forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'wheybags/master'
This commit is contained in:
commit
0c8f85f17d
9 changed files with 775 additions and 6 deletions
|
@ -15,7 +15,7 @@ before_install:
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- sudo apt-get install -qq libqt4-dev libxaw7-dev libxrandr-dev libfreeimage-dev libpng-dev
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- sudo apt-get install -qq libopenal-dev libmpg123-dev libsndfile1-dev
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- sudo apt-get install -qq libavcodec-dev libavformat-dev libavdevice-dev libavutil-dev libswscale-dev libpostproc-dev
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- sudo apt-get install -qq libbullet-dev libogre-static-dev libmygui-static-dev libsdl2-static-dev
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- sudo apt-get install -qq libbullet-dev libogre-static-dev libmygui-static-dev libsdl2-static-dev libunshield-dev
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- sudo mkdir /usr/src/gtest/build
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- cd /usr/src/gtest/build
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- sudo cmake .. -DBUILD_SHARED_LIBS=1
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@ -520,6 +520,13 @@ if (BUILD_ESMTOOL)
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endif()
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if (BUILD_LAUNCHER)
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if(NOT WIN32)
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find_package(LIBUNSHIELD REQUIRED)
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if(NOT LIBUNSHIELD_FOUND)
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message(SEND_ERROR "Failed to find libunshield")
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endif(NOT LIBUNSHIELD_FOUND)
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endif(NOT WIN32)
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add_subdirectory( apps/launcher )
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endif()
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@ -4,6 +4,7 @@ set(LAUNCHER
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main.cpp
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maindialog.cpp
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playpage.cpp
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textslotmsgbox.cpp
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settings/gamesettings.cpp
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settings/graphicssettings.cpp
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@ -14,12 +15,17 @@ set(LAUNCHER
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${CMAKE_SOURCE_DIR}/files/launcher/launcher.rc
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)
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if(NOT WIN32)
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LIST(APPEND LAUNCHER unshieldthread.cpp)
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endif(NOT WIN32)
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set(LAUNCHER_HEADER
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datafilespage.hpp
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graphicspage.hpp
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maindialog.hpp
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playpage.hpp
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unshieldthread.hpp
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textslotmsgbox.hpp
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settings/gamesettings.hpp
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settings/graphicssettings.hpp
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@ -30,6 +36,10 @@ set(LAUNCHER_HEADER
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utils/textinputdialog.hpp
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)
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if(NOT WIN32)
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LIST(APPEND LAUNCHER_HEADER unshieldthread.hpp)
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endif(NOT WIN32)
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# Headers that must be pre-processed
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set(LAUNCHER_HEADER_MOC
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@ -37,11 +47,18 @@ set(LAUNCHER_HEADER_MOC
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graphicspage.hpp
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maindialog.hpp
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playpage.hpp
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unshieldthread.hpp
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textslotmsgbox.hpp
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utils/checkablemessagebox.hpp
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utils/textinputdialog.hpp
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)
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if(NOT WIN32)
