forked from teamnwah/openmw-tes3coop
Warn about mod conflicts
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@ -77,6 +77,7 @@ This is how original Morrowind behaves.
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If this setting is false, player has to wait until end of death animation in all cases.
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This case is more safe, but makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder.
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Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.
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This setting can only be configured by editing the settings configuration file.
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