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@ -520,6 +520,8 @@ void getWeaponGroup(WeaponType weaptype, std::string &group)
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const WeaponInfo *info = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(weaptype));
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if(info != sWeaponTypeListEnd)
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group = info->longgroup;
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else
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group.clear();
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}
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@ -1091,6 +1093,8 @@ bool CharacterController::updateWeaponState()
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std::string weapgroup;
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if(weaptype == WeapType_None)
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{
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if ((!isWerewolf || mWeaponType != WeapType_Spell))
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{
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getWeaponGroup(mWeaponType, weapgroup);
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mAnimation->play(weapgroup, priorityWeapon,
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@ -1098,6 +1102,7 @@ bool CharacterController::updateWeaponState()
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1.0f, "unequip start", "unequip stop", 0.0f, 0);
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mUpperBodyState = UpperCharState_UnEquipingWeap;
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}
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}
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else
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{
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getWeaponGroup(weaptype, weapgroup);
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