds(set, true);
|
||||
//resize->reload();
|
||||
|
||||
//Ogre::Mesh::SubMeshIterator subMeshIterator = resize->getSubMeshIterator();
|
||||
/*Ogre::Vector3* point;
|
||||
Ogre::SubMesh* subMesh;
|
||||
|
||||
|
||||
|
||||
size_t vertex_count = 0;
|
||||
Vector3* vertices;
|
||||
size_t index_count = 0;
|
||||
unsigned* indices;
|
||||
Vector3 position = Vector3::ZERO;
|
||||
Quaternion orient = Quaternion::IDENTITY;
|
||||
Vector3 scale = Vector3::UNIT_SCALE;
|
||||
|
||||
|
||||
// int vertex_count = 0;
|
||||
//int index_count = 0;
|
||||
|
||||
bool added_shared = false;
|
||||
size_t current_offset = vertex_count;
|
||||
size_t shared_offset = vertex_count;
|
||||
size_t next_offset = vertex_count;
|
||||
size_t index_offset = index_count;
|
||||
size_t prev_vert = vertex_count;
|
||||
size_t prev_ind = index_count;
|
||||
// Calculate how many vertices and indices we're going to need
|
||||
/*
|
||||
std::cout <<"FIRST CYCLE\n";
|
||||
for(int i = 0;i < resize->getNumSubMeshes();i++)
|
||||
{
|
||||
std::cout<< "WEHAVEMESHES\n";
|
||||
SubMesh* submesh = resize->getSubMesh(i);
|
||||
|
||||
// We only need to add the shared vertices once
|
||||
if(submesh->useSharedVertices)
|
||||
{
|
||||
if(!added_shared)
|
||||
{
|
||||
VertexData* vertex_data = resize->sharedVertexData;
|
||||
vertex_count += vertex_data->vertexCount;
|
||||
added_shared = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
VertexData* vertex_data = submesh->vertexData;
|
||||
vertex_count += vertex_data->vertexCount;
|
||||
}
|
||||
|
||||
// Add the indices
|
||||
Ogre::IndexData* index_data = submesh->indexData;
|
||||
index_count += index_data->indexCount;
|
||||
}
|
||||
|
||||
*/
|
||||
// Vector3* vertices;
|
||||
// Allocate space for the vertices and indices
|
||||
/*vertices = new Vector3[vertex_count];
|
||||
indices = new unsigned[index_count];
|
||||
|
||||
int meshcounter = 0;
|
||||
added_shared = false;
|
||||
std::cout <<"SECOND CYCLE: " << resize->getNumSubMeshes() << "\n";
|
||||
// Run through the submeshes again, adding the data into the arrays
|
||||
int i;
|
||||
for(i = 0;i < resize->getNumSubMeshes();i++)
|
||||
{
|
||||
|
||||
SubMesh* submesh = resize->getSubMesh(i);
|
||||
|
||||
Ogre::VertexData* vertex_data = submesh->useSharedVertices ? resize->sharedVertexData : submesh->vertexData;
|
||||
/*
|
||||
if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared))
|
||||
{
|
||||
if(submesh->useSharedVertices)
|
||||
{
|
||||
added_shared = true;
|
||||
shared_offset = current_offset;
|
||||
}
|
||||
|
||||
const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());
|
||||
unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
|
||||
Ogre::Real* pReal;
|
||||
|
||||
bool onepointexists = true;
|
||||
Vector3 lastpoint;
|
||||
for(size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize())
|
||||
{
|
||||
posElem->baseVertexPointerToElement(vertex, &pReal);
|
||||
|
||||
Vector3 pt;
|
||||
pt.x = (*(pReal++));
|
||||
pt.y = (*(pReal++));
|
||||
pt.z = (*(pReal++));
|
||||
//cout << "X:" << pt.x << "Y:" <<pt.y << "Z:" <<pt.z << "\n";
|
||||
//cout << "Boxmin:" << set.getMinimum() <<" Boxmax:" <<set.getMaximum() <<"\n";
|
||||
//if(set.intersects(pt))
|
||||
//onepointexists = true;
|
||||
if(!set.intersects(pt))
|
||||
{
|
||||
pt = lastpoint;
|
||||
//*pReal = pt.x;
|
||||
//*(pReal+1) = pt.y;
|
||||
//*(pReal+2) = pt.z;
|
||||
//vertex
|
||||
|
||||
}
|
||||
else
|
||||
lastpoint = pt;
|
||||
|
||||
|
||||
pt = (orient * (pt * scale)) + position;
|
||||
if(!set.intersects(pt))
|
||||
onepointexists = false;
|
||||
|
||||
vertices[current_offset + j].x = pt.x;
|
||||
vertices[current_offset + j].y = pt.y;
|
||||