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LIST(APPEND LAUNCHER_HEADER_MOC unshieldthread.hpp)
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endif(NOT WIN32)
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set(LAUNCHER_UI
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${CMAKE_SOURCE_DIR}/files/ui/datafilespage.ui
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${CMAKE_SOURCE_DIR}/files/ui/graphicspage.ui
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@ -64,8 +81,12 @@ QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
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QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
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QT4_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
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include(${QT_USE_FILE})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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if(NOT WIN32)
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include_directories(${LIBUNSHIELD_INCLUDE})
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endif(NOT WIN32)
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# Main executable
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IF(OGRE_STATIC)
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@ -94,6 +115,13 @@ target_link_libraries(omwlauncher
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${QT_LIBRARIES}
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components
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)
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if(NOT WIN32)
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target_link_libraries(omwlauncher
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${LIBUNSHIELD_LIBRARY}
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)
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endif(NOT WIN32)
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if(DPKG_PROGRAM)
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INSTALL(TARGETS omwlauncher RUNTIME DESTINATION games COMPONENT omwlauncher)
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|
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@ -11,6 +11,12 @@
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#include <QDebug>
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#ifndef WIN32
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#include "unshieldthread.hpp"
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#endif
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#include "textslotmsgbox.hpp"
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#include "utils/checkablemessagebox.hpp"
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#include "playpage.hpp"
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@ -128,11 +134,16 @@ bool MainDialog::showFirstRunDialog()
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QDir dir(path);
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dir.setPath(dir.canonicalPath()); // Resolve symlinks
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if (!dir.cdUp())
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continue; // Cannot move from Data Files
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if (dir.exists(QString("Morrowind.ini")))
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iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
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else
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{
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if (!dir.cdUp())
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continue; // Cannot move from Data Files
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if (dir.exists(QString("Morrowind.ini")))
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iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
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}
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}
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// Ask the user where the Morrowind.ini is
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@ -344,6 +355,78 @@ bool MainDialog::setupLauncherSettings()
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return true;
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}
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#ifndef WIN32
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bool expansions(UnshieldThread& cd)
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{
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if(cd.BloodmoonDone())
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{
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cd.Done();
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return false;
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}
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QMessageBox expansionsBox;
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expansionsBox.setText(QObject::tr("<br>Would you like to install expansions now ? (make sure you have the disc)<br> \
