forked from teamnwah/openmw-tes3coop
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
This commit is contained in:
parent
c05c456b11
commit
0aaf68c994
10 changed files with 29 additions and 29 deletions
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@ -627,7 +627,7 @@ namespace MWClass
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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mwmp::Main::get().getLocalPlayer()->attack.success = true;
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(victim);
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(victim);
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if (dedicatedPlayer != nullptr)
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mwmp::Main::get().getLocalPlayer()->attack.target.guid = dedicatedPlayer->guid;
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}
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@ -804,7 +804,7 @@ namespace MWClass
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If the attacker is a DedicatedPlayer with a successful knockdown, apply the knockdown;
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otherwise, use default probability roll
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*/
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(attacker);
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(attacker);
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bool isDedicated = dedicatedPlayer != nullptr;
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bool isDedicatedKnockdown = false;
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if (isDedicated)
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@ -925,7 +925,7 @@ namespace MWClass
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If the victim was the LocalPlayer, check whether packets should be sent about
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their new dynamic stats and position
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*/
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mwmp::DedicatedPlayer *victimPlayer = mwmp::Players::getPlayer(ptr);
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mwmp::DedicatedPlayer *victimPlayer = mwmp::PlayerList::getPlayer(ptr);
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if (attacker == MWMechanics::getPlayer() && victimPlayer != nullptr)
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{
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mwmp::Attack *attack = &mwmp::Main::get().getLocalPlayer()->attack;
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@ -1132,7 +1132,7 @@ namespace MWMechanics
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If this actor is a DedicatedPlayer, update their mAttackingOrSpell
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*/
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(iter->first);
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(iter->first);
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if (dedicatedPlayer != NULL)
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dedicatedPlayer->updateActor(iter->second);
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/*
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@ -123,7 +123,7 @@ namespace MWMechanics
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Only calculate block chance for blockers who are not DedicatedPlayers
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and update block state for LocalPlayer
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*/
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(blocker);
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(blocker);
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bool isDedicated = dedicatedPlayer != NULL;
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if (attacker == MWMechanics::getPlayer())
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mwmp::Main::get().getLocalPlayer()->attack.block = false;
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@ -848,7 +848,7 @@ namespace MWMechanics
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TODO: See if LocalPlayer being the target and having godmode on
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can be accounted for like it is in OpenMW's corresponding code
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*/
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(mCaster);
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(mCaster);
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bool isDedicated = dedicatedPlayer != NULL;
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if (isDedicated)
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@ -39,7 +39,7 @@
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using namespace mwmp;
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using namespace std;
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std::map<RakNet::RakNetGUID, DedicatedPlayer *> Players::players;
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std::map<RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
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DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
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{
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@ -57,7 +57,7 @@ MWWorld::Ptr DedicatedPlayer::getPtr()
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return ptr;
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}
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void Players::createPlayer(RakNet::RakNetGUID guid)
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void PlayerList::createPlayer(RakNet::RakNetGUID guid)
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{
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LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
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@ -137,13 +137,13 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
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}
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void Players::cleanUp()
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void PlayerList::cleanUp()
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{
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for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
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delete it->second;
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}
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void Players::disconnectPlayer(RakNet::RakNetGUID guid)
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void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
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{
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if (players[guid]->state > 1)
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{
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@ -166,7 +166,7 @@ void Players::disconnectPlayer(RakNet::RakNetGUID guid)
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}
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}
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DedicatedPlayer *Players::getPlayer(RakNet::RakNetGUID guid)
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DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
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{
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return players[guid];
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}
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@ -206,7 +206,7 @@ void DedicatedPlayer::move(float dt)
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world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]);
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}
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void Players::update(float dt)
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void PlayerList::update(float dt)
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{
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for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
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{
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@ -262,7 +262,7 @@ void DedicatedPlayer::updatePtr(MWWorld::Ptr newPtr)
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}
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DedicatedPlayer *Players::newPlayer(RakNet::RakNetGUID guid)
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DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
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{
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LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g);
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@ -311,7 +311,7 @@ void DedicatedPlayer::updateEquipment()
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}
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}
