diff --git a/files/water/water.cg b/files/water/water.cg index 7c7ec0780..bf6d04c5c 100644 --- a/files/water/water.cg +++ b/files/water/water.cg @@ -116,6 +116,6 @@ void main_fp oColor.xyz = lerp(oColor.xyz, float3(0, 0.65, 0.65), saturate(isUnderwater * (iDepth / 2000.f))); // underwater fog // add fog - float fogValue = saturate((iDepth - fogParams.y) * fogParams.w); - oColor.xyz = lerp(oColor.xyz, fogColour, fogValue); + //float fogValue = saturate((iDepth - fogParams.y) * fogParams.w); + //oColor.xyz = lerp(oColor.xyz, fogColour, fogValue); } diff --git a/files/water/water.material b/files/water/water.material index 1b8573c4a..7ce6e7ba2 100644 --- a/files/water/water.material +++ b/files/water/water.material @@ -59,8 +59,8 @@ material Water fragment_program_ref Water_FP { param_named_auto time time 0.1 - param_named_auto fogColour fog_colour - param_named_auto fogParams fog_params + //param_named_auto fogColour fog_colour + //param_named_auto fogParams fog_params param_named_auto renderTargetFlipping render_target_flipping param_named_auto far far_clip_distance param_named_auto lightPosObjSpace0 light_position_object_space 0