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If you want to install both Bloodmoon and Tribunal, you have to install Tribunal first.<br>"));
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QAbstractButton* tribunalButton = NULL;
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if(!cd.TribunalDone())
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tribunalButton = expansionsBox.addButton(QObject::tr("&Tribunal"), QMessageBox::ActionRole);
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QAbstractButton* bloodmoonButton = expansionsBox.addButton(QObject::tr("&Bloodmoon"), QMessageBox::ActionRole);
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QAbstractButton* noneButton = expansionsBox.addButton(QObject::tr("&None"), QMessageBox::ActionRole);
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expansionsBox.exec();
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if(expansionsBox.clickedButton() == noneButton)
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{
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cd.Done();
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return false;
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}
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else if(expansionsBox.clickedButton() == tribunalButton)
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{
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TextSlotMsgBox cdbox;
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cdbox.setStandardButtons(QMessageBox::Cancel);
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QObject::connect(&cd,SIGNAL(signalGUI(const QString&)), &cdbox, SLOT(setTextSlot(const QString&)));
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QObject::connect(&cd,SIGNAL(close()), &cdbox, SLOT(reject()));
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cd.SetTribunalPath(
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QFileDialog::getOpenFileName(
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NULL,
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QObject::tr("Select data1.hdr from Tribunal Installation CD (Tribunal/data1.hdr on GOTY CDs)"),
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QDir::currentPath(),
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QString(QObject::tr("Installshield hdr file (*.hdr)"))).toUtf8().constData());
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cd.start();
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cdbox.exec();
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}
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else if(expansionsBox.clickedButton() == bloodmoonButton)
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{
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TextSlotMsgBox cdbox;
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cdbox.setStandardButtons(QMessageBox::Cancel);
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QObject::connect(&cd,SIGNAL(signalGUI(const QString&)), &cdbox, SLOT(setTextSlot(const QString&)));
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QObject::connect(&cd,SIGNAL(close()), &cdbox, SLOT(reject()));
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cd.SetBloodmoonPath(
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QFileDialog::getOpenFileName(
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NULL,
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QObject::tr("Select data1.hdr from Bloodmoon Installation CD (Bloodmoon/data1.hdr on GOTY CDs)"),
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QDir::currentPath(),
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QString(QObject::tr("Installshield hdr file (*.hdr)"))).toUtf8().constData());
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cd.start();
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cdbox.exec();
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}
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return true;
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}
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#endif // WIN32
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bool MainDialog::setupGameSettings()
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{
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QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
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@ -401,9 +484,15 @@ bool MainDialog::setupGameSettings()
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Press \"Browse...\" to specify the location manually.<br>"));
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QAbstractButton *dirSelectButton =
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msgBox.addButton(QObject::tr("B&rowse..."), QMessageBox::ActionRole);
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msgBox.addButton(QObject::tr("Browse to &Install..."), QMessageBox::ActionRole);
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msgBox.exec();
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#ifndef WIN32