vertices[current_offset + j].z = pt.z;
|
||||
|
||||
}
|
||||
/*if(true)
|
||||
{
|
||||
std::cout<< "Wearegoingtodelete"<< submesh->getMaterialName() << "\n";
|
||||
|
||||
if(meshcounter <= 2)
|
||||
resize->destroySubMesh(i);
|
||||
else if(meshcounter > 3 && meshcounter < 7)
|
||||
resize->destroySubMesh(i);
|
||||
//submesh->setMaterialName("BaseWhiteNoLighting"); //red
|
||||
//submesh->updateMaterialUsingTextureAliases();
|
||||
//resize->
|
||||
meshcounter++;
|
||||
//delete submesh;
|
||||
//reakb;
|
||||
}*/
|
||||
/*
|
||||
vbuf->unlock();
|
||||
next_offset += vertex_data->vertexCount;
|
||||
}
|
||||
|
||||
Ogre::IndexData* index_data = submesh->indexData;
|
||||
|
||||
size_t numTris = index_data->indexCount / 3;
|
||||
unsigned short* pShort;
|
||||
unsigned int* pInt;
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;
|
||||
bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);
|
||||
if (use32bitindexes) pInt = static_cast<unsigned int*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
||||
else pShort = static_cast<unsigned short*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
||||
|
||||
for(size_t k = 0; k < numTris; ++k)
|
||||
{
|
||||
size_t offset = (submesh->useSharedVertices)?shared_offset:current_offset;
|
||||
|
||||
unsigned int vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 0] = vindex + offset;
|
||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 1] = vindex + offset;
|
||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 2] = vindex + offset;
|
||||
|
||||
index_offset += 3;
|
||||
}
|
||||
ibuf->unlock();
|
||||
current_offset = next_offset;*/
|
||||
//if (i == 3) //i!=3 i!=5
|
||||
//{
|
||||
//cout << "RETURNINGJUST\n";
|
||||
//SubMesh* test =
|
||||
//test = resize->getSubMesh(i);
|
||||
// cout << "s:" << shape << "\n";
|
||||
//NiTriShapeData *data = shape->data.getPtr();
|
||||
// SubMesh *sub = justChest->createSubMesh(name + "2");
|
||||
//sub = resize->getSubMesh(i);
|
||||
|
||||
// int nextBuf = 0;
|
||||
|
||||
// This function is just one long stream of Ogre-barf, but it works
|
||||
// great.
|
||||
|
||||
// Add vertices
|
||||
//int numVerts = data->vertices.length / 3;
|
||||
//sub->vertexData = new VertexData();
|
||||
//sub->vertexData->vertexCount = numVerts;
|
||||
|
||||
//justChest->load();
|
||||
//return resize;
|
||||
//}
|
||||
// 0 hand thumb
|
||||
// 1 hand thumb no chest on dunmer
|
||||
//}
|
||||
//resize->destroySubMesh(1);
|
||||
/* while (subMeshIterator.hasMoreElements())
|
||||
{
|
||||
resize->getNum
|
||||
//resize->d
|
||||
std::cout << "CHEST";
|
||||
subMesh = subMeshIterator.getNext();*/
|
||||
//std::vector<Vector3>::type test =
|
||||
//std::vector<Ogre::Vector3>::iterator fileIter = subMesh->extremityPoints.begin();
|
||||
|
||||
//std::vector<Ogre::Vector3>::type test = subMesh->extremityPoints;
|
||||
//void* pData = subMesh->vertexData->vertexBufferBinding->getBuffer(1)->lock(0, 1000, HardwareBuffer::HBL_DISCARD);
|
||||
|
||||
|
||||
// if(set.contains( subMesh->vertexData->vertexStart))
|
||||
//delete subMesh;
|
||||
//subMeshIterator.getNext();
|
||||
//delete[] subMesh;
|
||||
//subMesh->extremityPoints.clear();
|
||||
//subMesh->mLodFaceList.clear();
|
||||
//resize->destroySubMesh(subMesh->indexData->indexStart);
|
||||
//resize->destroySubMesh(subMesh->indexData->);
|
||||
//subMesh->
|
||||
//std::cout << "THIS" << subMesh;
|
||||
///}
|
||||
//subMesh->vertexData->vertexBufferBinding->getBuffer(0)->readData(subMesh->vertexData->vertexStart, sizeof Ogre::Vector3, point);
|
||||
|
||||
|
||||
|
||||
//boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
||||
|
||||
//return resize;
|
Loading…
Reference in a new issue