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DedicatedPlayer *Players::getPlayer(const MWWorld::Ptr &ptr)
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DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
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{
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std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin();
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@ -25,7 +25,7 @@ namespace mwmp
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{
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struct DedicatedPlayer;
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class Players
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class PlayerList
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{
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public:
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@ -44,7 +44,7 @@ namespace mwmp
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class DedicatedPlayer : public BasePlayer
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{
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friend class Players;
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friend class PlayerList;
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public:
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@ -264,7 +264,7 @@ private:
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ESM::CustomMarker mwmp::GUIController::CreateMarker(const RakNet::RakNetGUID &guid)
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{
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DedicatedPlayer *player = Players::getPlayer(guid);
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DedicatedPlayer *player = PlayerList::getPlayer(guid);
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ESM::CustomMarker mEditingMarker;
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if (!player)
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{
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@ -83,7 +83,7 @@ Main::~Main()
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "tes3mp stopped");
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delete mNetworking;
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delete mLocalPlayer;
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Players::cleanUp();
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PlayerList::cleanUp();
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}
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void Main::optionsDesc(boost::program_options::options_description *desc)
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@ -183,7 +183,7 @@ void Main::frame(float dt)
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get().getNetworking()->update();
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Players::update(dt);
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PlayerList::update(dt);
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get().getCellController()->updateDedicated(dt);
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get().updateWorld(dt);
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@ -50,8 +50,8 @@ void MechanicsHelper::processAttack(const MWWorld::Ptr& attacker, Attack attack)
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if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
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victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
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else if (Players::getPlayer(attack.target.guid) != 0)
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victim = Players::getPlayer(attack.target.guid)->getPtr();
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else if (PlayerList::getPlayer(attack.target.guid) != 0)
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victim = PlayerList::getPlayer(attack.target.guid)->getPtr();
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon)
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@ -252,7 +252,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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DedicatedPlayer *pl = 0;
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static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
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if (guid != myGuid)
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pl = Players::getPlayer(guid);
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pl = PlayerList::getPlayer(guid);
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PlayerPacket *myPacket = playerPacketController.GetPacket(packet->data[0]);
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@ -294,12 +294,12 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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if (pl == 0)
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{
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LOG_APPEND(Log::LOG_INFO, "- Exchanging data with new player");
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pl = Players::newPlayer(guid);
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pl = PlayerList::newPlayer(guid);
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}
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myPacket->setPlayer(pl);
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myPacket->Packet(&bsIn, false);
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Players::createPlayer(guid);
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PlayerList::createPlayer(guid);
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}
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break;
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}
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@ -338,7 +338,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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if (guid == myGuid)
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MWBase::Environment::get().getStateManager()->requestQuit();
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else if (pl != 0)
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Players::disconnectPlayer(guid);
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PlayerList::disconnectPlayer(guid);
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}
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case ID_PLAYER_EQUIPMENT:
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@ -787,7 +787,7 @@ void Networking::processActorPacket(RakNet::Packet *packet)
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DedicatedPlayer *pl = 0;
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static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
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if (guid != myGuid)
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pl = Players::getPlayer(guid);
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pl = PlayerList::getPlayer(guid);
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ActorPacket *myPacket = actorPacketController.GetPacket(packet->data[0]);
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@ -876,7 +876,7 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
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DedicatedPlayer *pl = 0;
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static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
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if (guid != myGuid)
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pl = Players::getPlayer(guid);
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pl = PlayerList::getPlayer(guid);
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WorldPacket *myPacket = worldPacketController.GetPacket(packet->data[0]);
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@ -1110,14 +1110,14 @@ bool Networking::isDedicatedPlayer(const MWWorld::Ptr &ptr)
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{
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if (ptr.mRef == 0)
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return 0;
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DedicatedPlayer *pl = Players::getPlayer(ptr);
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DedicatedPlayer *pl = PlayerList::getPlayer(ptr);
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return pl != 0;
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}
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bool Networking::attack(const MWWorld::Ptr &ptr)
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{
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DedicatedPlayer *pl = Players::getPlayer(ptr);
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DedicatedPlayer *pl = PlayerList::getPlayer(ptr);
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if (pl == 0)
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return false;
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