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QAbstractButton *cdSelectButton =
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msgBox.addButton(QObject::tr("Browse to &CD..."), QMessageBox::ActionRole);
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#endif
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msgBox.exec();
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QString selectedFile;
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if (msgBox.clickedButton() == dirSelectButton) {
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@ -413,6 +502,40 @@ bool MainDialog::setupGameSettings()
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QDir::currentPath(),
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QString(tr("Morrowind master file (*.esm)")));
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}
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#ifndef WIN32
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else if(msgBox.clickedButton() == cdSelectButton) {
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UnshieldThread cd;
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{
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TextSlotMsgBox cdbox;
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cdbox.setStandardButtons(QMessageBox::Cancel);
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QObject::connect(&cd,SIGNAL(signalGUI(const QString&)), &cdbox, SLOT(setTextSlot(const QString&)));
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QObject::connect(&cd,SIGNAL(close()), &cdbox, SLOT(reject()));
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cd.SetMorrowindPath(
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QFileDialog::getOpenFileName(
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NULL,
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QObject::tr("Select data1.hdr from Morrowind Installation CD"),
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QDir::currentPath(),
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QString(tr("Installshield hdr file (*.hdr)"))).toUtf8().constData());
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cd.SetOutputPath(
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QFileDialog::getExistingDirectory(
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NULL,
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QObject::tr("Select where to extract files to"),
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QDir::currentPath(),
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QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks).toUtf8().constData());
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cd.start();
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cdbox.exec();
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}
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while(expansions(cd));
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selectedFile = QString::fromStdString(cd.GetMWEsmPath());
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}
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#endif // WIN32
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if (selectedFile.isEmpty())
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return false; // Cancel was clicked;
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|
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6
apps/launcher/textslotmsgbox.cpp
Normal file
6
apps/launcher/textslotmsgbox.cpp
Normal file
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@ -0,0 +1,6 @@
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#include "textslotmsgbox.hpp"
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void TextSlotMsgBox::setTextSlot(const QString& string)
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{
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setText(string);
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}
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13
apps/launcher/textslotmsgbox.hpp
Normal file
13
apps/launcher/textslotmsgbox.hpp
Normal file
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@ -0,0 +1,13 @@
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#ifndef TEXT_SLOT_MSG_BOX
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#define TEXT_SLOT_MSG_BOX
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#include <QMessageBox>
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class TextSlotMsgBox : public QMessageBox
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{
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Q_OBJECT
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public slots:
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void setTextSlot(const QString& string);
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};
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#endif
|
487
apps/launcher/unshieldthread.cpp
Normal file
487
apps/launcher/unshieldthread.cpp
Normal file
|
@ -0,0 +1,487 @@
