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c++11
scrawl 10 years ago
parent d432a3ed08
commit 0da1e0e905

@ -148,6 +148,7 @@ class Drawable : public osg::Drawable {
if(texture)
state->applyTextureAttribute(0, texture);
// VBOs disabled due to crash in OSG: http://forum.openscenegraph.org/viewtopic.php?t=14909
osg::GLBufferObject* bufferobject = 0;//state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : 0;
if (bufferobject)
{

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