Minor fix

actorid
scrawl 11 years ago
parent a432661b8a
commit 0c4b6ea89f

@ -471,10 +471,6 @@ namespace MWClass
if(ptr.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->setEnemy(victim);
// Attacking peaceful NPCs is a crime
if (victim.getClass().isNpc() && victim.getClass().getCreatureStats(victim).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
MWBase::Environment::get().getMechanicsManager()->commitCrime(ptr, victim, MWBase::MechanicsManager::OT_Assault);
int weapskill = ESM::Skill::HandToHand;
if(!weapon.isEmpty())
weapskill = get(weapon).getEquipmentSkill(weapon);
@ -617,6 +613,10 @@ namespace MWClass
// NOTE: 'object' and/or 'attacker' may be empty.
// Attacking peaceful NPCs is a crime
if (!attacker.isEmpty() && ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
if(!successful)
{
// TODO: Handle HitAttemptOnMe script function
@ -631,7 +631,7 @@ namespace MWClass
if(!attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
{
const std::string &script = ptr.get<ESM::NPC>()->mBase->mScript;
const std::string &script = ptr.getClass().getScript(ptr);
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
if(!script.empty())
ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);

Loading…
Cancel
Save