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#include "unshieldthread.hpp"
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|
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#include <fstream>
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#include <components/misc/stringops.hpp>
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namespace bfs = boost::filesystem;
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|
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namespace
|
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{
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static bool make_sure_directory_exists(bfs::path directory)
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{
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|
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if(!bfs::exists(directory))
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{
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bfs::create_directories(directory);
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}
|
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|
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return bfs::exists(directory);
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}
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|
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void fill_path(bfs::path& path, const std::string& name)
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{
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size_t start = 0;
|
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|
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size_t i;
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for(i = 0; i < name.length(); i++)
|
||||
{
|
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switch(name[i])
|
||||
{
|
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case '\\':
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path /= name.substr(start, i-start);
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start = i+1;
|
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break;
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||||
}
|
||||
}
|
||||
|
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path /= name.substr(start, i-start);
|
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}
|
||||
|
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std::string get_setting(const std::string& category, const std::string& setting, const std::string& inx)
|
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{
|
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size_t start = inx.find(category);
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start = inx.find(setting, start) + setting.length() + 3;
|
||||
|
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size_t end = inx.find("!", start);
|
||||
|
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return inx.substr(start, end-start);
|
||||
}
|
||||
|
||||
std::string read_to_string(const bfs::path& path)
|
||||
{
|
||||
std::ifstream strstream(path.c_str(), std::ios::in | std::ios::binary);
|
||||
std::string str;
|
||||
|
||||
strstream.seekg(0, std::ios::end);
|
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str.resize(strstream.tellg());
|
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strstream.seekg(0, std::ios::beg);
|
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strstream.read(&str[0], str.size());
|
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strstream.close();
|
||||
|
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return str;
|
||||
}
|
||||
|
||||
void add_setting(const std::string& category, const std::string& setting, const std::string& val, std::string& ini)
|
||||
{
|
||||
size_t loc;
|
||||
loc = ini.find("[" + category + "]");
|
||||
|
||||
// If category is not found, create it
|
||||
if(loc == std::string::npos)
|
||||
{
|
||||
loc = ini.size() + 2;
|
||||
ini += ("\r\n[" + category + "]\r\n");
|
||||
}
|
||||
|
||||
loc += category.length() +2 +2;
|
||||
ini.insert(loc, setting + "=" + val + "\r\n");
|
||||
}
|
||||
|
||||
void bloodmoon_fix_ini(std::string& ini, const bfs::path inxPath)
|
||||
{
|
||||
std::string inx = read_to_string(inxPath);
|
||||
|
||||
// Remove this one setting (the only one actually changed by bloodmoon, as opposed to just adding new ones)
|
||||
size_t start = ini.find("[Weather Blight]");
|
||||
start = ini.find("Ambient Loop Sound ID", start);
|
||||
size_t end = ini.find("\r\n", start) +2;
|
||||
ini.erase(start, end-start);
|
||||
|
||||
std::string category;
|
||||
std::string setting;
|
||||
|
||||
category = "General";
|
||||
{
|
||||
setting = "Werewolf FOV"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
}
|
||||
category = "Moons";
|
||||
{
|
||||
setting = "Script Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
}
|
||||
category = "Weather";
|
||||
{
|
||||
setting = "Snow Ripples"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Ripple Radius"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Ripples Per Flake"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Ripple Scale"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Ripple Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Gravity Scale"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow High Kill"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Low Kill"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
}
|
||||
category = "Weather Blight";
|
||||
{
|
||||
setting = "Ambient Loop Sound ID"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
}
|
||||
category = "Weather Snow";
|
||||
{
|
||||
setting = "Sky Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sky Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sky Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sky Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Disc Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Transition Delta"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Land Fog Day Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Land Fog Night Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Clouds Maximum Percent"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Wind Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Cloud Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Glare View"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Cloud Texture"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Loop Sound ID"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Threshold"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Diameter"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Height Min"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Height Max"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Snow Entrance Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Max Snowflakes"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
}
|
||||
category = "Weather Blizzard";
|
||||
{
|
||||
setting = "Sky Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sky Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sky Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sky Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Fog Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Sun Disc Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Transition Delta"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Land Fog Day Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Land Fog Night Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Clouds Maximum Percent"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Wind Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Cloud Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Glare View"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Cloud Texture"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Ambient Loop Sound ID"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
setting = "Storm Threshold"; add_setting(category, setting, get_setting(category, setting, inx), ini);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fix_ini(const bfs::path& output_dir, bfs::path cdPath, bool tribunal, bool bloodmoon)
|
||||
{
|
||||
bfs::path ini_path = output_dir;
|
||||
ini_path /= "Morrowind.ini";
|
||||
|
||||
std::string ini = read_to_string(ini_path.string());
|
||||
|
||||
if(tribunal)
|
||||
{
|
||||
add_setting("Game Files", "GameFile1", "Tribunal.esm", ini);
|
||||
add_setting("Archives", "Archive 0", "Tribunal.bsa", ini);
|
||||
}
|
||||
if(bloodmoon)
|
||||
{
|
||||
bloodmoon_fix_ini(ini, cdPath / "setup.inx");
|
||||
add_setting("Game Files", "GameFile2", "Bloodmoon.esm", ini);
|
||||
add_setting("Archives", "Archive 1", "Bloodmoon.bsa", ini);
|
||||
}
|
||||
|
||||
std::ofstream inistream(ini_path.c_str());
|
||||
inistream << ini;
|
||||
inistream.close();
|
||||
}
|
||||
|
||||
void installToPath(const bfs::path& from, const bfs::path& to, bool copy = false)
|
||||
{
|
||||
make_sure_directory_exists(to);
|
||||
|
||||
for ( bfs::directory_iterator end, dir(from); dir != end; ++dir )
|
||||
{
|
||||
if(bfs::is_directory(dir->path()))
|
||||
installToPath(dir->path(), to / dir->path().filename(), copy);
|
||||
else
|
||||
{
|
||||
if(copy)
|
||||
bfs::copy_file(dir->path(), to / dir->path().filename());
|
||||
else
|
||||
bfs::rename(dir->path(), to / dir->path().filename());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bfs::path findFile(const bfs::path& in, std::string filename, bool recursive = true)
|
||||
{
|
||||
if(recursive)
|
||||
{
|
||||
for ( bfs::recursive_directory_iterator end, dir(in); dir != end; ++dir )
|
||||
{
|
||||
if(Misc::StringUtils::lowerCase(dir->path().filename().string()) == filename)
|
||||
return dir->path();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( bfs::directory_iterator end, dir(in); dir != end; ++dir )
|
||||
{
|
||||
if(Misc::StringUtils::lowerCase(dir->path().filename().string()) == filename)
|
||||
return dir->path();
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
bool contains(const bfs::path& in, std::string filename)
|
||||
{
|
||||
for(bfs::directory_iterator end, dir(in); dir != end; ++dir)
|
||||
{
|
||||
if(Misc::StringUtils::lowerCase(dir->path().filename().string()) == filename)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
time_t getTime(const char* time)
|
||||
{
|
||||
struct tm tms;
|
||||
memset(&tms, 0, sizeof(struct tm));
|
||||
strptime(time, "%d %B %Y", &tms);
|
||||
return mktime(&tms);
|
||||
}
|
||||
}
|
||||
|
||||
bool UnshieldThread::SetMorrowindPath(const std::string& path)
|
||||
{
|
||||
mMorrowindPath = path;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UnshieldThread::SetTribunalPath(const std::string& path)
|
||||
{
|
||||
mTribunalPath = path;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UnshieldThread::SetBloodmoonPath(const std::string& path)
|
||||
{
|
||||
mBloodmoonPath = path;
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnshieldThread::SetOutputPath(const std::string& path)
|
||||
{
|
||||
mOutputPath = path;
|
||||
}
|
||||
|
||||
bool UnshieldThread::extract_file(Unshield* unshield, bfs::path output_dir, const char* prefix, int index)
|
||||
{
|
||||
bool success;
|
||||
bfs::path dirname;
|
||||
bfs::path filename;
|
||||
int directory = unshield_file_directory(unshield, index);
|
||||
|
||||
dirname = output_dir;
|
||||
|
||||
if (prefix && prefix[0])
|
||||
dirname /= prefix;
|
||||
|
||||
if (directory >= 0)
|
||||
{
|
||||
const char* tmp = unshield_directory_name(unshield, directory);
|
||||
if (tmp && tmp[0])
|
||||
fill_path(dirname, tmp);
|
||||
}
|
||||
|
||||
make_sure_directory_exists(dirname);
|
||||
|
||||
filename = dirname;
|
||||
filename /= unshield_file_name(unshield, index);
|
||||
|
||||
emit signalGUI(QString("Extracting: ") + QString(filename.c_str()));
|
||||
|
||||
success = unshield_file_save(unshield, index, filename.c_str());
|
||||
|
||||
if (!success)
|
||||
bfs::remove(filename);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void UnshieldThread::extract_cab(const bfs::path& cab, const bfs::path& output_dir, bool extract_ini)
|
||||
{
|
||||
Unshield * unshield;
|
||||
unshield = unshield_open(cab.c_str());
|
||||
|
||||
int i;
|
||||
for (i = 0; i < unshield_file_group_count(unshield); i++)
|
||||
{
|
||||
UnshieldFileGroup* file_group = unshield_file_group_get(unshield, i);
|
||||
|
||||
for (size_t j = file_group->first_file; j <= file_group->last_file; j++)
|
||||
{
|
||||
if (unshield_file_is_valid(unshield, j))
|
||||
extract_file(unshield, output_dir, file_group->name, j);
|
||||
}
|
||||
}
|
||||
unshield_close(unshield);
|
||||
}
|
||||
|
||||
|
||||
bool UnshieldThread::extract()
|
||||
{
|
||||
bfs::path outputDataFilesDir = mOutputPath;
|
||||
outputDataFilesDir /= "Data Files";
|
||||
bfs::path extractPath = mOutputPath;
|
||||
extractPath /= "extract-temp";
|
||||
|
||||
if(!mMorrowindDone && mMorrowindPath.string().length() > 0)
|
||||
{
|
||||
mMorrowindDone = true;
|
||||
|
||||
bfs::path mwExtractPath = extractPath / "morrowind";
|
||||
extract_cab(mMorrowindPath, mwExtractPath, true);
|
||||
|
||||
bfs::path dFilesDir = findFile(mwExtractPath, "morrowind.esm").parent_path();
|
||||
|
||||
installToPath(dFilesDir, outputDataFilesDir);
|
||||
|
||||
// Videos are often kept uncompressed on the cd
|
||||
bfs::path videosPath = findFile(mMorrowindPath.parent_path(), "video", false);
|
||||
if(videosPath.string() != "")
|
||||
{
|
||||
emit signalGUI(QString("Installing Videos..."));
|
||||
installToPath(videosPath, outputDataFilesDir / "Video", true);
|
||||
}
|
||||
|
||||
bfs::path cdDFiles = findFile(mMorrowindPath.parent_path(), "data files", false);
|
||||
if(cdDFiles.string() != "")
|
||||
{
|
||||
emit signalGUI(QString("Installing Uncompressed Data files from CD..."));
|
||||
installToPath(cdDFiles, outputDataFilesDir, true);
|
||||
}
|
||||
|
||||
|
||||
bfs::rename(findFile(mwExtractPath, "morrowind.ini"), outputDataFilesDir / "Morrowind.ini");
|
||||
|
||||
mTribunalDone = contains(outputDataFilesDir, "tribunal.esm");
|
||||
mBloodmoonDone = contains(outputDataFilesDir, "bloodmoon.esm");
|
||||
|
||||
}
|
||||
|
||||
else if(!mTribunalDone && mTribunalPath.string().length() > 0)
|
||||
{
|
||||
mTribunalDone = true;
|
||||
|
||||
bfs::path tbExtractPath = extractPath / "tribunal";
|
||||
extract_cab(mTribunalPath, tbExtractPath, true);
|
||||
|
||||
bfs::path dFilesDir = findFile(tbExtractPath, "tribunal.esm").parent_path();
|
||||
|
||||
installToPath(dFilesDir, outputDataFilesDir);
|
||||
|
||||
// Mt GOTY CD has Sounds in a seperate folder from the rest of the data files
|
||||
bfs::path soundsPath = findFile(tbExtractPath, "sounds", false);
|
||||
if(soundsPath.string() != "")
|
||||
installToPath(soundsPath, outputDataFilesDir / "Sounds");
|
||||
|
||||
bfs::path cdDFiles = findFile(mTribunalPath.parent_path(), "data files", false);
|
||||
if(cdDFiles.string() != "")
|
||||
{
|
||||
emit signalGUI(QString("Installing Uncompressed Data files from CD..."));
|
||||
installToPath(cdDFiles, outputDataFilesDir, true);
|
||||
}
|
||||
|
||||
mBloodmoonDone = contains(outputDataFilesDir, "bloodmoon.esm");
|
||||
|
||||
fix_ini(outputDataFilesDir, bfs::path(mTribunalPath).parent_path(), mTribunalDone, mBloodmoonDone);
|
||||
}
|
||||
|
||||
else if(!mBloodmoonDone && mBloodmoonPath.string().length() > 0)
|
||||
{
|
||||
mBloodmoonDone = true;
|
||||
|
||||
bfs::path bmExtractPath = extractPath / "bloodmoon";
|
||||
extract_cab(mBloodmoonPath, bmExtractPath, true);
|
||||
|
||||
bfs::path dFilesDir = findFile(bmExtractPath, "bloodmoon.esm").parent_path();
|
||||
|
||||
installToPath(dFilesDir, outputDataFilesDir);
|
||||
|
||||
// My GOTY CD contains a folder within cab files called Tribunal patch,
|
||||
// which contains Tribunal.esm
|
||||
bfs::path tbPatchPath = findFile(bmExtractPath, "tribunal.esm");
|
||||
if(tbPatchPath.string() != "")
|
||||
bfs::rename(tbPatchPath, outputDataFilesDir / "Tribunal.esm");
|
||||
|
||||
bfs::path cdDFiles = findFile(mBloodmoonPath.parent_path(), "data files", false);
|
||||
if(cdDFiles.string() != "")
|
||||
{
|
||||
emit signalGUI(QString("Installing Uncompressed Data files from CD..."));
|
||||
installToPath(cdDFiles, outputDataFilesDir, true);
|
||||
}
|
||||
|
||||
fix_ini(outputDataFilesDir, bfs::path(mBloodmoonPath).parent_path(), false, mBloodmoonDone);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnshieldThread::Done()
|
||||
{
|
||||
// Get rid of unnecessary files
|
||||
bfs::remove_all(mOutputPath / "extract-temp");
|
||||
|
||||
// Set modified time to release dates, to preserve load order
|
||||
if(mMorrowindDone)
|
||||
bfs::last_write_time(findFile(mOutputPath, "morrowind.esm"), getTime("1 May 2002"));
|
||||
|
||||
if(mTribunalDone)
|
||||
bfs::last_write_time(findFile(mOutputPath, "tribunal.esm"), getTime("6 November 2002"));
|
||||
|
||||
if(mBloodmoonDone)
|
||||
bfs::last_write_time(findFile(mOutputPath, "bloodmoon.esm"), getTime("3 June 2003"));
|
||||
}
|
||||
|
||||
std::string UnshieldThread::GetMWEsmPath()
|
||||
{
|
||||
return findFile(mOutputPath / "Data Files", "morrowind.esm").string();
|
||||
}
|
||||
|
||||
bool UnshieldThread::TribunalDone()
|
||||
{
|
||||
return mTribunalDone;
|
||||
}
|
||||
|
||||
bool UnshieldThread::BloodmoonDone()
|
||||
{
|
||||
return mBloodmoonDone;
|
||||
}
|
||||
|
||||
void UnshieldThread::run()
|
||||
{
|
||||
extract();
|
||||
emit close();
|
||||
}
|
||||
|
||||
UnshieldThread::UnshieldThread()
|
||||
{
|
||||
mMorrowindDone = false;
|
||||
mTribunalDone = false;
|
||||
mBloodmoonDone = false;
|
||||
}
|
57
apps/launcher/unshieldthread.hpp
Normal file
57
apps/launcher/unshieldthread.hpp
Normal file
|
@ -0,0 +1,57 @@
|
|||
#ifndef UNSHIELD_THREAD_H
|
||||
#define UNSHIELD_THREAD_H
|
||||
|
||||
#include <QThread>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#include <libunshield.h>
|
||||
|
||||
|
||||
class UnshieldThread : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
bool SetMorrowindPath(const std::string& path);
|
||||
bool SetTribunalPath(const std::string& path);
|
||||
bool SetBloodmoonPath(const std::string& path);
|
||||
|
||||
void SetOutputPath(const std::string& path);
|
||||
|
||||
bool extract();
|
||||
|
||||
bool TribunalDone();
|
||||
bool BloodmoonDone();
|
||||
|
||||
void Done();
|
||||
|
||||
std::string GetMWEsmPath();
|
||||
|
||||
UnshieldThread();
|
||||
|
||||
private:
|
||||
|
||||
void extract_cab(const boost::filesystem::path& cab, const boost::filesystem::path& output_dir, bool extract_ini = false);
|
||||
bool extract_file(Unshield* unshield, boost::filesystem::path output_dir, const char* prefix, int index);
|
||||
|
||||
boost::filesystem::path mMorrowindPath;
|
||||
boost::filesystem::path mTribunalPath;
|
||||
boost::filesystem::path mBloodmoonPath;
|
||||
|
||||
bool mMorrowindDone;
|
||||
bool mTribunalDone;
|
||||
bool mBloodmoonDone;
|
||||
|
||||
boost::filesystem::path mOutputPath;
|
||||
|
||||
|
||||
protected:
|
||||
virtual void run();
|
||||
|
||||
signals:
|
||||
void signalGUI(QString);
|
||||
void close();
|
||||
};
|
||||
|
||||
#endif
|
48
cmake/FindLIBUNSHIELD.cmake
Normal file
48
cmake/FindLIBUNSHIELD.cmake
Normal file
|
@ -0,0 +1,48 @@
|
|||
# Locate LIBUNSHIELD
|
||||
# This module defines
|
||||
# LIBUNSHIELD_LIBRARY
|
||||
# LIBUNSHIELD_FOUND, if false, do not try to link to LibUnshield
|
||||
# LIBUNSHIELD_INCLUDE_DIR, where to find the headers
|
||||
#
|
||||
# Created by Tom Mason (wheybags) for OpenMW (http://openmw.com), based on FindMPG123.cmake
|
||||
#
|
||||
# Ripped off from other sources. In fact, this file is so generic (I
|
||||
# just did a search and replace on another file) that I wonder why the
|
||||
# CMake guys haven't wrapped this entire thing in a single
|
||||
# function. Do we really need to repeat this stuff for every single
|
||||
# library when they all work the same? </today's rant>
|
||||
|
||||
FIND_PATH(LIBUNSHIELD_INCLUDE_DIR libunshield.h
|
||||
HINTS
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(LIBUNSHIELD_LIBRARY
|
||||
unshield
|
||||
HINTS
|
||||
# PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
IF(LIBUNSHIELD_LIBRARY AND LIBUNSHIELD_INCLUDE_DIR)
|
||||
SET(LIBUNSHIELD_FOUND "YES")
|
||||
ENDIF(LIBUNSHIELD_LIBRARY AND LIBUNSHIELD_INCLUDE_DIR)
|
||||
|
Loading…
Reference in a new issue